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RE: Allies land on Luzon!! - 9/26/2013 1:11:54 AM   
Bullwinkle58


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I thought Japan just attacks first. Why would movement set to zero? They'd cross and the code would wait for the combat phase checks, right? If the Japanese had already left, no combat.

I think.

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RE: Allies land on Luzon!! - 9/26/2013 6:29:40 AM   
JocMeister

 

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quote:

ORIGINAL: Bullwinkle58

I thought Japan just attacks first. Why would movement set to zero? They'd cross and the code would wait for the combat phase checks, right? If the Japanese had already left, no combat.

I think.


But the a unit that transits a hex closes the hexside for the other player. When that happens the unit(s) trying to transit gets their movement reset to zero. Interesting question here is what happens if both sides transits at the same time. I think I will test this. Didn´t find out (thankfully) in the game!

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Post #: 1862
RE: Allies land on Luzon!! - 9/26/2013 6:39:27 AM   
JocMeister

 

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A very good turn for the allies with only one bad event.

Here is a teaser!

EDIT: Amazingly only three aces are lost!! (9 kills, 6 kills and 5 kills). I so seldom fight over my own territory and troops I have forgotten how many pilots get saved. Throughout the day only 19 pilots are KIA and 0 MIA. 50 Pilots WIA though. But thats hell of a day I would say!

1 new triple ace
3 new double aces
27 new aces (2 "ace in a day")





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< Message edited by JocMeister -- 9/26/2013 9:22:59 AM >

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Post #: 1863
RE: Allies land on Luzon!! - 9/26/2013 9:20:43 AM   
Speedysteve

 

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Sheesh. Your 'daily' air battles are just a slugfest with fantasy Jap production levels to be able to match if not out produce the Allies (I wont rant about that here though)

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Post #: 1864
RE: Allies land on Luzon!! - 9/26/2013 9:24:11 AM   
JocMeister

 

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quote:

ORIGINAL: Speedy

Sheesh. Your 'daily' air battles are just a slugfest with fantasy Jap production levels to be able to match if not out produce the Allies (I wont rant about that here though)


I bet you are pretty happy now that your opponent completely crashed his economy?

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Post #: 1865
RE: Allies land on Luzon!! - 9/26/2013 11:31:15 AM   
JocMeister

 

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Thailand - 25th November -44
______________________________________________________________________________

A very important day in Thailand. Perhaps the most important day of the war? My chindit BDE crosses into the hex of Erik superstack thus closing the hexside to the SE. As can been seen in the screenshot there are now only 3 hexsides open for Erik to move out. As can also be seen in the screenshot Erik has started moving to the East. I anticipated this a long time ago and sent another Chindit BDE to close that hex. I have a two days head start on Erik to close that hexside and definitely surround the superstack.

Even if he somehow miraculously make it before my Chindits I have parts of the main force coming down the road and will arrive in time to halt his force.

This is without a doubt the greatest allied achievement and Japanese defeat in the war so far. To call it a catastrophic Japanese defeat is not an overstatement!

Here is a list of the Japanese units trapped:

quote:



Defending force 201409 troops, 2584 guns, 3059 vehicles, Assault Value = 6445


2nd Guards Division
55th Division
39th Division
18th Division
16th Division
5th Division
21st Division
2nd Tank Division
3rd Tank Division
2nd Division
38th Division
33rd Division

