I do so dislike real time games....... most are no more than an exersize in who can click the fastest.
The new line of turn based strategy turn with real time combat is a step up, allowing some use of strategy, but I do wish someone would make something like the old turn based stuff.
To bad we cant use the term strategy to really find a strategy game, seems everyone loves to tack that name on every game remotely associated with a war game. Maybe some one should educate the people making games.
I play and very much enjoy Close Combat and its a RTS game. When I first started playing it I had the speed control set on 'Slow' and thought that was too fast. Now I have it set on 'Fast' and think its too slow. Every since I started playing Squad Leader I wanted a game in which my opponent moved and shot at the same time I did (just like real life), now I have that game. :)
But I still enjoy TBS games too, occasionally.
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Try "SHOGUN, TOTAL WAR". The AI is very strong. Great game.
Considered graphically dated, but with excellent historical research and very good AI, try Sid Meir's Civil War Series. I got all three games: Gettysburg, Anteitem, and White Mountain Senarios on CD for only $10.00!
I have since learned that RTS and RTT and Continuos are all terms that might have merit.
Bottom line for me though, is a turn based game is what I want.
RTT and Continuous are likely a step in the right direction to toning down click fests.
Making games about playing a battle (like Sudden Strike II which I have), and not just about producing units to mindlessly storm out faster than the opponent though (like the Command and Conquer style) has zero appeal to me. The thinking involved in those games has nothing in common with the thinking I wish to indulge.
I have heard persons display such passion about how great those games are. Might as well try selling eskimos freezers.
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[QUOTE]Originally posted by Stefdragon [B]Try "SHOGUN, TOTAL WAR". The AI is very strong. Great game.[/B][/QUOTE] You're on the right path, Stef, or shall I say "holy street"?
Just love that Total War stuff. And with "Rome" coming out next...
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sid meirs gettysburgh was a watershed design with some glaring flaws but still it showed that this genre can produce some of the most interesting...."real life" game concepts that I have yet seen the baby is still in the crib ...don't strngle it;)
seriously it is absolutly the best game on the topic and trust me I have played ALL the turn based games on the subject it really is that good and multiplayer to boot!....worth every dime!:D
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[QUOTE]Originally posted by Stefdragon [B]Try "SHOGUN, TOTAL WAR". The AI is very strong. Great game.
Considered graphically dated, but with excellent historical research and very good AI, try Sid Meir's Civil War Series. I got all three games: Gettysburg, Anteitem, and White Mountain Senarios on CD for only $10.00!
[/B][/QUOTE]
Yes, those are the best RTS's they made so far. I just hate the kind of seemingly very popular games like Starcraft/Warcraft or Age of Empires/Kings/Conquerors where it's just "everybody runs to the center of the screen and whacks at each other". But even in the games Stef mentioned a good mouse and a quick hand are still at great price. Really, when can you [B]think[/B] in such games?:rolleyes:
[QUOTE]I just hate the kind of seemingly very popular games like Starcraft/Warcraft or Age of Empires/Kings/Conquerors where it's just "everybody runs to the center of the screen and whacks at each other". [/QUOTE]
Oh but those do have strategy.
Which units counter one another...how to build....what to build...Im not going to try and explain it...but dont knock the classics.
[QUOTE]Try "SHOGUN, TOTAL WAR". The AI is very strong. Great game.[/QUOTE]
I love the total war series.
I bought Shogun becasuse it was in order of my priorities: 1. Game engine was new and exciting 2. I liked the time period
I bought medievel because 1. I love the medievil subject matter 2. I stll liked the game engine
Unfortuanatly I wont be buying the one about rome... I dont like the subject matter and the game engine is becoming dated.
I was hoping they would use the engine and do a ACW game.
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[QUOTE]Originally posted by K62 [B]But even in the games Stef mentioned a good mouse and a quick hand are still at great price. Really, when can you [B]think[/B] in such games?:rolleyes: [/B][/QUOTE] If you refer to the Total War series, there's no need for a quick hand. You can always halt the action and do your orders in the meantime, if you like to. (That might be unrealistic, but at least there's no need for a click-fest.)
At least I personally use to [B]think[/B] and [B]rethink[/B] my battle tactics pretty frequently. (Guess what, sometimes it really helped...)
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[QUOTE]Originally posted by Fallschirmjager [B]Oh but those do have strategy.
Which units counter one another...how to build....what to build...Im not going to try and explain it...but dont knock the classics.
[/B][/QUOTE]
Oh, sure, I know that kind of strategy (I actually did play them a lot before coming to my conclusions). It's like learning by heart a couple of cookie recipes and then baking them as the guests bang on your door :p
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[QUOTE]Originally posted by K62 [B]Yes, but how often can you do that against [B]an opponent[/B] ? Or maybe you're just happy with the AI :rolleyes: [/B][/QUOTE] Not really...
You're right about that. I only thought of single player mode. Not because it's the [I]best[/I] way of playing (that game), but because I cannot yet manage to play at the same time with others, unfortunately.
Mostly I have time when my buddies don't have time (or the reverse). So there's just PBEM.
I don't like that situation. But where's the perfect solution?
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halflife is great, the only game that lasted 2years on my HD[ with a little help of some mods and opposing force of course].
i love the toltal war series, ive got both of em but in shogun after finishing it a couple of times i started to play gunpowder ONLY battles so i hope part 3 will be napoleontic.
Close Combat 2 is in my opinion the best in a great series [ 3 was boring, playing 6battles in a row on the same map just outside moskow then lozing because you lose your 1 KV2.]
Jagged Alliance games are great too, im totally into Jagged Alliance 2 again.
lastly i bought sid meiers gettysburg a week ago, 5euro's nice game
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[QUOTE]Originally posted by screamer [B]i love the toltal war series, ive got both of em but in shogun after finishing it a couple of times i started to play gunpowder ONLY battles so i hope part 3 will be napoleontic. [/B][/QUOTE] The next one will (probably) be called "Rome". Guess the topic... ;)
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[QUOTE]Originally posted by K62 [B]Yes, but how often can you do that against an opponent [/B][/QUOTE] I'd like to add that as long as you don't accelerate the battle part of the game(s) it's far from the click-fests of the AoE's.
And there's exactly what you seriously can call "real"-time. To fight a complete war in a few hours is ridiculous, from a simulating point of view, but fighting a medieval battle in max. a few hours (without time limit), that seems fair to me.
I think it's just realism to have to decide as quickly as a real commander had to do.
Yes, I have Medieval: Total War, although it isnt working right now.
The strategic part is turned based, so you dont have to worry about real time crap while planning your builds and strategic moves. The battles are real time, but they are with what you brought so no worry about building or anything, just fight the battle.
This design doesnt bother me nearly as much as a full real time game, were you have zero chance to plan produce AND move your forces. Most of them become a matter of learning what units produce the fastest so you can swarm kill your opponent before he can do the same to you.
I will be buying Master of Orion 3 also, as I understand it, the battles are real time there too, but again at a slower pace with strategic turns turn based.