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1962 Waterloo & Vassal Game Engine

 
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1962 Waterloo & Vassal Game Engine - 9/10/2013 1:13:55 PM   
sweeteye


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Just ordered a copy of Avalon Hills 1962 Waterloo board game via the internet.Was browsing the web to see what kind of information I might find on the game and stumbled across the Vassal game engine site and an AH Waterloo module for it.Really do not know a whole lot about the engine other than it is free to download and runs on Java.There is a large list of board game titles available to download and the games can be played solitaire or against another human.I am set up and ready to play a solitaire game of Waterloo the old fashioned way.Thought perhaps some might find the site of some interest.

http://www.vassalengine.org/wiki/Category:Modules














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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 1:20:33 PM   
Terminus


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It's a very good program. I use it to play Compass Games' Steel Wolves solitaire U-Boat game.

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 2:01:15 PM   
vonRocko

 

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This was the 2nd wargame I got way back when (I still have it). I remember the bloody Combat result table. It was the same in several early games. 2-1 could still produce an "attacker eliminated" result.Good memories, but seen in today's light, the game is pretty lame.

< Message edited by vonRocko -- 9/10/2013 2:02:13 PM >

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 2:09:08 PM   
sweeteye


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The old games are kind of basic when it is all said and done..The combat results tables could be revised...I still like them nonetheless....I have a large number of computer wargames and personally speaking I do not care for the way the combat works out on the majority of them....AI still has a long way to go compared to the human mind....

< Message edited by sweeteye -- 9/10/2013 2:11:05 PM >


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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 2:21:23 PM   
SLAAKMAN


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You see this, Silly Warspite2-Newblette? Others are discovering the glory that you cower from. Now pick up your weapon!

http://www.vassalengine.org/wiki/Module:World_in_Flames

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 2:31:29 PM   
sweeteye


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Links do not seem to be working.....wonder if it is on my end or whether anyone else is having trouble .......................guess it was just temporary....darn computers

< Message edited by sweeteye -- 9/10/2013 2:34:27 PM >


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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 2:34:11 PM   
wodin


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Pretty much all new wargames have a VASSAL mod. The recent GMT Panzer game (Prob the best tactical scale wargame released in recent years) has a superb VASSAL mod.

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 2:39:00 PM   
sweeteye


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Was not sure how well known the vassal engine is.....Apparently it is more well known than I thought.

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 2:57:28 PM   
DerTroof

 

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AH's Waterloo was the first wargame I ever played! My older brother is undefeated against me, I always insisted on playing as Napoleon...

Rules shouldn't permit the Prussians to set up so close to Quatre Bras, and there's no special rules for cavalry or artillery. Plus no hill terrain, IIRC. Despite its lack of realism, a very fun game, dear to my heart even today.

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 3:13:13 PM   
sweeteye


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Interesting....Gives me the idea of revising the setup rules and combat tables ....Might be able to spice the game up a little....

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 3:51:04 PM   
DerTroof

 

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There may be some house rules/alternate rules on boardgamegeek, or another site. Also, some materials from the Avalon Hill "General" magazine might be available online.

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 4:14:58 PM   
catwhoorg


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I have used cyberboard more than vassal, but its in many ways similar.


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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 4:30:11 PM   
sweeteye


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Glad you mentioned cyberboard....will have to check it out a little closer...I would like to get into playing against another person again using a board type game....Do not have anyone close enough anymore that I can play against...I do not mind playing against myself some but you do miss out on the uncertainty that comes with playing against someone else.

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 5:45:27 PM   
MarshalJean

 

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Hello, sweeteye.

Thank you for your post! I immediately went and downloaded the Vassal module and a couple of games. Quick question, though. How do you play any of them in solitaire mode? Is this only available with certain games, but not all?

Thanks!

MarshalJean

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 6:10:06 PM   
wodin


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If you mean AI there isn't one..you need to own the boardgame for the rules and then play either both sides or find soemone to play against.

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 6:36:08 PM   
sweeteye


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I opened the module using the file button and a welcome screen comes up with several steps to start a new game..I believe the second step asks you to choose a side, play as observer, or solitaire....



< Message edited by sweeteye -- 9/10/2013 6:43:09 PM >


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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 6:50:44 PM   
wodin


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Yeah but no AI..you'll play both sides. Plus you need to know the game rules and scenarios..

< Message edited by wodin -- 9/10/2013 6:51:18 PM >


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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 7:24:30 PM   
sweeteye


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Just finishing up my first solitaire game....me as the French,myself as the British and Prussians...me has been utterly defeated in short order...Have kind of forgot how easy it is to lose stacks of counters on bad rolls...too many 1 to 1 and 2 to 1 attacks...

