Sigma8510
Posts: 167
Joined: 4/15/2006 Status: offline
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Quoting my own post, but I am not sure this issue was ever addressed. Outlined below, but in brief, surface units assigned to ASW patrols with reference points stay at constant speed no matter their relative position to the formation. Causes them to get, and remain, way off station. Will run a test on the latest build (482) and post a save tomorrow. