Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

European Roads

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> European Roads Page: [1]
Login
Message << Older Topic   Newer Topic >>
European Roads - 8/7/2013 3:49:39 PM   
Shazman

 

Posts: 118
Joined: 1/4/2009
Status: offline
When someone makes a map of Europe how do they resolve the difference in road networks between Eastern Europe and the rest of Europe. Compared to the Western European road net the Soviet Union is Medieval, with other areas of Eastern Europe being somewhat better.

Could you somehow make all of Europe from Poland to Spain and Italy mostly roads? It might not look very good but would probably be accurate except in some mountain areas. I simply don't know how to resolve this.
Post #: 1
RE: European Roads - 8/9/2013 7:03:35 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
One has to have a consistent standard when mapmaking- unless by some mechanism the forces in one part of a map will be very different to those operating in another.

Decide what size your units are going to be, and decide what kind of road they would need. If this means that some parts of the map are going to be completely road, fine. In such cases I tend to map only the main routes for aesthetic reasons.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Shazman)
Post #: 2
RE: European Roads - 8/10/2013 12:15:18 AM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
To address the appearance issue, you could simply make either the improved or the unimproved road tile empty. Then you can invisibly road all the hexes you want.

_____________________________

I am not Charlie Hebdo

(in reply to golden delicious)
Post #: 3
RE: European Roads - 8/10/2013 1:06:44 AM   
Shazman

 

Posts: 118
Joined: 1/4/2009
Status: offline
That could work very well.

(in reply to ColinWright)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> European Roads Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844