Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Prothean Empire (Mass Effect) mod idea

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Prothean Empire (Mass Effect) mod idea Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 10:07:47 AM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
?

(in reply to HectorOfTroy)
Post #: 61
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 10:12:41 AM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
Just keeping the the thread on top because I'm looking forward to this mod.

(in reply to Tyrador)
Post #: 62
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 9:16:01 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
Yeah, thx then When Shadows will be released, mod will be ready.

(in reply to HectorOfTroy)
Post #: 63
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 9:28:55 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
What exactly is it choking on? I saw in one of the entries there is a late game issue... what is it doing?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Tyrador)
Post #: 64
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 11:42:57 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
Basically at some point of the game when you conquer someones homeworld, it starts to extremely lag, all research is stalled, all private sector ships have None task and even when I create new planet in editor, it will have same name over and over again. Maybe it is somehow related to the appearance of Shakturi beacon?

However, I have noticed that even when storyline is off, bug happens as well, but only in very very late game when I conquer ~90% of galaxy.

Perhaps there is a fundamental problem with AI in a game, some code breaks and which leads to fall of the all game. Have no idea how to fix it, tried almost for 2 mounts, no luck.

< Message edited by Tyrador -- 2/12/2013 11:43:10 PM >

(in reply to tjhkkr)
Post #: 65
RE: Prothean Empire (Mass Effect) mod idea - 2/13/2013 12:14:34 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Yeah, system lags are difficult to diagnose...
The Shakturi Beacon is a good call...

Have you tried the game without the mod and encountered the same problem?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Tyrador)
Post #: 66
RE: Prothean Empire (Mass Effect) mod idea - 2/13/2013 1:21:39 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
No, without mod it is fine. At least that allright

(in reply to tjhkkr)
Post #: 67
RE: Prothean Empire (Mass Effect) mod idea - 2/13/2013 7:39:20 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
WOW. The new shipset is amazing man. You blew my mind with that one xO you made ships in full 3d?

(in reply to HectorOfTroy)
Post #: 68
RE: Prothean Empire (Mass Effect) mod idea - 2/13/2013 11:58:11 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
No, i have used a lot of spacehips images from several games These ones are from game Novus Aeterno.

(in reply to Kalthaniell)
Post #: 69
RE: - Prothean Cycle Mod - [New Shipset! 12/12/12] - 2/15/2013 7:00:37 PM   
fierceking

 

Posts: 235
Joined: 7/24/2010
Status: offline
I can't seem to find the download link to try this out. Am I going blind or am I missing something?

(in reply to Tyrador)
Post #: 70
RE: - Prothean Cycle Mod - [New Shipset! 12/12/12] - 2/15/2013 10:03:18 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
It is not ready yet I will release it after Shadows will be released.

(in reply to fierceking)
Post #: 71
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 3/30/2013 3:49:47 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
Bump, go to post 1

< Message edited by Tyrador -- 3/30/2013 10:43:31 PM >

(in reply to Tyrador)
Post #: 72
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 3/31/2013 10:03:06 AM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
removed

Attachment (1)

< Message edited by Tyrador -- 6/8/2013 8:55:10 AM >

(in reply to Tyrador)
Post #: 73
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 3/31/2013 10:58:02 AM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Some Eva inspiration in presentation.Looks nice.

_____________________________


(in reply to Tyrador)
Post #: 74
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 3/31/2013 2:11:36 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
Thank you! Eva has an amazing skill in this, surely she was marketing director in Korean corp.

< Message edited by Tyrador -- 4/17/2013 7:42:50 PM >


_____________________________


(in reply to ASHBERY76)
Post #: 75
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 4/17/2013 2:37:03 PM   
eva lilith


Posts: 31
Joined: 9/24/2012
From: Korea
Status: offline
(actually..not 'Maketing'..)

A couple of weeks ago i was purchased 'Mass Effect Trilogy' and replay
..always really Fun

Mass Effect is one of my favorite game..
i can't wait this mod!
and shipset is really really GREAT!

Q) are you going to modding 'shadow's ground combat?'
then this mod will be More GREAT!!

