pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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Let's try this one more time: I want to emphasize again that I am not recommending changes that allow micromanagement or "tactical oversight" of air ops commanders' mission assignments. All I ask is this: 1- an additional button that allows assignment to "naval attack - at sea." 2- a general priority-setting function that expresses the player's wishes (for good or ill) in terms of task force type priorities for attack. This would not be an absolute override, only a prioritization. The usual stupidies can be committed, anyway (misidentification of TF, attack of a low-priority TF type because a higher priority one either was not spotted or not spotted in time, you know, the usual crap we already put up with and love). Number one seeks to avoid the "Rabaul effect" I described earlier. I haven't seen much here that disputes the need for players to avoid this kind of suicide and preserve resources for the "real" battles. Number two is the primary bone of contention. It is very possible for you to scr*w yourself any number of ways by assigning a priority. Let's say, for example, that you are "CV-paranoid." You set your top priority target as CV TFs. A battleship group you didn't see yesterday waltzes in and buggers up your base, followed by a transport TF that commences an amphibious invasion. The enemy CVs? Nowhere to be seen. Your pilots? Sitting on their arses eating SOS when the shells start raining down. Whose fault? Yours. If you had left well enough alone and not assigned your stupid priority, your pilots might have stuck a few holes in those BBs and sent a few thousand troops for a swim. Isn't this possibility how you wanted it to be when you bought the game? Or was your interest piqued by the hope that your subordinates would make a critical error in operational judgment and lose the campaign for you without you having had any more than a slight opportunity to shape history? Let's look at the flip side for a moment. You spotted no CV TFs yesterday. Recent activity (air strikes, recon flights, bombardment groups, and so on) indicates to you that the enemy is massing to strike your most vital forward base. Your analysis indicates that an amphibious invasion there, unsupported by CVs, is possible, even probable. You make the necessary preparations. You sortie surface forces to seek out and destroy the enemy. You rush reinforcements to the anticipated point of attack. You alert your LBA squadrons to strike any and all transport TFs threatening invasion and, secondarily, surface combat TFs operating in support of the operation. Your educated guess turns out to be a stroke of brilliance. The enemy thrust is smashed. Once again, your command of the operational arts sparkles with brilliance. Isn't this far more satisfying than having to say to yourself, "Well, I had enough stuff in the area, and, although I didn't have much to say about it, my air ops guys put it to good use, I guess." A third possibility is to give general orders for your air units merely to strike "naval forces at sea" (note how craftily I slipped my suggestion number one into the mix here). If you're lucky, your subordinate commanders will react effectively. Then again, you may not be so lucky. This is the only possibility currently provided for in the game. Many, myself included, find it unsatisfying. I do not see the suggested solution, a simple option allowing prioritization of targets, as too much to ask. If you don't want to prioritize targets, just leave the settings at default.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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