Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Is there a way to stop planets from moving?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Is there a way to stop planets from moving? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Is there a way to stop planets from moving? - 6/5/2013 7:43:56 PM   
No New Messages
invaderzim
Matrix Trooper


 

Posts: 211
Joined: 6/3/2013
Status: offline
I dislike watching my cruisers spend weeks crawling after a planet at low speeds. Are there any mods that slow the speed of planets or just freeze them in place?
Post #: 1
RE: Is there a way to stop planets from moving? - 6/5/2013 7:50:17 PM   
No New Messages
sanderz
Matrix Hero


 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline
click on the planet (or anything) and the camera locks onto it when you press the L key

(in reply to invaderzim)
Post #: 2
RE: Is there a way to stop planets from moving? - 6/5/2013 7:59:46 PM   
No New Messages
invaderzim
Matrix Trooper


 

Posts: 211
Joined: 6/3/2013
Status: offline
No... that would only change the camera. I want to slow or stop planets from orbiting their star so that docking and refueling doesn't take as long. Also, my mining stations have a habit of "falling off" of their planets which renders them useless.

< Message edited by invaderzim -- 6/5/2013 8:00:20 PM >

(in reply to sanderz)
Post #: 3
RE: Is there a way to stop planets from moving? - 6/5/2013 8:03:03 PM   
No New Messages
Osito
Matrix Hero



Posts: 875
Joined: 5/9/2013
Status: offline
I was going to say the pause button but seriously I don't think the current modding 'technology' is capable of changing that aspect of the game. Incidentally, I recently inadvertently made a ship with a speed too slow to dock at the planet. That was very annoying. And very stupid.

(in reply to sanderz)
Post #: 4
RE: Is there a way to stop planets from moving? - 6/5/2013 8:25:35 PM   
No New Messages
invaderzim
Matrix Trooper


 

Posts: 211
Joined: 6/3/2013
Status: offline
If ships were smart enough to warp in front a planet's path it would make docking a lot easier. But they always seem to wind up chasing the planet around instead.

(in reply to Osito)
Post #: 5
RE: Is there a way to stop planets from moving? - 6/5/2013 9:04:00 PM   
No New Messages
Bingeling
Matrix Legion of Merit


 

Posts: 5186
Joined: 8/12/2010
Status: offline
You can force them to warp in front by telling them "move to this point". And the distance have to be sufficient, of course.

That is just a solution for those times you watch the process and feel an urge to intervene, though.

(in reply to invaderzim)
Post #: 6
RE: Is there a way to stop planets from moving? - 6/5/2013 9:09:08 PM   
No New Messages
shinobu
Matrix Trooper



Posts: 214
Joined: 12/12/2009
Status: offline
If you can add more "proton thrusters" to your ship designs, that will enable ships to "catch up" to the planets...

< Message edited by shinobu -- 6/6/2013 9:40:56 PM >

(in reply to Bingeling)
Post #: 7
RE: Is there a way to stop planets from moving? - 6/5/2013 9:14:37 PM   
No New Messages
Mansen
Matrix Veteran



Posts: 352
Joined: 5/3/2013
Status: offline

quote:

ORIGINAL: invaderzim

If ships were smart enough to warp in front a planet's path it would make docking a lot easier. But they always seem to wind up chasing the planet around instead.


This would be nice - Logically they should be able to predict the planet's position by the time they arrive at normal flight speed and then aim "ahead" to exit warp at the planet.

_____________________________

Currently Working On:
X-Universe Conversion (Hiatus)

(in reply to invaderzim)
Post #: 8
RE: Is there a way to stop planets from moving? - 6/5/2013 9:15:07 PM   
No New Messages
Osito
Matrix Hero



Posts: 875
Joined: 5/9/2013
Status: offline

quote:

ORIGINAL: Bingeling

You can force them to warp in front by telling them "move to this point". And the distance have to be sufficient, of course.

That is just a solution for those times you watch the process and feel an urge to intervene, though.


Oh, I didn't know that! I'm even stupider than I previously thought (especially as I scrapped two colony ships, because I couldn't get them to reach the planet, and then I sacked the planetary leader for killing 60 million innocent colonists).

(in reply to Bingeling)
Post #: 9
RE: Is there a way to stop planets from moving? - 6/6/2013 12:32:25 AM   
No New Messages
necaradan666
Matrix Veteran


 

Posts: 256
Joined: 5/28/2012
Status: offline
Use a Desolation Moon...

(in reply to Osito)
Post #: 10
RE: Is there a way to stop planets from moving? - 6/10/2013 4:14:44 AM   
No New Messages
elanaagain
Matrix Veteran



Posts: 254
Joined: 6/6/2013
Status: offline
Klatu was able to stop Earth, maybe he will teach us how to stop other planets? (j/k)

_____________________________

USA = Corporatist Serfdom of America: free range surf technology

(in reply to necaradan666)
Post #: 11
RE: Is there a way to stop planets from moving? - 6/10/2013 6:37:00 AM   
No New Messages
FerretStyle
Matrix Trooper


 

Posts: 157
Joined: 3/30/2010
Status: offline

quote:

ORIGINAL: invaderzim
Also, my mining stations have a habit of "falling off" of their planets which renders them useless.


Does this really still happen? It was supposed to have been fixed in the original DW...