I will look forward


< Message edited by eva lilith -- 4/17/2013 2:42:57 PM >


_____________________________

SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..

(in reply to Tyrador)
Post #: 76
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 4/17/2013 7:02:30 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
quote:

ORIGINAL: eva lilith

(actually..not 'Maketing'..)

A couple of weeks ago i was purchased 'Mass Effect Trilogy' and replay
..always really Fun

Mass Effect is one of my favorite game..
i can't wait this mod!
and shipset is really really GREAT!

Q) are you going to modding 'shadow's ground combat?'
then this mod will be More GREAT!!

I will look forward



Thank you!Yes, I plan to mod every bit of DW including shadows ground combat, but not the component icons. As i have searched around the internet and couldn't find any decent looking icons, only EVE's could qualify of course. So will keep them default.

Hopefully it will be possible to modify phaser graphics in Shadows, because the present ones look like red candy sticks.


< Message edited by Tyrador -- 4/17/2013 7:35:11 PM >


_____________________________


(in reply to eva lilith)
Post #: 77
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 4/18/2013 9:19:51 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
quote:

ORIGINAL: Tyrador


Hopefully it will be possible to modify phaser graphics in Shadows, because the present ones look like red candy sticks.



You think you're getting a tasty treat, but you're really getting a fiery death! I really hope we can mod everything too. We should be able to when the modders expansion/patch comes out after Shadows.

_____________________________


(in reply to Tyrador)
Post #: 78
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 4/19/2013 6:07:26 AM   
Shuul

 

Posts: 133
Joined: 2/16/2011
Status: offline
Looks bloody awesome :)

(in reply to Igard)
Post #: 79
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 5/14/2013 9:04:33 PM   
Mansen


Posts: 352
Joined: 5/3/2013
Status: offline
Aw... no Mass Effect "current day" species? Was looking forward to swarming the known universe with Krogans.

(in reply to Shuul)
Post #: 80
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 5/15/2013 8:07:20 AM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
Here you go: http://www.matrixgames.com/forums/tm.asp?m=3144439

_____________________________


(in reply to Mansen)
Post #: 81
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 5/23/2013 7:04:32 PM   
Shuul

 

Posts: 133
Joined: 2/16/2011
Status: offline
Ok, I bought Shadows and im ready. GIMME GIMME!

(in reply to Tyrador)
Post #: 82
RE: Prothean Empire (Mass Effect) mod idea - 5/24/2013 4:41:11 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Looking great, amazing how much stuff has been happening while I've had my head down in Shadows.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Kalthaniell)
Post #: 83
RE: Prothean Empire (Mass Effect) mod idea - 5/25/2013 10:58:43 PM   
Scrove

 

Posts: 39
Joined: 5/23/2013
Status: offline
Love the ship design and the way the weapons fire looks.

(in reply to Erik Rutins)
Post #: 84
RE: Prothean Empire (Mass Effect) mod idea - 5/25/2013 11:54:37 PM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline
Really liking the weapon effects and pirate ships!

(in reply to Scrove)
Post #: 85
RE: Prothean Empire (Mass Effect) mod idea - 5/26/2013 12:58:19 AM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
Thank you, I will release it soon. Just now need to adjust it from Legends to Shadows.

_____________________________


(in reply to Bleek)
Post #: 86
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 5/29/2013 5:48:45 PM   
Seraph86

 

Posts: 56
Joined: 5/25/2013
Status: offline
wow...looks promising, can't wait to try the mod!


(in reply to Tyrador)
Post #: 87
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 6/1/2013 5:32:37 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
Great graphics and features, looking forward to it.

(in reply to Seraph86)
Post #: 88
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 6/4/2013 11:51:37 AM   
Tyrador


Posts: 170
Joined: 1/29/2012
Status: offline
bump, mod released!

_____________________________


(in reply to Buio)
Post #: 89
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 6/4/2013 1:17:44 PM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Outstanding! Just downloaded and can't wait to try the new weapon imagery out. Have been waiting forever to get my hands on decent weapon images!

Thanks!
Sirian

_____________________________


(in reply to Tyrador)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Prothean Empire (Mass Effect) mod idea Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.971