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RE: Distant Worlds: Shadows 1.9.0.2 Available

 
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RE: Distant Worlds: Shadows 1.9.0.2 Available - 5/28/2013 12:58:37 PM   
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martgord
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I tried the new patch and game still does not start at all.No crash logs.It does not get that far I uploaded my dxdiag file.Hope you can get it working for me.

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(in reply to Erik Rutins)
Post #: 31
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 6:23:29 AM   
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Erik Rutins
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Updated to 1.9.0.3

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Post #: 32
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 2:06:50 PM   
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Beelzial
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Does 1.9.0.3 work with 1.9.0.2 saved games?

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RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 8:08:35 PM   
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ehsumrell1
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Yes it does. But beware that some of the the new fixes will not apply to a savegame from the
previous version. Start a new game for all the fixes to take effect.

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Shields are useless in "The Briar Patch"...

(in reply to Beelzial)
Post #: 34
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 10:23:11 PM   
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Bebop Cola
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Do we know which, if any, fixes do not apply to an existing save?

I got mine set up just perfectly. It makes me sad to start over...

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Post #: 35
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 11:14:10 PM   
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ehsumrell1
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quote:

ORIGINAL: Bebop Cola

Do we know which, if any, fixes do not apply to an existing save?

I got mine set up just perfectly. It makes me sad to start over...

All I can say is read the change log of the new build. If there are not any fixes,
changes or crash kills that pertain to the savegame you were playing, you should
be okay (hopefully). Although a fresh game start is the only way to be sure of having
the latest updates work for you.

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Post #: 36
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/31/2013 4:33:28 AM   
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hestrada
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Wow, I don't expect to get the update so soon...

I loaded my save game (from version 1902) and I see that the frozen research problem solved ...

Thank you so much!

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Post #: 37
RE: Distant Worlds: Shadows 1.9.0.4 Available - 6/1/2013 1:07:52 AM   
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Erik Rutins
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Updated to 1.9.0.4

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Post #: 38
RE: Distant Worlds: Shadows 1.9.0.4 Available - 6/1/2013 1:57:56 AM   
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DPimentel
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Can I go straight from 1.9.0.2 to 1.9.0.4? I havent had a chance to patch to .0.3 yet.

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Post #: 39
RE: Distant Worlds: Shadows 1.9.0.4 Available - 6/1/2013 2:48:05 AM   
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ehsumrell1
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quote:

ORIGINAL: TheDROCK

Can I go straight from 1.9.0.2 to 1.9.0.4? I havent had a chance to patch to .0.3 yet.

Yes you can.

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Post #: 40
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/5/2013 5:17:32 PM   
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invaderzim
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Can I load a 1.9.0.3 savefile after updating to 1.9.0.4? Or will this cause strange things to happen?

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Post #: 41
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/6/2013 5:59:24 PM   
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Andrew Loveridge
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Updated to 1.9.0.5

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Post #: 42
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 9:04:15 AM   
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Mansen
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quote:

- troops defending a colony during an invasion regenerate health/readiness at half usual speed, new troops also recruited at half-speed. This makes colony invasions easier to achieve.


Wait what - Surely the defenders are better equipped to handle wounded combatants with - oh you know an entire planet worth of infrastructure, over the aggressor who's been dumped on the planet with no proper medical facilities...

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Post #: 43
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 10:03:26 AM   
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hewwo
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quote:

ORIGINAL: Mansen

Wait what - Surely the defenders are better equipped to handle wounded combatants with - oh you know an entire planet worth of infrastructure, over the aggressor who's been dumped on the planet with no proper medical facilities...


I'm very happy with this change. Invading homeworlds was very very difficult because of this issue of troops repairing while in combat.

(in reply to Mansen)
Post #: 44
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 10:09:11 AM   
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hewwo
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An issue I've noticed in my last game (1.9.0.3, but it hasn't been mentioned before I think) is that the AI would very often offer to sell me a technology, but for a fraction more money than I actually had. So I could never take them up on their offer. It seems as if the AI waits until it thinks I have enough money, but the algorithm is a bit off. Or I wait for 5 seconds before opening the message and in the mean while I lost a couple of thousand credits.

The obvious solution would be for the AI to only offer if I had the money + some spare change.

(in reply to hewwo)
Post #: 45
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 1:02:35 PM   
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Coupon
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After upgrading to 1.9.0.5 my game stutters every 4-5 seconds. This is with a new game started in 1.9.0.5. Also the pirates keep attacking me (I'm a normal empire) even when i pay for protection. Of course this cancels the protection agreement. Note the last one may be a feature I haven't seen before.

(in reply to hewwo)
Post #: 46
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 3:07:08 PM   
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Erik Rutins
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quote:

ORIGINAL: Mansen
Wait what - Surely the defenders are better equipped to handle wounded combatants with - oh you know an entire planet worth of infrastructure, over the aggressor who's been dumped on the planet with no proper medical facilities...


Indeed - they were regenerating too fast. This does not make them slower than the attacker, just slower than they were before.


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Erik Rutins
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 47
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/8/2013 6:19:15 AM   
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michaelm75au
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If as a pirate, I have a space port around a non-inhabited planet, and then I colonize the planet, the space port disappears.
Was this fixed?? Or should it not be possible to happen in '.05'.

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Post #: 48
RE: Distant Worlds: Shadows 1.9.0.6 Update Available - 6/14/2013 8:34:41 PM   
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Andrew Loveridge
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Now updated to 1.9.0.6

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Post #: 49
RE: Distant Worlds: Shadows 1.9.0.6 Update Available - 6/16/2013 3:58:50 PM   
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hewwo
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Very nice patch. I would like to note though that improved engagement stances only halfway fix the problem that fleets will attack way to strong space bases and commit harakiri in the process. If fleets were a bit smarter about it I could rule my empire like a true emperor (i.e. less micromanaging). And I'm 100% sure it would make a huge difference to the AI as well. I won quite a few wars this way. My nr.1 immersion breaker!

Cheers:)

(in reply to Andrew Loveridge)
Post #: 50
RE: Distant Worlds: Shadows 1.9.0.6 Update Available - 6/19/2013 7:02:58 AM   
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tracek
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Should we expect any compatibility issues with saves made in 1.9.0.5? Two days ago I started a new game and would be nice to know if fresh start is recommended.

Cheers!

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Post #: 51
RE: Distant Worlds: Shadows 1.9.0.6 Update Available - 6/23/2013 5:28:12 PM   
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Erik Rutins
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quote:

ORIGINAL: tracek
Should we expect any compatibility issues with saves made in 1.9.0.5? Two days ago I started a new game and would be nice to know if fresh start is recommended.


Most fixes are backwards compatible, but not all. It is not required to start a new game, but if you want to make sure you have all the fixes, a new game is the only way to guarantee that.

Regards,

- Erik


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Erik Rutins
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to tracek)
Post #: 52
RE: Distant Worlds: Shadows 1.9.0.2 Available - 7/31/2013 8:39:15 PM   
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mSterian
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please delete this post. I posted wrong.

< Message edited by mSterian -- 7/31/2013 8:40:42 PM >

(in reply to Erik Rutins)
Post #: 53
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