You're going to make me paranoid and tabbing through all my mining stations now

(in reply to invaderzim)
Post #: 12
RE: Is there a way to stop planets from moving? - 6/10/2013 12:39:24 PM   
No New Messages
paShadoWn
Matrix Trooper


 

Posts: 70
Joined: 6/10/2013
Status: offline
Yea add a super project Planetary Engines which will cost a few hundred thousands of creds, tons of steel and whatnot and burn non-stop consuming thousands of fuel keeping planet in place. So freighters can dock faster.

(in reply to FerretStyle)
Post #: 13
RE: Is there a way to stop planets from moving? - 6/10/2013 5:21:43 PM   
No New Messages
turtlefang
Matrix Veteran


 

Posts: 334
Joined: 7/18/2012
Status: offline
+1 on that. Except mine was a colony ship I designed by mistake and it could never catch the damn planet. Lucky, I only build one before I notice the mistake.

(in reply to Osito)
Post #: 14
RE: Is there a way to stop planets from moving? - 6/10/2013 6:21:21 PM   
No New Messages
Tree Dog
Matrix Trooper



Posts: 129
Joined: 3/27/2010
Status: offline
Do all planets and moons have the same speed ? Anyone has an estimation of their speed ?

Wondering now if a pre-warp colony ship out of fuel would manage to catch up. Sending them to colonize so early could help, I suppose.

(in reply to turtlefang)
Post #: 15
RE: Is there a way to stop planets from moving? - 6/11/2013 6:08:42 AM   
No New Messages
feelotraveller
Matrix Elite Guard



Posts: 1040
Joined: 9/12/2011
Status: offline
I generally estimate 3 for planets and 4 for moons, but these are only ball park figures.

Edit: the figure for moons is when they are travelling in the same direction as the planet.

< Message edited by feelotraveller -- 6/11/2013 6:09:55 AM >

(in reply to Tree Dog)
Post #: 16
RE: Is there a way to stop planets from moving? - 6/11/2013 7:40:07 AM   
No New Messages
pycco
Matrix Veteran


 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline

quote:

ORIGINAL: feelotraveller

I generally estimate 3 for planets and 4 for moons, but these are only ball park figures.

Edit: the figure for moons is when they are travelling in the same direction as the planet.
yup that's what I have found as well

(in reply to feelotraveller)
Post #: 17
RE: Is there a way to stop planets from moving? - 6/11/2013 10:45:01 AM   
No New Messages
Arcatus
Matrix Trooper



Posts: 197
Joined: 1/2/2012
Status: offline

quote:

ORIGINAL: paShadoWn

Yea add a super project Planetary Engines which will cost a few hundred thousands of creds, tons of steel and whatnot and burn non-stop consuming thousands of fuel keeping planet in place. So freighters can dock faster.



(in reply to paShadoWn)
Post #: 18
RE: Is there a way to stop planets from moving? - 6/16/2013 7:03:48 PM   
No New Messages
MarQan
Matrix Trooper



Posts: 70
Joined: 6/15/2012
Status: offline
In 1.9.0.5:
There's absolutely no need of that. As soon as you order one of your ships to go to a planet, they "get" the planet's speed as default and above that their cruise speed.
So if you have a ship with 20 cruise speed, the planet's speed is 3
- when you're behind it (in planet orbit) your ship's effective speed will be 23 (you're nearing the planet with 20)
- when you're in front of it, the effective speed is 17 (but you're nearing the planet with 20)
When you're raiding a planet, the orbital speed doesn't affect the ships, and this may apply to station attacks as well.
You can use "move to planet" though until you get in firing range though.

On the other topic:
yes, I saw mining stations fall off of their planet/asteroid when no materials are available for their retrofit.

(in reply to Arcatus)
Post #: 19
RE: Is there a way to stop planets from moving? - 6/16/2013 7:50:59 PM   
No New Messages
invaderzim
Matrix Trooper


 

Posts: 211
Joined: 6/3/2013
Status: offline
The problem is when your ships run out of fuel. They slow down to impulse speed which is about the same speed as the planet. They are so slow that sometimes they can't catch the planet, so they can't refuel. You can do some fancy micro with a resupply ship since it can come to a dead stop, but this very annoying.

< Message edited by invaderzim -- 6/16/2013 7:51:23 PM >

(in reply to MarQan)
Post #: 20
RE: Is there a way to stop planets from moving? - 6/16/2013 8:33:52 PM   
No New Messages
MarQan
Matrix Trooper



Posts: 70
Joined: 6/15/2012
Status: offline

quote:

ORIGINAL: invaderzim

The problem is when your ships run out of fuel. They slow down to impulse speed which is about the same speed as the planet. They are so slow that sometimes they can't catch the planet, so they can't refuel. You can do some fancy micro with a resupply ship since it can come to a dead stop, but this very annoying.



Not true. All my experiences show otherwise. Ships ordered to move to a planet/spaceport, refuel at a planet/spaceport pick up the destination's momentum, so the distance they have to travel is the exact distance there is between the ship and station/planet at the exact moment you give the order.
So they travel on a straight line, although this line moves with the planet as it orbits its sun.
And on the straight line the ships travel with their base speed(the one shown in the unit overview panel).

The only time I had to scrap a ship because of a similar reason was when I made a fat, slow colony ship which ran out of fuel before reaching its destination and it stopped completely (or moved so slowly that I didn't see it 4x speed).

(in reply to invaderzim)
Post #: 21
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Is there a way to stop planets from moving? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

10.891