< Message edited by sweeteye -- 9/10/2013 7:25:22 PM >


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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 7:55:28 PM   
MarshalJean

 

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That's helpful. Thanks, wodin.

MarshalJean

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RE: 1962 Waterloo & Vassal Game Engine - 9/10/2013 8:05:55 PM   
sweeteye


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Guess I misundertood what you were asking Marshal Jean.... Thanks for picking that up Wodin...

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RE: 1962 Waterloo & Vassal Game Engine - 9/11/2013 3:14:20 AM   
GJK


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Welcome to VASSAL! I've been using VASSAL for several years now and have put together a number of modules. VASSAL brought me back to board wargaming and that is now my preferred way to wargame; either at a table face to face or via VASSAL in either live or pbem mode.

Somebody correct me if I'm wrong, but doesn't Matrix Games have a vested interest in VASSAL? ISTR that they had acquired the rights to the engine or sumsuch. Ah yes, an old article from 2005:

http://www.gamasutra.com/view/news/96999/Matrix_Games_Acquires_Vassal_BoardGame_Engine.php

AFAIK, nothing has yet to really happen with that. VASSAL seems to still be community driven. Perhaps Mr. Rutkins could shed some light on what some future plans for VASSAL vis-a-vis Matrix Games are?

Oh, and by the way, VASSAL v4 is in the works. As those that have followed VASSAL for some time may know, the game engine is slowly beginning to incorporate some levels of rules enforcement. Not with an AI mind you, but simple things like not being able to draw pieces or cards or to play them unless certain conditions (as defined by the actual boardgame) exist. Stuff like that. However, I could see in the future full or at least partial rules enforcement on some advanced modules; perhaps as early as with the next generation of the VASSAL engine.

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RE: 1962 Waterloo & Vassal Game Engine - 9/11/2013 7:25:46 AM   
sweeteye


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Ah yes GJK....a very enlightening link......would be interesting to hear from someone at Matrix Games about Vassal....Though never having published a game myself, over the years I have made numerous attempts at board game design as well as scenario design for computer wargames and combat flight simulators.It is a deep seated passion for me.I can still remember my first attempt back in the early 1970's.I was perhaps ten years old and drew up a map and counters for a WW1 air war game.I put the little prototype in a manila envelope and mailed it off to Avalon Hill Games!They very kindly responded to my inquiry with a nice letter saying it was not quite what they were looking for.At least they took the time to respond to a ten year old boy though.I have tried my hand at coding a computer game although I have made very little progress....I am a self taught coder who could really use a college education....Just a thought, but perhaps Vassal might be an outlet for my creative yearnings......????......

< Message edited by sweeteye -- 9/11/2013 7:30:25 AM >


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RE: 1962 Waterloo & Vassal Game Engine - 9/11/2013 11:35:03 AM   
GJK


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If you can create the graphics (my favorite part), then yes, VASSAL would be the perfect way for you to develop your own games. You could easily circulate it for playtesting purposes as well. It's not terribly difficult creating a VASSAL module; there's no programming (aside from variable names) but there is a little bit of a learning curve. If you want to easily and quickly get a module designed, look at using ZunTzu (www.zuntzu.com). I've made a number of modules for it as well and is my personal choice for solitaire games.

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RE: 1962 Waterloo & Vassal Game Engine - 9/11/2013 12:21:20 PM   
wodin


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I had to read it twice myself..then it dawned on me what he wanted;)

Anyway it's always good to see VASSAL get some publicity. Really has helped the boardgame market.

As for Matrix acquiring the rights..not sure if that ever happened. I wish they'd have got the rights for Squad Leader instead of Paradox though...though now Slitherine is making decent money maybe they can buy the SL rights off Paradox?


quote:

ORIGINAL: sweeteye

Guess I misundertood what you were asking Marshal Jean.... Thanks for picking that up Wodin...


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RE: 1962 Waterloo & Vassal Game Engine - 9/11/2013 4:42:40 PM   
sweeteye


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I did not think this thread would amount to much for me ....Ends up I have learned about the availability of several good programs for gaming and it has got me started on a new game making project.....One that I believe may well be within my grasp to see through to a finish..Have been studying the Zuntzu and Vassal sites for information on creating a module and seem to be just about ready to start on test module....Going to start off very very small in order to learn the ropes....Several scenarios I created for Command OPs Battles from the Bulge may well make very good board and dice games and will give me something to work towards...Thanks for all the information everyone.... Waiting patiently for my Waterloo game to arrive in the mail....It is a first edition copy and I hope it is in reasonably good condition.....

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