75th Infantry Brigade
22nd Tank Regiment
24th Ind.Mixed Brigade
79th Brigade
29th Ind.Mixed Brigade
1st Ind.Mixed Regiment
8th Medium Field Artillery Regiment
38th Field AA Battalion
2nd Army
20th AA Regiment
3rd Medium Mortar Battalion
1st Hvy.Artillery Regiment
33rd Road Const Co
2nd Medium Mortar Battalion
1st Ind.Hvy.Art. Battalion
68th Field AA Battalion
21st AA Regiment
39th Field AA Battalion
10th Ind. Mountain Gun Regiment
70th Field AA Battalion
25th Army
2nd Area Army
2nd Ind.Hvy.Art. Battalion
34th Field AA Battalion
43rd Const Co
52nd Field AA Battalion
3rd Ind.Hvy.Art. Battalion
43rd Ind.AA Gun Co
50th Field AA Battalion
5th Ind.Hvy.Art Battalion
49th AA Machinecannon Company
56th Field AA Battalion
10th RF Gun Battalion
3rd Mortar Battalion
17th Medium Field Artillery Regiment
11th RF Gun Battalion
2nd Hvy.Artillery Regiment
1st Medium Field Artillery Regiment
18th Medium Field Artillery Regiment
10th Medium Field Artillery Regiment
69th Field AA Battalion
4th Ind.Hvy.Art. Battalion
8th Ind.Hvy.Art. Battalion
51st Field AA Battalion
32nd Field AA Battalion
40th Field AA Battalion
41st Ind.AA Gun Co
14th RF Gun (Pack) Battalion
115th AA Regiment
27th Fld AA Gun Co
1st RF Gun Battalion
28th Army
8th RF Gun Battalion
5th Mortar Battalion
11th Mortar Battalion
1st Air Defense AA Regiment
15th Army
Burma Area Army
1st Art.Mortar Regiment
14th Mortar Battalion
19th Army
2nd RF Gun Battalion
7th JAAF Base Force




Erik will probably "suicide" them as soon as they are 100% cut off. But this time he won´t be able to fly out fragments. So they will have to be bought back and reformed. And the best part is they will return with crap EXP.

There were also some fierce air battles over Thailand as Erik struck out from Bangkok. This time he avoided my exposed stack and went for the flank guards. I had no LRCAP over them but damage was negligible and mostly not noticeable at all.

The allied air force will now be given a few days rest. After that we will deal with Bangkok. Its the only airfield larger then 3 in the region that Erik has. With that removed so is Japanese airpower in the whole region.

This day of course started a whole chain of events as the allies scramble to exploit the situation. More on the allied plans tonight if I find the time!

There were also some crazy fighting over Luzon this turn. Coming in a separate update tonight.

Here is a screen showing the dire Japanese situation!




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< Message edited by JocMeister -- 9/26/2013 11:32:37 AM >

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RE: Allies land on Luzon!! - 9/26/2013 12:13:32 PM   
aztez

 

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Excellent stuff at Thailand. Your opponent is not going to be happy soon! :)

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Post #: 1867
RE: Allies land on Luzon!! - 9/26/2013 1:38:23 PM   
Grollub


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Jocmeister,

Nice AAR

You wrote in the map inlay above; "My ground bombardments will keep Eriks stack in combat mode".

I may be out on thin ice concerning this, but I think I'm correct. I may also kick in an already open door and if so disregard () everything below.

Since ground combat resolution (including bombardment) resolves after the movement phase, this means that Erik could put his superstack in move mode and resolve it using that movement rate. When your bombardment kicks in, that would mean causing higher casualties to his stack and switching their op mode to combat. Their movement has already resolved though.

Bottom line; If he's willing to take a higher casualty rate from your bombardment to get out of the hex he could put them in move mode every turn.

Fix; Use ground bombing aerial attacks, since that puts his units(s) in combat mode before movement resolution. But maybe that is what you meant with "ground bombardments"?

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Post #: 1868
RE: Allies land on Luzon!! - 9/26/2013 2:22:34 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Bullwinkle58

I thought Japan just attacks first. Why would movement set to zero? They'd cross and the code would wait for the combat phase checks, right? If the Japanese had already left, no combat.

I think.


But the a unit that transits a hex closes the hexside for the other player. When that happens the unit(s) trying to transit gets their movement reset to zero. Interesting question here is what happens if both sides transits at the same time. I think I will test this. Didn´t find out (thankfully) in the game!


It does close the hexside it transits, yes. I was picturing Allied (say) entering NW side headed SE, and Japan exiting the SE hexside on the turn. But if they both cross the same hexside in the same turn I think the Allies are indeed set to zero. My guess. Never, ever seen it happen. Would be like a Three Stooges skit.

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Post #: 1869
RE: Allies land on Luzon!! - 9/26/2013 2:27:50 PM   
Bullwinkle58


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quote:

ORIGINAL: Grollub

Jocmeister,

Nice AAR

You wrote in the map inlay above; "My ground bombardments will keep Eriks stack in combat mode".

