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RE: Docup (A) vs Koniu (J)

 
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RE: Docup (A) vs Koniu (J) - 8/4/2013 10:21:59 AM   
koniu


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28-29 July 43

Salomon's
Because my BBs near Woodlark have low DL i decide to send them to island hoping that Docup will think that i sending to Woodlark cargo ships with supplies. To my big disappointment he send patrol boats instead of something worth sinking like CL or DD.
Low moon dont help allies and my boys sunk 4 enemy vessels. Next two sunk when they hit mines. Next turn enemy minesweepers start sweep mines. I will try to stop that.

On 29 Jully 4 enemy CAs arrive to Milne Bay. If i am right allies have now at lest 3 CLs and 4 CAs in area. I suspecting also presence of 2 or 3 CAs. and probably ~20 destroyers

Japan have 9 Battleships 5 Heavy Cruisers and ~20 destroyers

TF 90 encounters mine field at Woodlark Island (104,133)

Allied Ships
PT-144, Mine hits 1, heavy damage
PT-145, Mine hits 1, heavy damage
----------------------------------------

Night Time Surface Combat, near Woodlark Island at 104,133, Range 10,000 Yards

Japanese Ships
BB Haruna
BB Kirishima
BB Yamato
DD Yugumo
DD Makinami
DD Takanami
DD Naganami
DD Natsushio
DD Kikuzuki

Allied Ships
PT-33
PT-35, Shell hits 1, and is sunk
PT-36
PT-66, Shell hits 1, and is sunk
PT-67
PT-68
PT-73, Shell hits 1, and is sunk
PT-128
PT-142
PT-143, Shell hits 1, and is sunk




< Message edited by koniu -- 8/4/2013 10:25:55 AM >


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RE: Docup (A) vs Koniu (J) - 8/4/2013 12:21:10 PM   
obvert


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quote:

Burma
I sent Fast Transport TF to Ramree Island, but this time i decide to give remain on station order. I also set 400 fighters to CAP over FT TF. As suspected allied bombers launch to attack. Not many return. In total allies lost 50 planes for 3 Tojos and one pilot WIA.


That definitely hurts as those are Brit groups too. With that much LR CAP it looks like he'll have to relinquish the skies over the IO around Burma and you can do what you want.

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RE: Docup (A) vs Koniu (J) - 8/4/2013 1:16:19 PM   
koniu


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quote:

ORIGINAL: obvert

quote:

Burma
I sent Fast Transport TF to Ramree Island, but this time i decide to give remain on station order. I also set 400 fighters to CAP over FT TF. As suspected allied bombers launch to attack. Not many return. In total allies lost 50 planes for 3 Tojos and one pilot WIA.


That definitely hurts as those are Brit groups too. With that much LR CAP it looks like he'll have to relinquish the skies over the IO around Burma and you can do what you want.


Hard to find decent target. In major filed he is keeping 100-200 fighters and somehow i am not finding offensive sweeps so efficient right now. To much pilots lost over enemy base and even if i get trough enemy CAP Japanese bomber have no ability to close AF.
Attacking ground troops is also not efficient enough. Right now Ground attacks are only for me way to find what kind of units he have in hex.

I think i will stuck to defensive strategy. Ok maybe i will try few offensive moves when Ki-84a Frank arrive in next week

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RE: Docup (A) vs Koniu (J) - 8/4/2013 2:04:07 PM   
obvert


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I just meant over the water. If he can't mount strikes that can get through your CAP you can bombard the bases on the Arakan at will.

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RE: Docup (A) vs Koniu (J) - 8/4/2013 2:32:06 PM   
koniu


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quote:

ORIGINAL: obvert

I just meant over the water. If he can't mount strikes that can get through your CAP you can bombard the bases on the Arakan at will.


That is idea. But unlucky i have no big boys in area.
Everything except few CLs and DDs is in Pacific. I will send some later but right now entire action is focusing around Salomon's.

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RE: Docup (A) vs Koniu (J) - 8/4/2013 7:11:30 PM   
koniu


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30 July 43

Burma
P-38 sweep Lashio day earlier i have there some Tojos but next turn i have evacuated them.
At lest i learn something. Docup will sweep i base have low fighters.

Japan
I lost tanker and xAKL from subs

Salomon`s
Docup send some asw ships to hunt my subs arounf MB. Few take hits. One sub was hit by 250lb bomb but will survive




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RE: Docup (A) vs Koniu (J) - 8/7/2013 2:52:16 PM   
koniu


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1 Aug 43

Burma
4Es close Lashio.

