ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
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quote:
Which is why as the scale got smaller in GaW from WitE more Regiments/Brigades should have been added versus keeping everything in divisions. A division had a frontage of about 10k iirc. So a division at the scale of GaW should be spread over two hexes instead of still being in one. This would make things in GaW work far better and more realisticly than they do now for both sides. So far this is the biggest flaw in the game to me (along with the ridiculous movement rate of AC). The scale doubled from WitE but the unit density stayed the same. So that there is no reason to attack except the VP hexes since you can get through the lines without any problem. I have stopped playing the campaigns because of this. The scenario's seem much better in this regard. But as I bought the mainly for the campaigns, that does not do much for me. Your earlier post about not having to attack every unit in WitE to break through the lines is correct. But even in GaW you should have to at least attack SOMETHING to be able to do the same thing. The fact that you can just drive on by and wave is very ahistorical to say the least. So I am REALLY hopeful this gets addressed soon in a patch. Especially since I (and likely others) were hoping for a PC in a real historical setting. You have 2 out of three, historical maps and PC mechanics. Now if you can get a better historical behavior for how you need to attack units not in VP hexes and no resupply anywhere you want, we will be good Making it a regiment(/brigade)/battalion level game would at the least triple the number of units. That's sort of the problem with scale in wargames: if you go down one unit size level, the number of units is generally at the least tripled. Maybe there will be a mod for that in the future. As to getting through lines without any problem: that's mostly something the Panzer divisions can do, and it can indeed feel a bit gamey in some instances, but in the case of a breakthrough there would be little to nothing to stop them for a significant distance during an actual battle as well, unless the enemy has reserves. In the opening scenarios, the Soviets have few reserves, because most of their units are at the frontline or close to it. quote:
Again not to pick on this poster but really now... What do you expect ? Whole panzer divisions that have only one panzer type? Sounds like PC to me. While I have only played three sen. In this I am TOTALY turned off by the unrealistic feel of this game. Sure the units have names. Big deal!!! If a wargame doesn't feature individual elements, the unit will always be resembled by its most common equipment type. If you feel that is unacceptable, maybe you should play a game/series that includes individual unit elements instead of single units (like WitE, Decisive Campaigns or TOAW).
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SSG tester WitE Alpha tester Panzer Corps Beta tester Unity of Command scenario designer
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