I may be out on thin ice concerning this, but I think I'm correct. I may also kick in an already open door and if so disregard () everything below.

Since ground combat resolution (including bombardment) resolves after the movement phase, this means that Erik could put his superstack in move mode and resolve it using that movement rate. When your bombardment kicks in, that would mean causing higher casualties to his stack and switching their op mode to combat. Their movement has already resolved though.

Bottom line; If he's willing to take a higher casualty rate from your bombardment to get out of the hex he could put them in move mode every turn.

Fix; Use ground bombing aerial attacks, since that puts his units(s) in combat mode before movement resolution. But maybe that is what you meant with "ground bombardments"?


Or, he could put them in Reserve mode, order movement, and have them immune (I think) to ground bombardment. I also don't recall that aerial bombing kicks a unit from Reserve back to Combat.

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Post #: 1870
RE: Allies land on Luzon!! - 9/26/2013 2:42:16 PM   
JocMeister

 

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quote:

ORIGINAL: Grollub

Jocmeister,

Nice AAR

You wrote in the map inlay above; "My ground bombardments will keep Eriks stack in combat mode".

I may be out on thin ice concerning this, but I think I'm correct. I may also kick in an already open door and if so disregard () everything below.

Since ground combat resolution (including bombardment) resolves after the movement phase, this means that Erik could put his superstack in move mode and resolve it using that movement rate. When your bombardment kicks in, that would mean causing higher casualties to his stack and switching their op mode to combat. Their movement has already resolved though.

Bottom line; If he's willing to take a higher casualty rate from your bombardment to get out of the hex he could put them in move mode every turn.

Fix; Use ground bombing aerial attacks, since that puts his units(s) in combat mode before movement resolution. But maybe that is what you meant with "ground bombardments"?


Tjena Grollub och tackar!

I don´t think you are on thin ice. I think you are absolutely correct. I did not think of that so thanks for the heads up. I guess I will have to continue bombing from the air. Sadly with all the AA there it hurt pretty badly when I do. I think Erik is flying in supply from time to time and whenever he does the AA takes a good toll on my poor 4Es. I have been losing 30/day at times. Thankfully not that much lately!

quote:

ORIGINAL: Bullwinkle58
Or, he could put them in Reserve mode, order movement, and have them immune (I think) to ground bombardment. I also don't recall that aerial bombing kicks a unit from Reserve back to Combat.


Is that possible!?

Please tell me they don´t move at "move rate" in reserve mode? Thats quite a serious exploit if that is possible? Sounds pretty dodgy to me even if they only move at combat move rate? To have them completely invulnerable from the air and ground just because they are in reserve mode.

Is this something people do? Sounds very "exploitie" to me.

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Post #: 1871
RE: Allies land on Luzon!! - 9/26/2013 2:59:39 PM   
catwhoorg


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Yeah if they go at move rate, that has exploit written all over it.

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Post #: 1872
RE: Allies land on Luzon!! - 9/26/2013 3:14:01 PM   
Grollub


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quote:

ORIGINAL: JocMeister

Tjena Grollub och tackar!



Inga problem

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Post #: 1873
RE: Allies land on Luzon!! - 9/26/2013 3:22:11 PM   
Grollub


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quote:

ORIGINAL: JocMeister

Is that possible!?

Please tell me they don´t move at "move rate" in reserve mode? Thats quite a serious exploit if that is possible? Sounds pretty dodgy to me even if they only move at combat move rate? To have them completely invulnerable from the air and ground just because they are in reserve mode.

Is this something people do? Sounds very "exploitie" to me.


Straight off from the Manual (p186);

Units in Reserve in a hex that are defending have the following effects:
- Do not fire in combat
- Are not affected by bombardment attack
- Are not used in initial odds calculations
- Will not suffer casualties in the combat unless released – see below
- If attacked and the initial Assault odds are greater than 2:1 a unit in reserve may be added to the combat if the units Leader passes a LAND check. If the check is successful the units Op Mode to will change to Move and the reserve units combat strength will be added to the combat.
- A unit in Reserve Mode that is forced to retreat and has not been released will have its Op Mode changed to Combat and is retreated with the other units in the hex.
- Rest – Movement speed and combat strength are reduced compared to other OpModes. The recovery of Fatigue, Disruption, and Morale is increased compared to other OpModes.