Salomon`s.
I send subs to hunt around Milne Bay. i return home.
In two days i lost 3 subs and 4 damaged

Docup must have some plans with Woodlark island. He is sweeping mines in hex.
He bomb today with Liberators. Lot of interest to that small rock. I have only 20AV without supplies there. Island have no port or AF. Capturing it is pointless as he is already in Rabaul range and He have 5 build up AF in MB area. Capturing base will move him only by 2 hex There must be reason why he bombing it with 4E as i seee beter targets for them. Maybe he want force me to LCAP?


R&D
First Ki-67(T) factory repair today

And guess who visit me last turn?




Attachment (1)

< Message edited by koniu -- 8/7/2013 6:46:48 PM >


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RE: Docup (A) vs Koniu (J) - 8/9/2013 5:59:29 AM   
koniu


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2-3 Aug 43 (spoiler)

Have no time for proper raport. I will do it after work.

Woodlark island. On 2 Aug allies move toward island with amphibious force. They manage to unload ~3500 troops. Island is defended by ~50AV but they are in mess and without supplies. If they hold one day it will be ok.

On 2 Aug i send 4 Destroyers to intercept enemy minesweepers. Thy should arrive at night but somehow they arrive at day finding CL SAG. All 4 destroyers lost. 3 sunk during battle forth sunk next day. Damage was light but fire 98.

On 3 Aug i send all what i have to Woodlark. 7 BB, 5 CA and 17 DD.
They don`t find enemy cruisers but after series of battle they sunk ~30 enemy ships. xAK, xAP, some escorts. All Japanese ships manage to return to Rabaul and most of them (including Yamato) manage to rearm.

Allies not only lost ships. With ships allies lost ~2000 troops. 50 combat squads, 200 support squads. 70 guns and 200 vehicles


EDIT:
Yamato rearm. I was sure that lvl 6 port with only 180 naval support will not rearm Yamato big guns. But it did. I also have two big AKE in Rabaul (4500 capacity) but they should also not be able to rearm 46cm guns. Where i am wrong?

< Message edited by koniu -- 8/9/2013 6:08:42 AM >


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RE: Docup (A) vs Koniu (J) - 8/10/2013 10:57:23 AM   
koniu


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2,3,4 Aug 43

Salomon Sea

Woodlark Island
On second i saw enemy AMs sweeping minefield in hex i decide to send 4 destroyers to intercept enemy ships. First thing that goes wrong was time when destroyers arrive. Instead of night they arrive in day phase. Second, Docup decide to land with troops in Woodlark and he send CL TF to support landing. Bad day to be destroyer.

Day Time Surface Combat, near Woodlark Island at 104,133, Range 17,000 Yards

Japanese Ships
DD Shikinami, Shell hits 21, and is sunk
DD Ayanami, Shell hits 16, heavy fires, heavy damage
DD Oboro, Shell hits 8, heavy fires, heavy damage
DD Fumizuki, Shell hits 3, heavy fires, heavy damage

Allied Ships
CL Achilles
CL Richmond, Shell hits 1
CL Detroit
DD Farenholt, Shell hits 1
DD McCook
DD Sims
DD Anderson, Shell hits 2, heavy fires
DD Mustin, Shell hits 2
DD Tucker, Shell hits 3


All destroyer sunk

Docup manage to unload some troops on Island but because he was using xAKs I was hoping to intercept some of them.
i send my best ships hoping to intercept those CLs and maybe invasion ships.

First battle cost me some hairs. Enemy PTs undetected by Japanese spotters where closing very fast. I was sure they manage to close to 3k ft and they will hit my BBs with torpedoes. But somehow they decide to retreat.

Night Time Surface Combat, near Woodlark Island at 104,133, Range 12,000 Yards

Japanese Ships
BB Nagato
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga
DD Yugumo
DD Makinami
DD Hamakaze
DD Yamagumo
DD Murakumo

Allied Ships
PT-225
PT-226
PT-227
PT-228
PT-229
PT-230
PT-231
PT-232
PT-233
PT-234
PT-235
PT-236

Reduced sighting due to 7% moonlight
Maximum visibility in Partly Cloudy Conditions and 7% moonlight: 3,000 yards
Range closes to 11,000 yards...
CONTACT: Allies radar detects Japanese task force at 11,000 yards
Range closes to 10,000 yards...
CONTACT: Allies radar detects Japanese task force at 10,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Allies radar detects Japanese task force at 8,000 yards
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Range closes to 6,000 yards...
CONTACT: Allies radar detects Japanese task force at 6,000 yards
Range closes to 5,000 yards...
CONTACT: Allies radar detects Japanese task force at 5,000 yards
Allied TF attempts to evade combat
Range increases to 10,000 yards...
Range increases to 12,000 yards...
Allied PT Boat TF evades combat


Next battles goes smooth. Enemy SAG was not fouind but we manage to destroy many allied ships. Some with troops.

