Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI Scripts

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> AI Scripts Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI Scripts - 7/24/2013 7:52:47 PM   
Jim Stevens

 

Posts: 164
Joined: 3/25/2009
From: Woodstock, Georgia USA
Status: offline
Does anybody know if the AI scripts have "bloody nose" logic in that if the AI gets a butt-kicking in an operation, will it just keep repeating that operation, like a raid, regardless of results?
Post #: 1
RE: AI Scripts - 7/24/2013 8:04:08 PM   
Amoral

 

Posts: 378
Joined: 7/28/2010
Status: offline
As I understand it, and have observed, the Ai will press on with it's established goals regardless of results.

If you wipe out an invasion of Port Moresby, you can be confidant a second attempt will be along soon. If you prevent the AI from taking its current target it will not choose a new goal. Regardless of how hopeless repeated attempts might be.

You have to cooperate with the script to get a good game. If you can see it is going for PM, you have to pull out and let it win.

(in reply to Jim Stevens)
Post #: 2
RE: AI Scripts - 7/24/2013 10:53:09 PM   
cdnice


Posts: 179
Joined: 5/7/2009
From: Ottawa, Ontario, Canada
Status: offline
I had them make a run for Pearl with BB centred TF's in 42 and despite getting clobbered a bit later they came again, luckily I had good DB's and most of my old BB's ready although they did not have any heavy AP's with them, just a few LB's.

_____________________________



(in reply to Amoral)
Post #: 3
RE: AI Scripts - 7/25/2013 12:15:43 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Andy's done a good job of toning the suicide runs to PM & PH down since release. The AI will try to do whatever the script is for for the duration of that script if it has the resources to do it. If there's an AI script for the KB to raid PH in 43 then it will do so provided the KB exists but may use whatever it has available.

The further along the war gets & the further things are off the reservation, the more the AI won't react to anything you do or does strange things ie "the AI is broke" syndrome.

(in reply to cdnice)
Post #: 4
RE: AI Scripts - 7/25/2013 12:51:22 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Andy Mac would know, he made them.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to jcjordan)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> AI Scripts Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734