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Post #: 1874
RE: Allies land on Luzon!! - 9/26/2013 4:30:11 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister

Please tell me they don´t move at "move rate" in reserve mode? Thats quite a serious exploit if that is possible? Sounds pretty dodgy to me even if they only move at combat move rate? To have them completely invulnerable from the air and ground just because they are in reserve mode.

Is this something people do? Sounds very "exploitie" to me.


Not an exploit at all. It's in the code. Reserve mode has big drawbacks, as the manual outlines.

I think they move at Combat rate, although I'm still playing with this technique and not sure yet. The advantage, if there is one (and there may not be), is in a road transit where unseen and un-reconned forces can come into your hex as you move. The bombardment immunity is valuable then, for a turn, or maybe longer. There's no indication so far as I know Reserve makes them immune from aerial bombing. I'm experimenting with a lead LCU in Combat, and the followers in Reserve to see if it helps in China. Not much does help there. It's important to take a good look at the leader of the Combat LCU and make his skills as high as affordable for the check system.

I'm still looking at retreats and routs and their effect on casualties on units that started the defense in Reserve. Those units auto-shift to Combat for the retreat, but I'm not sure they get full impact of any rout rolls.

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Post #: 1875
RE: Allies land on Luzon!! - 9/26/2013 4:58:24 PM   
JocMeister

 

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Grollub, Bullwinkle,

Solid info! Thanks guys!

EDIT: The problem here as I see it is that they do move at "move speed". I just tried it and "off road" an ID is moving at a rate of 5 in Jungle. When I switch them to "reserve" they still move at 5.

Is that really intended? Going by what Grollub posted from the manual they should get a penalty to movement rate?

EDIT2. Now that I reread what Grollub posted the line about movement seem to be about rest mode and not reserve mode?

< Message edited by JocMeister -- 9/26/2013 5:03:31 PM >

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Post #: 1876
RE: Allies land on Luzon!! - 9/26/2013 5:10:55 PM   
witpqs


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quote:

ORIGINAL: JocMeister

Grollub, Bullwinkle,

Solid info! Thanks guys!

EDIT: The problem here as I see it is that they do move at "move speed". I just tried it and "off road" an ID is moving at a rate of 5 in Jungle. When I switch them to "reserve" they still move at 5.

Is that really intended? Going by what Grollub posted from the manual they should get a penalty to movement rate?

EDIT2. Now that I reread what Grollub posted the line about movement seem to be about rest mode and not reserve mode?

'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

If they do move at the move rate you should post a save for Michael as that sounds like a bug.

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Post #: 1877
RE: Allies land on Luzon!! - 9/26/2013 5:19:32 PM   
Grollub


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quote:

ORIGINAL: witpqs
'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.



Normally I would agree. But that "rest"-sentence is located under the "effects of being in reserve mode" in the manual. It doesn't put in any qualifiers on enemy units present or not

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Post #: 1878
RE: Allies land on Luzon!! - 9/26/2013 5:33:38 PM   
JocMeister

 

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Legaspi - 25th November -44
______________________________________________________________________________

One of the biggest aerial battles of the war raged over Legaspi this turn. This is the first strike. A Sweep/LRCAP combo.

quote:

[size=1]Morning Air attack on Legaspi , at 82,82

Weather in hex: Heavy rain

Raid detected at 14 NM, estimated altitude 35,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-84a Frank x 49

Allied aircraft
P-38J Lightning x 24
P-38L Lightning x 13
P-47D25 Thunderbolt x 41
F6F-3 Hellcat x 15
F6F-5 Hellcat x 19


Japanese aircraft losses
Ki-84a Frank: 8 destroyed

Allied aircraft losses
P-38J Lightning: 1 destroyed
P-47D25 Thunderbolt: 1 destroyed