Night Time Surface Combat, near Woodlark Island at 104,133, Range 11,000 Yards

Japanese Ships
BB Nagato
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga
DD Yugumo
DD Makinami
DD Hamakaze
DD Yamagumo
DD Murakumo

Allied Ships
AM Rail, Shell hits 5, and is sunk
SC PC-582, Shell hits 3, and is sunk
xAK Silverbeech, Shell hits 11, and is sunk
xAK Yunnan, Shell hits 11, and is sunk
xAK Silksworth, Shell hits 10, and is sunk
xAP Kota Agoeng, Shell hits 26, and is sunk
xAP Mildura, Shell hits 5, Torpedo hits 1, and is sunk
xAP Mungana, Shell hits 5, and is sunk
xAP Murada, Shell hits 14, and is sunk
xAK Iron Master, Shell hits 4, and is sunk
xAP Macedon, Shell hits 4, Torpedo hits 2, and is sunk
KV Dawson, Shell hits 3, and is sunk

Allied ground losses:
1630 casualties reported
Squads: 19 destroyed, 21 disabled
Non Combat: 146 destroyed, 89 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 76 (65 destroyed, 11 disabled)
Vehicles lost 214 (183 destroyed, 31 disabled
)

---------------------------------------------
Night Time Surface Combat, near Woodlark Island at 104,133, Range 10,000 Yards

Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
BB Yamato
DD Takanami
DD Naganami
DD Fujinami
DD Kishinami
DD Natsushio
DD Hayashio

Allied Ships
SC-637, Shell hits 3, and is sunk
SC-641, Shell hits 2, and is sunk
SC-642, Shell hits 7, and is sunk
xAK West Portal, Shell hits 8, and is sunk
xAP Khandalla, Shell hits 3, and is sunk
xAP Santhia, Shell hits 2, and is sunk
xAK Anglo Indian, Shell hits 1, Torpedo hits 2, and is sunk
xAP Anhui, Torpedo hits 1, and is sunk
xAK Caithness, Shell hits 2, and is sunk
xAK Demosthenes, Shell hits 8, Torpedo hits 2, and is sunk
xAK El Madina, Shell hits 5, and is sunk
xAK Yochow, Shell hits 2, and is sunk
xAP Clan Macfadyen, Shell hits 4, and is sunk
xAP Clan Macgillivray, Shell hits 8, and is sunk
xAP Hong Kheng, Shell hits 9, Torpedo hits 3, and is sunk


---------------------------------------------

Night Time Surface Combat, near Woodlark Island at 104,133, Range 7,000 Yards

Japanese Ships
CA Takao
CA Atago
CA Maya
CA Myoko
CA Kinugasa
DD Nowaki
DD Arashi
DD Shiratsuyu
DD Hatsuharu
DD Nenohi
DD Akatsuki

Allied Ships
xAKL Lorinna, Shell hits 13, and is sunk
xAKL Sjobris, Shell hits 7, Torpedo hits 2, and is sunk
xAKL Caledon, Torpedo hits 1, and is sunk



Battleships and Cruiser safely retreat To Rabaul

Next Turn another action.
Docup land in Buna. It llok that he is landing with 2 full Divisions there.
Buna is to far to risk surface ships or planes. KB is two days fron it and i think tomorrow he will have everything on unloaded as he is using APAs. Also in Battle plans Buna was newer planed to be defended.

During landing allies lost PT from mine and two APAs where also hit by mine but i think they will not sunk.

On 4th Woodlark Base fall. But some Japanese troops manage to retreat to jungle.

Ground combat at Woodlark Island (104,133)

Allied Deliberate attack

Attacking force 2346 troops, 3 guns, 43 vehicles, Assault Value = 136

Defending force 1617 troops, 10 guns, 0 vehicles, Assault Value = 50

Allied adjusted assault: 59

Japanese adjusted defense: 1

Allied assault odds: 59 to 1 (fort level 2)

Allied forces CAPTURE Woodlark Island !!!

