Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

transports = merchantmen?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Civil War II >> transports = merchantmen? Page: [1]
Login
Message << Older Topic   Newer Topic >>
transports = merchantmen? - 9/26/2013 12:54:14 AM   
USSLockwood

 

Posts: 543
Joined: 8/16/2002
Status: offline
For purposes of generating War Supplies and money, do Naval transports placed in
the shipping box generate these items in the same manner as do merchantmen?

_____________________________

Dave
San Diego
Home of the World's Busiest Radar Approach Control
Post #: 1
RE: transports = merchantmen? - 9/26/2013 1:28:35 AM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
You can load them with troops, send them to the shipping box, build depots with them.

(Only have two types, river and ocean. Of course the river ones can't go to the shipping box.)



< Message edited by Aurelian -- 9/26/2013 1:29:44 AM >


_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to USSLockwood)
Post #: 2
RE: transports = merchantmen? - 9/26/2013 1:41:53 AM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline
Merchants generate money not transports. You get a ledger event that allows you to gain more merchants after 1862. I just played my option and gained three merchant units which sent my income up from 28 items a turn to 36. If you keep your money supply near zero every turn then most of the merchant income will be money. What you get is dependent on your current stocks of money and war supplies at turn end.

Jim

< Message edited by Jim D Burns -- 9/26/2013 1:46:19 AM >


_____________________________


(in reply to USSLockwood)
Post #: 3
RE: transports = merchantmen? - 9/26/2013 2:05:58 AM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
Thought they were the same. I used to send transports to the shipping box.

Rats.

_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to Jim D Burns)
Post #: 4
RE: transports = merchantmen? - 9/26/2013 3:03:29 AM   
USSLockwood

 

Posts: 543
Joined: 8/16/2002
Status: offline
Thank you gentlemen.

_____________________________

Dave
San Diego
Home of the World's Busiest Radar Approach Control

(in reply to Aurelian)
Post #: 5
RE: transports = merchantmen? - 10/1/2013 11:44:05 AM   
melvi

 

Posts: 10
Joined: 9/30/2013
Status: offline
quote:

ORIGINAL: Aurelian

Thought they were the same. I used to send transports to the shipping box.

Rats.


I usually have all (1) the transport ships the union is allowed to build done by the first months of 1862 and I have them placed in the shipping box , they improve a lot the money/war supplies income. iirc If you read the tooltip of the merchant ships icon it says they only provide supplies, you cant transport troops with merchant ships ( i havent tried though). So merchant ships = supplies and transport ships = money/supplies or troops transport id say.

PD: The forum isnt allowing me to write " t r a n s p o r t s h i p s" (1) ??? when i add the message those 2 words disspear from the message.

< Message edited by melvi -- 10/1/2013 11:51:45 AM >

(in reply to Aurelian)
Post #: 6
RE: transports = merchantmen? - 10/1/2013 3:08:02 PM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline

quote:

ORIGINAL: melvi

I usually have all (1) the transport ships the union is allowed to build done by the first months of 1862 and I have them placed in the shipping box , they improve a lot the money/war supplies income. iirc If you read the tooltip of the merchant ships icon it says they only provide supplies, you cant transport troops with merchant ships ( i havent tried though). So merchant ships = supplies and transport ships = money/supplies or troops transport id say.



Not saying this is wrong, but it seems to contradict Pocus answer in the Quick Answers thread. I'm confused....


_____________________________

Rex Lex or Lex Rex?

(in reply to melvi)
Post #: 7
RE: transports = merchantmen? - 10/1/2013 3:50:16 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: willgamer


quote:

ORIGINAL: melvi

I usually have all (1) the transport ships the union is allowed to build done by the first months of 1862 and I have them placed in the shipping box , they improve a lot the money/war supplies income. iirc If you read the tooltip of the merchant ships icon it says they only provide supplies, you cant transport troops with merchant ships ( i havent tried though). So merchant ships = supplies and transport ships = money/supplies or troops transport id say.



Not saying this is wrong, but it seems to contradict Pocus answer in the Quick Answers thread. I'm confused....


AFAIK, there's no difference between merchant/transports. Unless... things have changed, but ain't seen it mentioned in the 'what's new' document, aye?

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to willgamer)
Post #: 8
RE: transports = merchantmen? - 10/1/2013 5:14:42 PM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline

quote:

ORIGINAL: Oberst_Klink
AFAIK, there's no difference between merchant/transports. Unless... things have changed, but ain't seen it mentioned in the 'what's new' document, aye?


I stand corrected on my earlier statement about transports vs. merchants, transports do bring stuff in. I ran a test and sent 34 transports to the box and brought in 74 units of stuff. So a rough increase of about 45-50 units above what the starting merchant ship units alone brought in (24-28 units I think).

Whether or not transports lean more towards bringing in war supplies than money, I don’t know, that’ll have to be play tested out. But this is a good thing because in my game as the south, I was easily killing 60+ items per turn of the union stuff with just the two historical steam ships and one 2 ship sail frigate unit. So the union is going to have a hard time making any profit with shipping if he doesn’t stuff the shipping box full of transports.

In fact I think the south is far too effective in being able to interdict union shipping, it’s almost like I was the one blockading the union instead of the other way around.

Jim


_____________________________


(in reply to Oberst_Klink)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Civil War II >> transports = merchantmen? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.656