dostillevi
Posts: 222
Joined: 8/31/2012 Status: offline
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quote:
ORIGINAL: Tyrador quote:
ORIGINAL: dostillevi Ok! So I'm starting to take a look in detail at the game files you've put together. Firstly, very impressive artwork! I'd love if you could provide the overlay graphic and process you use to create the "hologram" effect so I could add it to race images I use. Next I see that you have some very powerful races, with many having much higher stats than the races included in the base game. I would imagine this may fit with Prothean Cycle lore, but it gives me pause as to how the gameplay is balanced. Perhaps you've balanced them in a way I missed? In any case, I'd suggest taking a look at the stats other races use and base your racial stats off of those. After that, it appears that a number of new races have been set as humanoid. Perhaps changing some to reptilian or amphibian would balance out the power bloc you're adding to the game. I also see the Reapers are set to be insectoid. I don't know much about Prothean lore, but I would imagine they should be machine. Looking good otherwise, and I'll let you know if I find anything else interesting! Are you planning to create ground troops that fit with the Shadows imagery? Edit: It appears the rachni are assigned to shipset 20, but you don't have a shipset 20 in the mod. Likewise the Vandomar are assigned shipset 18 and there isn't one. I'm not sure which shipsets you intended for these two races. Thank you for your constructive response and finding the problem relating to the race files. I haven't yet balanced enough race policies(as i said need to wait until Shadows modding manual released); I'm not sure what do you mean about race stats; Humanoid=Organic, i have done that because: 1)Zha'til and Reapers are very tough 2)Because pop.policy implements not per race, but per race family, as Zha'til should be exterminated when organic species control the planet and vice versa(Zha'til are like a Geth in Mass Effect series) 3)By lore there is a wall between organics and synthetics, i represent it by making organic races humanoid and synthetic races machine; Yes, i'm planning to create ground troops; Rachni have no shipset for now, BTW: I have uploaded race file fix. I will provide you overlays later, just remind me in couple of weeks, just bit busy in real life(summer you know). Ah I see what you're getting at. More or less you're making the non-Prothean Cycle races minor races and turning the game into humanoids vs machines! To clarify each point though: -The race stats I was referring to are things like intelligence, aggressiveness, caution, etc. You have these mostly set to 150 for several races, which is significantly more than the default races have. My understanding is that high values will make these races much more powerful. -Hopefully someday the game will allow race specific attitudes instead of just racial group profiling. I see now why you're doing this though. I know how summer is! I've been super busy too. Good luck with everything!
< Message edited by dostillevi -- 6/12/2013 7:14:14 PM >
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