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), fatigue(-)
experience(-), supply(-)
Attacker:

Japanese ground losses:
982 casualties reported
Squads: 18 destroyed, 43 disabled
Non Combat: 34 destroyed, 4 disabled
Engineers: 5 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Units destroyed 1

Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
637th Tank Destroyer Battalion
2nd Australian/B Division

Defending units:
81st Naval Guard Unit
3rd JNAF Coy



< Message edited by koniu -- 8/10/2013 11:06:31 AM >


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RE: Docup (A) vs Koniu (J) - 8/10/2013 2:17:56 PM   
obvert


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Nice work on his convoys there. That has to hurt a bit. Every time you take stuff as he moves forward it's harder and he has to use better ships next time, buy back destroyed units, move those forward. It takes time, eats his pools and also makes him behave more carefully with every incident.



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RE: Docup (A) vs Koniu (J) - 8/21/2013 6:12:16 AM   
koniu


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Hi
Vacations are over for me and from now reports will be made in daily basis.

We are currently in 15 Aug 1943. I will not give You details about last 10 days only what is going on now. No maps as i am siting in work right now but when i return i will give them to You all.

Burma
Front is right now stable. I set my defense parameter on jungle line 3 months ago and so far we don`t move from there. Probably i will need abandon soon area north of Lasho because Docup i moving there some troop trying to bypass my lines but i will try to slow him as much as passable because losing that area will mean that supplies are moving to china.

Allied troops 60k soldiers 1k guns and 1k vehicles moving trough jungle toward Ramrre island. I have there 100% prepared 21th Inf Div. Sadly only behind fort 3. Adjusted AV in first day should be ~1300 AV.

I hold all offensive operations of fighters in Burma. I want my boys to be fresh when Docup will start air offensive in Remrre. I have surprise for him. 85 Ki-84a Frank already is flying in Burma. 40 more will join in week. I want to have 160 Franks in burma at end of month.

DEI
Quiet.

China
Mostly Quiet. Some small battles in north china but nothig as importat to give You details.

Mariana Islands
Arledy 800V defending them. Defenses are building nice. In next 4-6 months i will have nice strong-point there

Salomon Sea.
Docup capture Woodlark and Buna. It cost me 4 destroyers and 3 subs. Allied loses are ~30 transport ships and around half of Inf Regimen drown in sea. I am still not sure if Docup will continue Salomon sea campaign or he will move to DEI or maybe Marshals. Right now all those places are Quiet.


Economy
Few days ago HI reserve reach magical 2.000.000. I am saving currently 5000 points daily. It will be even better when last 3 carriers arrive in next two weeks. I should be able to save 7000 points daily.

Navy shipyard are building currently everything what is passible at accelerate mode except Musashi and most of subs. I decide not to build subs(i only build those with FP capability)

Civil docks building only TKs and one CVE (that with ~30 planes)

Supplies at 3 millions. Right now i am at ~3-5k surplus daily and i am expending some engine factories as we speak. At end of Year i should have 3,5M supplies.


Ship upgrades
I notice that some ships. two BB, and some destroyers will get Radar type 22 and 13 in next month. Help me there

Radar type 21 is surface-air radar
Radar type 22 is surface-surface radar
Radar type 13 is ????










< Message edited by koniu -- 8/21/2013 6:21:11 AM >


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RE: Docup (A) vs Koniu (J) - 8/21/2013 6:44:06 AM   
koniu


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SR1 Fighters

Right now my entire army air force is Tojo. Frank just entering production and will not play major role for until nex month. But even with Frank in service Tojo will play big role.
I planing to keep him on front line in ~30-40% of front line units (will depend of area and situation).

After reading in forum discussion Ki-44 vs Ki-100. I am voried that i made mistake totaly abandoning Tony line. even i i start r&D line right now i will not get Ki-100 until 1945.
Also i think it will not be good for economy to mess with R&D program right now.
I think i am little forced right now to stick to with Tojo until end.

Currently i have 450 Tojo's in reserve. Production 200/month.



