Tammeroth
Posts: 14
Joined: 5/1/2013 Status: offline
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quote:
ORIGINAL: turtlefang Pirates are simply brutal, especially if you start prewarp. My whole strategy centers on maximizing anti-pirate approach. 1) Heavily armed mining stations 2) Heavily armed spaceports that are protected by a fleet while being built 3) Garrisons delivered to a planet right after a colony ship lands 4) Heavily armed constructors to defend themselves and what they are building 5) Two or three dedicated pirate hunting fleets 6) Extra large frigates optimized for capturing pirates - and a lot of them 7) Colony ships escorted by a fleet with a troop transport to make sure it arrives 8) One or two defensive fleets 9) And at the homeworld, defensive bases I didn't build any of this stuff before the current expansion but since the pirate infestation, it is either that, or suffer major losses and setbacks. And it requires a "controlled" expansion rather than just expand as fast as possible. Thanks for the reply. These ideas all make perfect sense, and I too attempt a "maximizing anti-pirate approach". This approach is, however, easier said than done. For instance, I send an escorted colony ship to a colony planet, and they are ambushed by a pirate fleet and wiped out while in route. Or they arrive at destination, successfully colonize, and a pirate fleet comes and wipes them out before the SP is built. Or, the SP is built, and a pirate fleet wipes out the SP almost instantly. Etc, etc, etc. Early on, I don't see how it is possible--or at least affordable--to build an SP that can withstand an assault by 15 pirate cruisers, or a fleet that can protect that SP...? And if it isn't possible to build such a base "early on", how does one survive long enough to reach a point that is, well, later on? I consider my mining stations to be reasonably heavily armed (usually something like 15 shields, 20-30 armor, 10 missiles and 5 beams), and my constructors at least survivable (something like 10 shields, 20 armor, 5 missiles and 5 beams), yet marauding pirate fleets frequently rampage through my systems taking out everything in sight. *sigh* I don't know how to have the constructors, resources or credits needed to rebuild SPs and MSs over and over again. How heavily armed are your SPs, MSs and constructors during the first, say, 30 years or so? Maybe I'm wrong, but I really don't believe that my difficulties are a result of improper strategy (Well, at least not entirely.), but rather a result of simply being swarmed. I mean, no amount of strategy can successfully deal with being overwhelmed and annihilated, can it? (Obviously, the strat is to *not* be overwhelmed and annihilated, but then the problem becomes how to accomplish that.) In my current game, the year is 2147. There is a pirate faction with at minimum 32 SPs. I say "at minimum" because the list of their bases takes up all of the space on their empire info screen (There is no way to scroll down in order to see the rest of their info.) They routinely pummel the snot out of me, and I really don't see any "strategic" way out of this, esp since the AI empires just feed them. There are also several other pirates who are almost as strong, and a bunch of other pirates who I find formidable. Oh well, the "Alliance of Hope" (the name of my human empire) is rapidly becoming the "Alliance of Hopelessness". LOL. P.S. My point to the "whine" is that I believe pirates are too powerful, too soon, and that they face no meaningful opposition.
< Message edited by Tammeroth -- 7/10/2013 3:25:24 AM >
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