USMCGrunt
Posts: 174
Joined: 1/17/2001 From: Yarmouth, ME, US Status: offline
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quote:
Originally posted by Grumble:
Rather than min range, my concern about mortars is their accuracy vs point-targets (vehicles). Maybe it's just my frustration, but I've seen repeatedly mortars op-firing on vehicles (open-top/unarmored) and scoring.
WW2 mortars were fairly inaccurate weapons, primarily used for area suppressive fire. I'm finding it hard to believe they can score a direct hit a small MOVING armored target somewhere inside a 50m circle consistently. Soft vehicles no problem, the fragmentation alone could cause damage...
Grumble,
I will agree that it would be very difficult for mortars to strike a moving vehicle target, I'm not sure how much of an issue it actually is. I've played many scenarios and used mortars in this role (Balkk's Finest Hour comes to mind played from the Russian side) and I can safely say that after approximately 100 rounds fired in these scenarios, I've had 3 actual hits on a vehicle. I don't think a 3% on target accuracy in a 50m box is out of the bounds of reality. I think there are historical precendents set that prove that mortars can be more accurate than that. I've heard veterans of Viet Nam recount tales of just how accurate the NVA and VC were with mortars, and it was remarked on several occasions that moving vehicles were struck and destroyed on a regular basis. While serving in the Marine Corps in 91, I witnessed a live fire event with 81mm mortars where the location of a foxhole was precisely determined with a Magellan GPS receiver and 4 out of 10 rounds from 1 tube landed in the hole. The other 6 were within 8 meters of the hole. Just something to think about.
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USMCGrunt
-When it absolutely, positively, has to be destroyed overnight.
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USMCGrunt
Then it's Tommy this, an' Tommy that, an' "Tommy, 'ow's yer soul?" But it's "Thin red line of 'eroes" when the drums begin to roll!
-Rudyard Kipling-
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