This is how will look mix of fighters for Japan during last months of 1943 and entire 1944

Army
Ki-44IIc Tojo
Ki-84a Frank (Ki84r Frank from 4/44)
Ki-84b Frank (not earlier than Q3 44)
Ki-43IIa/b, III Oscar (limited escort role and kamikaze)


Navy
A6M5 Zero (A6M5b from 1/44) only on carriers
N1K2-J George (all LBA groups)






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RE: Docup (A) vs Koniu (J) - 8/21/2013 1:06:57 PM   
PaxMondo


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You are still doing quite well, BANZAI!!!

quote:

ORIGINAL: koniu
Few days ago HI reserve reach magical 2.000.000. I am saving currently 5000 points daily. It will be even better when last 3 carriers arrive in next two weeks. I should be able to save 7000 points daily.

Puts you on target to have ~4M when you lose the DEI. Looks good!!


quote:

ORIGINAL: koniu
Navy shipyard are building currently everything what is passible at accelerate mode except Musashi and most of subs. I decide not to build subs(i only build those with FP capability)

Yep, pretty much what I end up doing as well. Sometimes I get Musashi built, sometimes not.

quote:

ORIGINAL: koniu
Civil docks building only TKs and one CVE (that with ~30 planes)


TK's: I build these until about 5 days from finish, then HALT. I finish then only as I need to replace losses until I lose the DEI. AFter that, no real use for them ... xAK can haul fuel.


quote:

ORIGINAL: koniu
Supplies at 3 millions. Right now i am at ~3-5k surplus daily and i am expending some engine factories as we speak. At end of Year i should have 3,5M supplies.


I use supply carefully to OVER build critical engine factories like Ha-45. Remember, engines like HI cannot be bombed. Supply/fuel can be bombed.

quote:

ORIGINAL: koniu
I notice that some ships. two BB, and some destroyers will get Radar type 22 and 13 in next month. Help me there

Radar type 21 is surface-air radar
Radar type 22 is surface-surface radar
Radar type 13 is ????

Type 13 is AIR radar ... far better than Type 21.

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RE: Docup (A) vs Koniu (J) - 8/21/2013 4:02:25 PM   
btbw

 

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quote:

Yamato rearm. I was sure that lvl 6 port with only 180 naval support will not rearm Yamato big guns. But it did. I also have two big AKE in Rabaul (4500 capacity) but they should also not be able to rearm 46cm guns. Where i am wrong?

Port have HQs?

(in reply to PaxMondo)
Post #: 1334
RE: Docup (A) vs Koniu (J) - 8/21/2013 4:07:08 PM   
koniu


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quote:

ORIGINAL: btbw

quote:

Yamato rearm. I was sure that lvl 6 port with only 180 naval support will not rearm Yamato big guns. But it did. I also have two big AKE in Rabaul (4500 capacity) but they should also not be able to rearm 46cm guns. Where i am wrong?

Port have HQs?


First Rabaul have less naval support but after i evacuated some troops from Guadalcanal Rabaul currently have 199 naval support
But still according manul i should have 1148 naval support

Rabaul have HQ
17 Army Corp
1 Air army
2 Area Army

< Message edited by koniu -- 8/21/2013 4:11:35 PM >


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RE: Docup (A) vs Koniu (J) - 8/21/2013 4:12:30 PM   
koniu


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Some maps





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RE: Docup (A) vs Koniu (J) - 8/21/2013 4:27:51 PM   
obvert


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You'll be ramping up airframe production a lot soon so might not et that 7k a day input, but it'll be fine anyway. It's a good reserve.

I've found the later RO subs are very handy. They are mostly 20 knot boats and if you're going to use subs at all late then a lot are necessary to get hits. I almost find them more valuable than the late crap DDs that only do 27 knots.

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RE: Docup (A) vs Koniu (J) - 8/21/2013 4:33:14 PM   
koniu


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Some economy
I someone wahat more details, just ask
I am building all planes except A6M5, and G4M1. Screen was made when i try some middle turn changes that later where canceled






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< Message edited by koniu -- 8/21/2013 4:38:15 PM >


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RE: Docup (A) vs Koniu (J) - 8/21/2013 4:35:55 PM   
koniu


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quote:

ORIGINAL: obvert

You'll be ramping up airframe production a lot soon so might not et that 7k a day input, but it'll be fine anyway. It's a good reserve.

I've found the later RO subs are very handy. They are mostly 20 knot boats and if you're going to use subs at all late then a lot are necessary to get hits. I almost find them more valuable than the late crap DDs that only do 27 knots.


