Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

cruisers found through exploration misbehaving during combat

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> cruisers found through exploration misbehaving during combat Page: [1]
Login
Message << Older Topic   Newer Topic >>
cruisers found through exploration misbehaving during c... - 8/25/2013 3:53:11 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
So I found an awesome cruiser during exploration. I'm using it as my main defence unit in one of my two wars, but the stupid thing will jump out of the system all the time! As soon as 1 component is damaged it will run from anything, even a lowly escort. Even though an entire fleet would have a hard time scratching its shields...

How do I prevent this?
Post #: 1
RE: cruisers found through exploration misbehaving duri... - 8/25/2013 4:12:41 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
The only things I can think of is to go into empire policy, under 'War & Attacks' the bottom option is the default stance for when a ship should flee, default is 20%, change it to never. Warning though, this will affect all your ships. The other one is to edit the design and change the flee stance on there, would be the safer option just not sure you can do it as I have never attempted it as I tend to find them and retire them for the tech advance.

Darkspire

_____________________________


(in reply to hewwo)
Post #: 2
RE: cruisers found through exploration misbehaving duri... - 8/25/2013 6:01:22 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
Yeah, but the flee stance in the design is also 20%.. I guess I could try never but that probably does more harm than good to my overall war effort :)

(in reply to Darkspire)
Post #: 3
RE: cruisers found through exploration misbehaving duri... - 8/25/2013 7:25:34 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
They jump out when their shields fall and they start taking damage, but will jump back into the fight when the auto-repairs are complete and the shield has recharged some.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to hewwo)
Post #: 4
RE: cruisers found through exploration misbehaving duri... - 8/25/2013 8:11:58 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
no, I'm talking about my awesome cruiser having 3 components damaged, but 99% shields at the moment of cowardice!

(in reply to Shark7)
Post #: 5
RE: cruisers found through exploration misbehaving duri... - 8/25/2013 8:44:34 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: hewwo

no, I'm talking about my awesome cruiser having 3 components damaged, but 99% shields at the moment of cowardice!


Think that has something to do with the 'Ship Battle Caution Factor' in the empire policy, right above the default flee stance.

Darkspire

_____________________________


(in reply to hewwo)
Post #: 6
RE: cruisers found through exploration misbehaving duri... - 8/25/2013 9:27:57 PM   
Fenrisfil

 

Posts: 216
Joined: 6/2/2013
Status: offline
I've noticed ships with full shields but damaged components tend to run away. This has made pirates using gravity weapons particularly annoying. Battle caution shouldn't factor in a couple of damaged components (especially given these are usually all armour). I think the only thing to do about it is to set the ships design to never flee. As it's a unique ship it will only affect that specific one and from the sounds of it, it can take care of itself. Just make sure you don't let it bite off more than it can chew.

(in reply to Darkspire)
Post #: 7
RE: cruisers found through exploration misbehaving duri... - 8/25/2013 11:13:10 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Darkspire


quote:

ORIGINAL: hewwo

no, I'm talking about my awesome cruiser having 3 components damaged, but 99% shields at the moment of cowardice!


Think that has something to do with the 'Ship Battle Caution Factor' in the empire policy, right above the default flee stance.

Darkspire


It also happens when the enemy has rail guns or graviton beams, as those completely bypass the shields.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Darkspire)
Post #: 8
RE: cruisers found through exploration misbehaving duri... - 8/26/2013 7:57:13 AM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
Status: offline
No you can't realy avoid that a ship want to repair. The only way are set flee to Never. But even after fight the ship will head for repair.

But you can use this behavior for your own Station defence.
Use Gravition or Rail gun weapons they can bypass shield and damage the ship. The attacking damaged ship will stop the attack and head for repairs.

(in reply to Shark7)
Post #: 9
RE: cruisers found through exploration misbehaving duri... - 8/26/2013 1:39:58 PM   
Fenrisfil

 

Posts: 216
Joined: 6/2/2013
Status: offline
Graviton beams are probably overpowered due to this effect. All it requires is one of these weapons on a ship/base and it becomes a defensive beast. 10000 shields? oh but I put a small dent int your hull so you better run off back to a friendly system. Bye!

(in reply to Canute0)
Post #: 10
RE: cruisers found through exploration misbehaving duri... - 8/26/2013 3:54:45 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
Well if I was a ship/fleet commander and had large shields and not much armor, I sure would run away once I was getting shot at by these weapons. Why on earth would I stick around knowing my shields were useless and I did not think i had enough armor to counter the damage I could take? Do I REALLY know I could kill you before all my armor was pentrated and my ships started dying? Or would the losses I could take exceed the value of the target? Sure seems like the game is working as designed to me

(in reply to Fenrisfil)
Post #: 11
RE: cruisers found through exploration misbehaving duri... - 8/26/2013 4:14:02 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
hmmm battle caution factor.. never looked at that before.

Yeah I also think that this makes graviton and rail guns really annoying. Sure, run away when its useful, but for my awesome cruiser to flee from a pathetic escort... Oh, and repairing is also an annoying habit when it has to fly halfway across the universe because somebody took out my space station. A space station not defended because my cruiser abandoned post in the first place. Bad cruiser! No cookie!

Hopefully something that can be looked at in the next patch :D

(in reply to Numdydar)
Post #: 12
RE: cruisers found through exploration misbehaving duri... - 8/26/2013 5:10:08 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: hewwo

hmmm battle caution factor.. never looked at that before.

Yeah I also think that this makes graviton and rail guns really annoying. Sure, run away when its useful, but for my awesome cruiser to flee from a pathetic escort... Oh, and repairing is also an annoying habit when it has to fly halfway across the universe because somebody took out my space station. A space station not defended because my cruiser abandoned post in the first place. Bad cruiser! No cookie!

Hopefully something that can be looked at in the next patch :D


Robotic repairs are your friend.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to hewwo)
Post #: 13
RE: cruisers found through exploration misbehaving duri... - 8/26/2013 10:55:20 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline

quote:

ORIGINAL: Shark7
Robotic repairs are your friend.


True... but you first have to research them! It's funny, every time they fix my Most Annoying Bug another one crops up.

(in reply to Shark7)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> cruisers found through exploration misbehaving during combat Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.000