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RE: Star Wars Mod - The Alderaan Version

 
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RE: Star Wars Mod - The Alderaan Version - 5/23/2013 9:36:49 PM   
rjord

 

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Now working on transferring the mod to Shadows..........

There is no modding guide for Shadows yet .......being released next week.....

I started converting my mod over to Shadows but I was missing something as it was not converted properly. Probably need the guide to do it.

However, I have managed to create a mod for shadows by copying the folders and files across to the custom folder.....so this afternoon I will step by step replace the files in the shadows mod with the files from the Legends mod.

By the end of the day I will hopefully have Star Wars : Aldraan working in Shadows..... or at least have an idea what steps I need to look further into

Step 1 : Empire Strikes Back music added

Roy

< Message edited by rjord -- 5/24/2013 3:06:09 AM >

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Post #: 61
RE: Star Wars Mod - The Alderaan Version - 5/24/2013 4:40:27 AM   
Erik Rutins

 

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We'll get that modding guide out ASAP.

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RE: Star Wars Mod - The Alderaan Version - 5/24/2013 8:00:14 AM   
rjord

 

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Hi Erik

No rush.... whenever it is ready

Roy

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RE: Star Wars Mod - The Alderaan Version - 5/24/2013 9:47:58 AM   
rjord

 

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Star Wars : Alderaan mod is now on Age of Shadows.

But there is still work to be done.......





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Post #: 64
RE: Star Wars Mod - The Alderaan Version - 5/24/2013 6:16:09 PM   
2guncohen


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Rjord

I have a nice collection of character mages I wanted to use to update lordxorns star wars version.
My great problem is time ... And where is Lordxorn ???

I was wondering if I can lend you a hand with the art ?

Example :




< Message edited by 2guncohen -- 5/25/2013 10:48:49 AM >


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RE: Star Wars Mod - The Alderaan Version - 5/26/2013 12:03:53 AM   
rjord

 

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2guncohen


Thanks for the offer...... I have created a lot of characters for the mod so far but may have missed some..... maybe you can email me (address in my profile) what you have and I can see if there are any characters I may have missed

Roy

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Post #: 66
RE: Star Wars Mod - The Alderaan Version - 5/27/2013 9:54:08 PM   
rjord

 

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The mod is coming along nicely and works pretty well under Age of Shadows. There were a few changes I needed to make with graphics with some of the characters but overall this was pretty much cosmetic changes only.

When I started converting the mod over to Shadows, I did have some issues . This was my fault as I was trying to do a quick conversion to get my mod over to Shadows ASAP. Big mistake. By doing a quick convert attempt, something went wrong and I could not play my mod under shadows without errors. Spent a few days trying to work out where one of the issues was in the bias file.

The trick is to convert a step at a time. I soon discovered where I was going wrong and am developing and testing the mod directly using Age of Shadows.

Still a fair bit of work to do and have allocated several hours a day on developing this mod. Of course there are also several hours a day playing this mod.

Roy

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Post #: 67
RE: Star Wars Mod - The Alderaan Version - 5/28/2013 2:07:12 AM   
rjord

 

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A quote by Admiral Motti:

"Any attack made by the Rebels against this station would be a useless gesture, no matter what technical data they have obtained.
This station is now the ultimate power in the universe! I suggest we use it!"




This is work in progress as I need to modify the image to reflect its stage of construction as it would have appeared 2 years prior to the Battle of Yavin

.......plus give this station more firepower etc.

Roy





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Post #: 68
RE: Star Wars Mod - The Alderaan Version - 5/28/2013 3:18:45 AM   
threedeesix

 

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quote:

ORIGINAL: rjord

This is work in progress as I need to modify the image to reflect its stage of construction as it would have appeared 2 years prior to the Battle of Yavin

.......plus give this station more firepower etc.

Roy


The other option is to use the image of the Death Star as it appeared in ANH, but have it require about 2 years to acquire the ability to build one. That way it remains canon.

Rod

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Post #: 69
RE: Star Wars Mod - The Alderaan Version - 5/28/2013 5:28:33 AM   
rjord

 

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quote:

ORIGINAL: threedeesix


quote:

ORIGINAL: rjord

This is work in progress as I need to modify the image to reflect its stage of construction as it would have appeared 2 years prior to the Battle of Yavin

.......plus give this station more firepower etc.

Roy


The other option is to use the image of the Death Star as it appeared in ANH, but have it require about 2 years to acquire the ability to build one. That way it remains canon.