Aircraft Attacking:
3 x Ki-84a Frank sweeping at 31000 feet




Personally I don´t use LRCAP for this purpose. My experience is that its counterproductive. This sweep is followed up by the first of many strikes. Here are some of them.

quote:

Morning Air attack on TF, near Legaspi at 82,82

Weather in hex: Heavy rain

Raid detected at 116 NM, estimated altitude 9,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
J2M3 Jack x 36
N1K1-J George x 30
N1K2-J George x 15
P1Y2 Frances x 18


Allied aircraft
P-38J Lightning x 14
P-38L Lightning x 12
P-47D25 Thunderbolt x 36
F6F-3 Hellcat x 13
F6F-5 Hellcat x 16


Japanese aircraft losses
J2M3 Jack: 7 destroyed
N1K1-J George: 10 destroyed
N1K2-J George: 2 destroyed
P1Y2 Frances: 3 destroyed, 9 damaged
P1Y2 Frances: 1 destroyed by flak


Allied aircraft losses
P-47D25 Thunderbolt: 1 destroyed
F6F-3 Hellcat: 2 destroyed


Allied Ships
BB Prince of Wales, Torpedo hits 2
CA Vincennes
APA Dauphin


Morning Air attack on TF, near Legaspi at 82,82

Weather in hex: Heavy rain

Raid detected at 79 NM, estimated altitude 11,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
P1Y2 Frances x 36

Allied aircraft
P-38J Lightning x 9
P-38L Lightning x 7
P-47D25 Thunderbolt x 17
F6F-3 Hellcat x 5
F6F-5 Hellcat x 7


Japanese aircraft losses
P1Y2 Frances: 13 destroyed

Here comes the first massed Frank "R" sweep. Considering my planes had been flying LRCAP for 3 days, the 3 minute detection time and that this was perhaps the 7th strike that day I would say it looks pretty underwhelming.

Afternoon Air attack on Legaspi , at 82,82

Weather in hex: Partial cloud

Raid detected at 13 NM, estimated altitude 42,270 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-84r Frank x 49

Allied aircraft
P-38J Lightning x 6
P-38L Lightning x 1
P-47D25 Thunderbolt x 28
F6F-3 Hellcat x 9
F6F-5 Hellcat x 16


Japanese aircraft losses
Ki-84r Frank: 3 destroyed

Allied aircraft losses
P-38J Lightning: 3 destroyed
P-38L Lightning: 1 destroyed
P-47D25 Thunderbolt: 1 destroyed
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 2 destroyed


Aircraft Attacking:
25 x Ki-84r Frank sweeping at 38270 feet

Here is the last sweep of the day!

Afternoon Air attack on Legaspi , at 82,82

Weather in hex: Partial cloud

Raid detected at 29 NM, estimated altitude 36,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-84a Frank x 49

Allied aircraft
P-47D25 Thunderbolt x 11
F6F-3 Hellcat x 1


Japanese aircraft losses
Ki-84a Frank: 3 destroyed

No Allied losses

And then the worst strike of the day...by now my LRCAP is completely worn down

Afternoon Air attack on TF, near Legaspi at 82,82

Weather in hex: Partial cloud

Raid detected at 110 NM, estimated altitude 12,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
A6M3a Zero x 15
J2M3 Jack x 10
N1K1-J George x 36
P1Y2 Frances x 13


Allied aircraft
P-47D25 Thunderbolt x 2

Japanese aircraft losses
P1Y2 Frances: 2 damaged
P1Y2 Frances: 4 destroyed by flak


No Allied losses

Allied Ships
CA Vincennes
BB Prince of Wales, Torpedo hits 1, and is sunk




Considering everything I can´t complain on the result. My LRCAP did admirable fighting off 200-300 Franks on Sweep. Obviously losing the PoW at this point in the war is a sad affair. She was struck by 3 TTs in Soerabaja harbour in 42 yet managed to not only sneak out under heavy Japanese aircover but sail all the way to Cape Town. She has been invaluable for me in 43 fighting the SOPAC. While the actual loss doesn´t mean anything at this point its still sad. At least she did what she was there for. Divert damage from the troopships.