After reading Your AAR i start to think that i shoul build some subs. But somehow i i think i am not so lucky as You with them. Last attempt of wolf pack (12 subs paroling 3 hex area) cost me 3 subs sunk and 6 damaged in two days without single torpedo shot.

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RE: Docup (A) vs Koniu (J) - 8/21/2013 4:45:35 PM   
btbw

 

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quote:

ORIGINAL: koniu
First Rabaul have less naval support but after i evacuated some troops from Guadalcanal Rabaul currently have 199 naval support
But still according manul i should have 1148 naval support

Rabaul have HQ
17 Army Corp
1 Air army
2 Area Army

Hope to find Naval HQ or Command HQ which IMHO raise port level.

(in reply to koniu)
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RE: Docup (A) vs Koniu (J) - 8/21/2013 4:49:40 PM   
obvert


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quote:

ORIGINAL: koniu


quote:

ORIGINAL: obvert

You'll be ramping up airframe production a lot soon so might not et that 7k a day input, but it'll be fine anyway. It's a good reserve.

I've found the later RO subs are very handy. They are mostly 20 knot boats and if you're going to use subs at all late then a lot are necessary to get hits. I almost find them more valuable than the late crap DDs that only do 27 knots.


After reading Your AAR i start to think that i shoul build some subs. But somehow i i think i am not so lucky as You with them. Last attempt of wolf pack (12 subs paroling 3 hex area) cost me 3 subs sunk and 6 damaged in two days without single torpedo shot.


Well, those days can still happen. Do you change every commander?

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Post #: 1341
RE: Docup (A) vs Koniu (J) - 8/21/2013 5:19:38 PM   
koniu


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: koniu


quote:

ORIGINAL: obvert

You'll be ramping up airframe production a lot soon so might not et that 7k a day input, but it'll be fine anyway. It's a good reserve.

I've found the later RO subs are very handy. They are mostly 20 knot boats and if you're going to use subs at all late then a lot are necessary to get hits. I almost find them more valuable than the late crap DDs that only do 27 knots.


After reading Your AAR i start to think that i shoul build some subs. But somehow i i think i am not so lucky as You with them. Last attempt of wolf pack (12 subs paroling 3 hex area) cost me 3 subs sunk and 6 damaged in two days without single torpedo shot.


Well, those days can still happen. Do you change every commander?

Some Yes some no.

I check. Only subs worth of building are those 20+ knots fast

Type KD7 - speed 23, 10 to build
Type K6 - speed 20, 18 to build
Type B1/B2 - speed 23, 12 to build have FP
Type C2 - speed 23, 3 to build

Most of them need 9 months to build

Building sigle sub is equivalent of 550 planes



< Message edited by koniu -- 8/21/2013 5:25:22 PM >


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Post #: 1342
RE: Docup (A) vs Koniu (J) - 8/21/2013 9:31:20 PM   
obvert


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quote:

ORIGINAL: koniu

quote:

ORIGINAL: obvert


quote:

ORIGINAL: koniu


quote:

ORIGINAL: obvert

You'll be ramping up airframe production a lot soon so might not et that 7k a day input, but it'll be fine anyway. It's a good reserve.

I've found the later RO subs are very handy. They are mostly 20 knot boats and if you're going to use subs at all late then a lot are necessary to get hits. I almost find them more valuable than the late crap DDs that only do 27 knots.


After reading Your AAR i start to think that i shoul build some subs. But somehow i i think i am not so lucky as You with them. Last attempt of wolf pack (12 subs paroling 3 hex area) cost me 3 subs sunk and 6 damaged in two days without single torpedo shot.


Well, those days can still happen. Do you change every commander?

Some Yes some no.

I check. Only subs worth of building are those 20+ knots fast

Type KD7 - speed 23, 10 to build
Type K6 - speed 20, 18 to build
Type B1/B2 - speed 23, 12 to build have FP
Type C2 - speed 23, 3 to build

Most of them need 9 months to build

Building sigle sub is equivalent of 550 planes




... and a sub can hit a CV where as 550 planes cannot!

Late in game massed subs are better than massed planes, at least before kamis. The beta really slows down LBA and its ability to break through big CV CAP.

< Message edited by obvert -- 8/22/2013 6:49:41 AM >


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Post #: 1343
RE: Docup (A) vs Koniu (J) - 8/22/2013 5:52:59 AM   
koniu


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16 Aug 43

Burma
Some British bombers attack my tanks in north. No hits at all.