Rod



That is probably the way to do it. Will have to look up how I do this and keep in mind that part of the Death Star was already under construction at the end of Episode III and took forever to build

Roy


< Message edited by rjord -- 5/28/2013 7:45:53 AM >

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Post #: 70
RE: Star Wars Mod - The Alderaan Version - 5/28/2013 7:54:47 AM   
rjord

 

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I have replaced the resources for the Star Wars mod so that metals,ores, consumables and luxary items are actually from the Star Wars world.

I still need to change the resource graphics to the new items and will do that in next few days.

Some of these items may be changed before the mod is released.

And yes Gold is one of the resources and you will see resources such as Tibanna, Bacta, Membrosia and carbonite.

Roy






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RE: Star Wars Mod - The Alderaan Version - 5/28/2013 10:01:24 AM   
rjord

 

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If you choose to play the Empire in Star Wars : Alderaan, you need to always keep on the good side of Emperor Palpatine..... if he does indeed have a good side.

So we all know that Palpatine is building his Death Star so he can further his absolute control over the entire galaxy. Unfortunately supplies of Phobium are low
and he asks you to increase supplies of Phobium so that construction on the Death star can continue.

You have no idea what Phobium is or where to get it. What do you do?

Well first you go to the Galactopedia as shown below and look up Phobium in the Resources list of items listed on the right of the picture.





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< Message edited by rjord -- 5/29/2013 6:08:01 AM >

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RE: Star Wars Mod - The Alderaan Version - 5/28/2013 10:06:51 AM   
rjord

 

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Once you find it, click on Phobium and it will take you to the archive screen which will tell you what Phobium is and where it can be found.

As you can see below, Phobium is usually found on volcanic worlds. So get those explorer ships out there and start mining for Phobium quickly.

Roy








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< Message edited by rjord -- 5/29/2013 7:01:25 AM >

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RE: Star Wars Mod - The Alderaan Version - 5/28/2013 12:16:21 PM   
rjord

 

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Last one for the day......

In the game I just played Nerf Hide turned out to be more valuable than Bantha hide.......

We all know that Leia Organa referred to Han Solo as a scruffy nerf-herder but where exactly
apart from Alderaan would you find a herd of nerfs

Took me a while to put this picture together for the mod.


Roy






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< Message edited by rjord -- 5/29/2013 7:02:43 AM >

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RE: Star Wars Mod - The Alderaan Version - 5/28/2013 1:36:07 PM   
Igard


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Really nice work on the galactopedia images and all the resources.

Shaping up quite nicely. Although those Super Star Destroyers are looking a bit small.

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RE: Star Wars Mod - The Alderaan Version - 5/28/2013 3:16:08 PM   
2guncohen


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rjord its nice to see someone taking over the star wars universe and to kick ass in Distant worlds !!!

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Post #: 76
RE: Star Wars Mod - The Alderaan Version - 5/28/2013 7:47:24 PM   
rjord

 

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quote:

ORIGINAL: Igard

Really nice work on the galactopedia images and all the resources.

Shaping up quite nicely. Although those Super Star Destroyers are looking a bit small.





The sizes of all the ships will be fixed in next couple of weeks.

Roy

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Post #: 77
RE: Star Wars Mod - The Alderaan Version - 5/28/2013 9:16:47 PM   
rjord

 

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9 Screens for the Imperial Databank Resources are complete...... 33 left to go

Some of these screens will need to be resized when I have them all done

Roy








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< Message edited by rjord -- 5/29/2013 7:04:23 AM >

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RE: Star Wars Mod - The Alderaan Version - 5/29/2013 5:26:17 AM   
threedeesix

 

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Impressive, most impressive.


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Post #: 79
RE: Star Wars Mod - The Alderaan Version - 5/29/2013 6:04:21 AM   
rjord

 

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It has been slow progress going through the resources screen ....but hopefully things will speed up in the next few hours when I don't need to create new pictures for the resources
screen. .

As an example, for GOLD I needed to create a picture showing that gold can be found on asteroids and barren rock worlds. ( not going to add a Continental world or the picture
would be too busy) Since we are talking asteroids the addition of the Millennium Falcon was mandatory in homage to the Empire Strikes Back.

The hard and timely part was to have the light from the star shining on the same side for the Falcon, the barren world and the asteroids. Not as easy as it looks.

And of course, I create the picture, add the text and save the file and then I see a silly typo and have to redo part of it. Happens too often.

Roy








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< Message edited by rjord -- 5/29/2013 7:05:52 AM >

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RE: Star Wars Mod - The Alderaan Version - 5/29/2013 10:08:39 AM   
rjord

 

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"Imperial Walkers have been spotted on the north ridge......"

I do not know how... or even if it is possible....... but somehow I will try to get the Imperial Walkers in the mod.

Imperial walkers have been around since the clone wars so will have existed during the Battle of Yavin period.

Roy




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RE: Star Wars Mod - The Alderaan Version - 5/29/2013 5:43:25 PM   
dostillevi

 

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Make them the icon for artillery troops!

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Post #: 82
RE: Star Wars Mod - The Alderaan Version - 5/30/2013 11:16:22 PM   
rjord

 

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I finally finished adding the resources pictures. This took longer than expected with looking into each of the 41 selected resources in the Star wars world for the description.

An added complication was trying to match up resources with the worlds they could be found on.

For example, I initially had a luxury resource allocated for an alcoholic drink called a Tatooine Sunburn...... ( yes that is an actual drink in the Star Wars universe)

However, I needed this drink to be found on an ice planet and it made no sense looking for a resource called a Tatooine sunburn on an ice planet.

Hence the drink was renamed to the other popular drink..... the Dentarian Ripple

Now that is out the way.... development continues.


Roy

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Post #: 83
RE: Star Wars Mod - The Alderaan Version - 5/30/2013 11:21:33 PM   
ehsumrell1


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quote:

ORIGINAL: rjord

I finally finished adding the resources pictures. This took longer than expected with looking into each of the 41 selected resources in the Star wars world for the description.

An added complication was trying to match up resources with the worlds they could be found on.

For example, I initially had a luxury resource allocated for an alcoholic drink called a Tatooine Sunburn...... ( yes that is an actual drink in the Star Wars universe)

However, I needed this drink to be found on an ice planet and it made no sense looking for a resource called a Tatooine sunburn on an ice planet.

Hence the drink was renamed to the other popular drink..... the Dentarian Ripple

Now that is out the way.... development continues.

Roy


Oh my goodness....PLEASE don't let our resident Smuggler DATA hear about THESE new drinks! There could be trouble in the Star Wars Universe and a new market in the Star Trek one!






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RE: Star Wars Mod - The Alderaan Version - 5/30/2013 11:25:10 PM   
rjord

 

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Then I won't mention that Kashyyyk ale is also available

Roy

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RE: Star Wars Mod - The Alderaan Version - 5/31/2013 1:39:04 AM   
rjord

 

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Have created the Main title Page for the mod and added it to the opening post on Page 1.... have a look at Page 1 if you have not seen it yet.

Below is a screenshot showing my original attempt at the title (on the left) compared with the final version (on the right)

Roy







EDIT: After looking at the final picture above, I noticed two small errors in the design. Have fixed this and updated the Title Image on Post 1 Page 1

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< Message edited by rjord -- 5/31/2013 2:16:20 AM >

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RE: Star Wars Mod - The Alderaan Version - 5/31/2013 3:01:07 AM   
rjord

 

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*** Breaking News ***

As a preview to the release of this mod Star Wars : Alderaan , I am working on a movie intro which will be available to download from here (very soon) prior to the release of the mod. The movie will be a part of the mod itself.

Stay tuned for more.....

Update:

The preview video will initially be 2 minutes and 5 seconds in length.

- Soundtrack for video has been added
- the first 35 seconds of the video have been completed

Screenshot below of part of the movie being made


Roy




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< Message edited by rjord -- 5/31/2013 5:14:03 AM >

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RE: Star Wars Mod - The Alderaan Version - 5/31/2013 1:09:40 PM   
rjord

 

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Intro Movie for Star Wars Alderaan
I need to darken the movie a little before the mod is released.........

movie is 50 mb in size and 2 minutes 28 long

http://www.mediafire.com/download/l00tpa84ia3in88/Star_Wars_Alderaan_High_Def.wmv








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< Message edited by rjord -- 5/31/2013 1:26:29 PM >

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RE: Star Wars Mod - The Alderaan Version - 6/13/2013 3:58:53 AM   
SunDevil_MatrixForum

 

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Any updates for this mod?

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RE: Star Wars Mod - The Alderaan Version - 6/13/2013 5:22:00 AM   
Demiurge13


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quote:

ORIGINAL: SunDevil

Any updates for this mod?



I too would like to know this..

Oh and I think that images were sought for different stages of construction of the first death star. I found 2 that were from the force unleashed which was a game that took place between episode 3 and 4.





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