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Post #: 1879
RE: Allies land on Luzon!! - 9/26/2013 6:05:32 PM   
JocMeister

 

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Air war
______________________________________________________________________________

The last couple of days has been one of the most bloody for the allied air force so far. I have lost almost 100 P47s in only a few days. This has to stop immediately. As can be seen in the screenshot my pools are again at critical levels.

To remedy this we will again switch down in intensity. Even taking twice my losses this will not affect Erik. He is producing around 1500 fighters per month. I simply cannot match that. So we will adapt by slowing down again and let the pools rebuild.

There are some positives though. The P51D is churning out at 120 per months. This will REALLY help and I already have 7 squadrons flying. I downgraded two P47 squadrons to P51 last turn. In 3/45 I will finally get some more P47s with the "N" model coming online with 100 per month!

The P47N is just crazy with a 460MPH max speed!

One of the most encouraging things lately is that I think its becoming more and more obvious that Erik is starting to suffer on the pilot quality front. Especially in the Legaspi strike this is quite clear. Erik has mentioned in a few threads on the forum he believes the P47 dominance is because of the height advantage. While this certainly contributes I don´t think he realises just how good the pilots are that are flying them. None of my P47 squadrons has a pilot under 75 EXP. A typical P47 squadron has most of its pilots between 75 and 90 with a few 90+.

During the Legaspi strike Erik had a clear height advantage with all his sweeps as my planes were positioned at 25k and lower. Yet he suffered more than twice the losses even late in the day. And most of the opposition were P38s and Hellcats. To me that looks like he is flying fresh pilots (50/70/70) and quite possible have run out of combat experienced pilots. At least I hope I´m right. I need some positives right now.

I hate when my pools get critical. Grrr!






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Post #: 1880
RE: Allies land on Luzon!! - 9/26/2013 6:07:40 PM   
witpqs


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quote:

ORIGINAL: Grollub


quote:

ORIGINAL: witpqs
'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.



Normally I would agree. But that "rest"-sentence is located under the "effects of being in reserve mode" in the manual. It doesn't put in any qualifiers on enemy units present or not

Look at the unit display, and you will see that the choices are displayed differently with versus without enemy in hex.

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Post #: 1881
RE: Allies land on Luzon!! - 9/26/2013 6:10:15 PM   
JocMeister

 

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quote:

ORIGINAL: witpqs
If they do move at the move rate you should post a save for Michael as that sounds like a bug.


Don´t have a save of it. Just fired up a sandbox and let an ID walk into the jungle. Same speed regardless of "reserve" or "move".

Reserve/Move -5
Combat -3

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Post #: 1882
RE: Allies land on Luzon!! - 9/26/2013 7:18:22 PM   
Bullwinkle58


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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: JocMeister

Grollub, Bullwinkle,

Solid info! Thanks guys!

EDIT: The problem here as I see it is that they do move at "move speed". I just tried it and "off road" an ID is moving at a rate of 5 in Jungle. When I switch them to "reserve" they still move at 5.

Is that really intended? Going by what Grollub posted from the manual they should get a penalty to movement rate?

EDIT2. Now that I reread what Grollub posted the line about movement seem to be about rest mode and not reserve mode?

'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

If they do move at the move rate you should post a save for Michael as that sounds like a bug.


Can you wait until I get out of China?

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(in reply to witpqs)
Post #: 1883
RE: Allies land on Luzon!! - 9/26/2013 7:19:13 PM   
Bullwinkle58


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quote:

ORIGINAL: Grollub


quote:

ORIGINAL: witpqs
'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.



Normally I would agree. But that "rest"-sentence is located under the "effects of being in reserve mode" in the manual. It doesn't put in any qualifiers on enemy units present or not


Yes, I think it's an edit issue in the manual manuscript. I am moving units cross-county in Reserve with no enemy in the hex.

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Post #: 1884
RE: Allies land on Luzon!! - 9/26/2013 7:32:01 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: JocMeister

Grollub, Bullwinkle,

Solid info! Thanks guys!

EDIT: The problem here as I see it is that they do move at "move speed". I just tried it and "off road" an ID is moving at a rate of 5 in Jungle. When I switch them to "reserve" they still move at 5.

Is that really intended? Going by what Grollub posted from the manual they should get a penalty to movement rate?