Docup is sweeping with P-38.
With Frank in service i think i can have nice results against P-38. With Tojo i usually have 3:1 sometimes 2:1 loses, with Frank it could be even better. Only plane that is out of range is P-47, other planes planes must sweep at 31k so my planes usually manage to climb above them

Subs
Still no decision but it i probable that i will decide to build some of them. 10 maybe 15. I think i am in good enough economical condition to do that. I will do some calculations today and i will decide



< Message edited by koniu -- 8/22/2013 6:31:41 AM >


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Post #: 1344
RE: Docup (A) vs Koniu (J) - 8/23/2013 7:04:35 AM   
koniu


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17 Aug 43

Burma
Few bombers attack troops in north Burma. Again no hits :)

~30k troops enter open hex north of Prome. I think Docup is protecting his left flank while main attack is marching trough swamps toward Rammre Island.

Salomons
90 Liberators close Gasmata.

Subs
I decide to build all Type B1/B2 i also thinking to build few Type KD7.
This will cost me ~330k HI. Economically stupid but it is game and i want check if i will have luck with them.

I still shoal have 3-3,5M HI i i manage to hold DEI for next 10-12 months



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Post #: 1345
RE: Docup (A) vs Koniu (J) - 8/23/2013 12:26:03 PM   
PaxMondo


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quote:

ORIGINAL: koniu
I still shoal have 3-3,5M HI i i manage to hold DEI for next 10-12 months



That is a little low depending upon your ARM/VEH/Engine pools.

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Post #: 1346
RE: Docup (A) vs Koniu (J) - 8/23/2013 12:52:28 PM   
koniu


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: koniu
I still shoal have 3-3,5M HI i i manage to hold DEI for next 10-12 months



That is a little low depending upon your ARM/VEH/Engine pools.


Current pools are:

ARM - 92000
VEH - 33000

With current production speed in next 12 months i should build another:

ARM - 97000
VEH ~50000

According to tracker current reserwe is allowing me to fill all LCUs arriving in next 12-14 months.


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RE: Docup (A) vs Koniu (J) - 8/23/2013 1:17:36 PM   
PaxMondo


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From mid '44 to mid '45 you get a LOT of units that consume a LOT of ARM. I plan about 15K ARM per full ID, 10K per reserve ID. (800 devices * 12 LC = 9600 ARM = 60K HI). This doesn't include replacements for combat losses and when the SOV activates your losses are staggering in CHI/MAN. Think Burma, except instead of only ~6ID's involved, you have +30 ID's.

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Post #: 1348
RE: Docup (A) vs Koniu (J) - 8/23/2013 3:08:08 PM   
koniu


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From: Konin, Poland, European Union
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I am back from work so I check in tracker

Current reserve is:
92.090 armament
33.235 vehicles

To fill all units that arriving in next 365day i need:
83.267 armament
39.848 vehicles

To fill all units that arriving during entire game ends in 1946 i need
146.341 armament
88.958 vehicles

So currently i have 9.000 surplus of armament and still i need build 6.613 points of vehicles to make all units arriving in next 365 days full.

For entire game i need build 54.251 armament and 55.723 vehicles(probably only 30k vehicles as 20k points is needed in Q4 of `45 and game probably end earlier).
So if game ends historically in September `45 and if we add to that replacements i will need, (let say extra 50%)i need build during next two years 80.000 Armament and 50.000 vehicles (in summary 800k HI points)

With current production during next Year(365 days) i will build
98550 Armament
49640 vehicles
I will restart some factories maybe extra 20%.

With that production and when is in few weeks when Marchant production will be slow down and last carrier arrive even with those subs in production and later destroyers and Es i still shoul be able to save 5k HI. So after i remove every month 25k for pilot training i still have over 1.5M HI. With 2M i arleady have that give me 3,5M in August next Year.
all those will happen if i manage to keep DEI-Japan cargo line open




Attachment (1)

< Message edited by koniu -- 8/23/2013 3:33:57 PM >


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RE: Docup (A) vs Koniu (J) - 8/23/2013 4:39:32 PM   
obvert


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A very good look at all of this, and it has confirmed what I'd been thinking based on my reading of this stuff from tracker in my game.

Pax makes a good point on the damage done by the Soviets, but I'm not sure either Ill be rebuilding at that point, just mainly getting smashed, retreating and getting smashed again. maybe I'm wrong and we'll be able to fight and replenish a bit, in which case there would need to be slightly more surplus of armaments, especially.

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