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Sirian's Messages mod - Shadows expansion

 
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Sirian's Messages mod - Shadows expansion - 6/4/2013 9:16:29 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Hello again!

I changed most of the messages images in the game, but never got around to release the mod. The truth is, I simply forgot. With Shadows I added the one new image and thought, this time, I will share it. So here it is.

There are a few icons, namely those that represent money, that are somehow impossible to mod in a good way. This has to do with scaling issues in DW, where scaling is always done by a fixed number instead of computing the scaling factor needed (when the source file is now larger).

Installation: Extract contents into your Distant Worlds/images/ui/messages directory. The mod contains a directory named old with the old icons, but making a manual backup never hurts.



The mod is added to the post. Or you may follow the link in my sig.

Have fun!
Sirian

Attachment (1)

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RE: Sirian's Messages mod - Shadows expansion - 6/4/2013 9:20:23 AM   
dostillevi

 

Posts: 222
Joined: 8/31/2012
Status: offline
Nice. Added to the Shadows mod list.

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Post #: 2
RE: Sirian's Messages mod - Shadows expansion - 6/4/2013 9:40:35 AM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
Thx Sirian! These look owsome!

Which icons specificaly do you mean reg. the scaling factor issues etc.?

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Joe

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RE: Sirian's Messages mod - Shadows expansion - 6/4/2013 10:58:18 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
It was a "money.png". Either this one or the one in the /chrome directory, I can't remember anymore. But since I left this one and reverted the one in the /chrome dir, I suspect it the money.png image there.

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RE: Sirian's Messages mod - Shadows expansion - 6/4/2013 11:03:28 AM   
TanC

 

Posts: 74
Joined: 5/8/2013
Status: offline
Oh schweeeeeeeet!! Using them nao!

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Post #: 5
RE: Sirian's Messages mod - Shadows expansion - 6/4/2013 7:59:43 PM   
Ramrod851

 

Posts: 6
Joined: 6/4/2013
Status: offline
Thank you very much for this + all your other mods !!

i actually watched a tutorial yesterday on how to create icons with transparency because i hate it when the Construction message with this ugly Hammer pops up, and today you're posting this mod. Awesome.

(will you expand your shipsets for Shadows ?)


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Post #: 6
RE: Sirian's Messages mod - Shadows expansion - 6/4/2013 9:24:00 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Nice,again.

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RE: Sirian's Messages mod - Shadows expansion - 6/4/2013 9:42:24 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
Looks great. Here are some shots of them in action.

Planetary Invasion Successful
http://abload.de/img/dws_001tguq2.png

Attack
http://abload.de/img/dws_002ksuvh.png

Construction Stalled
http://abload.de/img/dws_003bbu64.png

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Post #: 8
RE: Sirian's Messages mod - Shadows expansion - 6/4/2013 11:15:06 PM   
MizzouRah

 

Posts: 9
Joined: 6/2/2013
Status: offline
Thanks!

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Post #: 9
RE: Sirian's Messages mod - Shadows expansion - 6/5/2013 11:09:58 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Thanks for your replies!

And thanks for posting the pictures, Buio, it almost feels like home. :-)

@Ramrod851: Yes, I plan to do more shipsets for Shadows but I ran out of GSB shipsets. There is only one new shipset, the Outcasts, which were used for the World Destroyer. Someone pointed me to SPAZ, these ships look promising, but I "must" complete playing through SPAZ before thinking of doing anything else. And I fear, then I will have to program something similar to SPAZ...

Regards, Sirian.

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RE: Sirian's Messages mod - Shadows expansion - 6/16/2013 1:44:32 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
I like the look of a lot of these but maybe something a bit more "sci-fi" for some of them like for the history, news and money, possibly the agents? Just my opinion, thanks for the work!

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Post #: 11
RE: Sirian's Messages mod - Shadows expansion - 6/17/2013 2:16:33 PM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
I can understand your desire for a more SciFi oriented icon set, AstroCat. When I made the icons, especially the "News" image gave me problems. I tried 3 or 4 different approaches (futuristic, modern, old) that all didn't quite convince me.

When designing my mods I thought about in which direction I want to go. There were two paths to chosse: One that was more "in character" where the icons were more scifi oriented, a path that I went with the components mod, and the other path that focused on "being easily recognizable". This path I went when doing the resources mod. In the end, I would always trade recognizability for scifi in-characterabilty.

So that why I went with an old school newspaper icon in the end. Because we are old school humans on earth where newspapers are made from paper and spies somewhat look like "Mr. Ano Nym from the Merkur supermarket" (where I borrowed the icon) So we do not have to *think* when we see an icon, we instictivly *know*.

Regards, Sirian

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Post #: 12
RE: Sirian's Messages mod - Shadows expansion - 6/17/2013 3:49:02 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
I get yeah, makes sense. I think for the messages I'm going to work up a few more sci-fi flavored ones but for the resources, at least the strategic ones I agree. It's all just what kind of flavor vs. function you want in your game. That's once of the reasons modding a game like this is fun.

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Post #: 13
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