EDIT2. Now that I reread what Grollub posted the line about movement seem to be about rest mode and not reserve mode?

'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

If they do move at the move rate you should post a save for Michael as that sounds like a bug.


Can you wait until I get out of China?


Thankfully bombing you from the air still reverts you to Combat .

(in reply to Bullwinkle58)
Post #: 1885
RE: Allies land on Luzon!! - 9/26/2013 7:35:00 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: JocMeister

Grollub, Bullwinkle,

Solid info! Thanks guys!

EDIT: The problem here as I see it is that they do move at "move speed". I just tried it and "off road" an ID is moving at a rate of 5 in Jungle. When I switch them to "reserve" they still move at 5.

Is that really intended? Going by what Grollub posted from the manual they should get a penalty to movement rate?

EDIT2. Now that I reread what Grollub posted the line about movement seem to be about rest mode and not reserve mode?

'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

If they do move at the move rate you should post a save for Michael as that sounds like a bug.


Can you wait until I get out of China?


Thankfully bombing you from the air still reverts you to Combat .


Hey, not ALL of them are in Reserve. Some are in Move.

Go away. Nothing to see here.

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Post #: 1886
RE: Allies land on Luzon!! - 9/26/2013 8:05:19 PM   
Speedysteve

 

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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Speedy

Sheesh. Your 'daily' air battles are just a slugfest with fantasy Jap production levels to be able to match if not out produce the Allies (I wont rant about that here though)


I bet you are pretty happy now that your opponent completely crashed his economy?


After seeing this...yes

Great stuff in Thailand. Many congrats on the upcoming slaughter

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Post #: 1887
RE: Allies land on Luzon!! - 9/26/2013 8:31:38 PM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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Strategy SEA
______________________________________________________________________________

I´ve been looking over the map in this region quite a lot lately. Now that Eriks superstack is more or less out of the picture a lot of possible routes open up. So what to do? I came up with a rough idea of what I want to do now.

China
This will be the main focus after Thailand is secured. The lure of getting the 30k Chinese AV trapped into supply is simply too great. This will also force Erik to react. He simply cannot melt away and bunch up on Okinawa and Formosa.

I will also send an expedition across the mountains from Burma. It will be 3 Indian understrength divisions backed up by artillery and combat engineers. I bought the 3 of them cheaply before they filled out but now lack the squads to get them to full strength. A fourth ID is sitting at the India/Burma border. I need 6 more days before I have the PPs to buy it out. 2300 PPs! This one is full strength though.

Malaya
I just cannot let this be! If Erik is true to his habit it will be almost completely empty of troops. I started a heavy recon operation to get a rough idea of the situation. Right now I´m leaning on sending about a 1/3rd of the troops this way. So roughly 4-5000 AV. This operation could also be easily reinforced via rail if needed. No chinese AV will be sent this way and no armor. So mostly Indians backed up by 1-2 Brit IDs and some combat engineers.

Once I advance down the peninsula this will put a tremendous pressure on Java and Northern Borneo. Not to mention Sumatra. Erik will have to decide if he will abandon them or get completely cut off.

Thats the rough idea anyway!

(in reply to Speedysteve)
Post #: 1888
RE: Allies land on Luzon!! - 9/26/2013 8:37:03 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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Bangkok
______________________________________________________________________________

Will be interesting to see what Erik does here. He has almost 100.000 troops there including a trashed ID and possible 1-2 other IDs brought down from Northern Thailand. If he stays and fight he will be destroyed there. But if he leaves he gives up the airspace and lose all of Thailand in a few weeks. A prolonged siege could be to his benefit despite losing the troops.

Hmmm!




Attachment (1)

< Message edited by JocMeister -- 9/26/2013 8:53:51 PM >

(in reply to Speedysteve)
Post #: 1889
RE: Allies land on Luzon!! - 9/27/2013 8:12:53 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
No turn from Erik this morning as he had parent/teacher meetings last night. I will probably only have time for one or two updates/turns this weekend. The in laws are coming for a visit and I have a big exam monday morning.

Everything should be back to normal Monday evening.

(in reply to JocMeister)
Post #: 1890
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