Hexagon
Posts: 1133
Joined: 6/14/2009 Status: offline
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First, thanks for the reply hehehe Well, yes, i notice the option to see the type of terrain under the mouse but i refer to another way to see at simple view the terrain elevation and another way to see the objectives is a little hard notice what is the terrain you have, elevated terrain, lower terrain... and when are a great number of changes in terrain elevatios is hard understand it (for example HPS/JT titles use diferent colours to notice elevatios apart a border in hexes that you can activate or no). Then only 1 number for casualties... then i asume that casualties are a single victory factor... i expect see more details here apart for stats to touch a little victory points like 50% per wounded/missing 75% captured, something to add more random value, but is not a critical thing if rest of game works fine. Great, use counters is something very good for me maybe is a better way to see deployment when are a lot of troops and maybe counters can offer more info about unit, and about the 3D guy, yes, is the one that appear in an event window, he receive the nick name of botox fanboy in a forum lol Well, for generated battles i refer to something like the battle option in Steel Panthers, you have the OOB with units that you can buy and add to your battle OOB apart that you have an units editor to add new units to OOB, this is i want refer, you have a serie of stock OOBs in game and the option to create your own OOBs to use in a random battle option, select the map, select the OOB you want use, battle type (attack, defend, encounter) and side advantage in buy points (you select the force points to buy units), maybe a map editor is interesting or at least a scenario editor to create custom scenarios for what ifs for example but is a bonus (well years ago this was a must have but...). If engine is good to cover ACW in some years could be great see a nap title but step by step even when i am Something i dont remember ask... i read about the game has the option to detach companies from the regiment/battalion this made me ask if is posible that engine deal fine with company level fights (i think that you can add as bonus in big battles a few scens at this level covering certain action in battle apart that we can create small actions to). Again thanks for the replies and good luck in your work. PD: today to improve somethign you need add zombies to it... World War??? much better World War Z even when movie and book only have in common the title
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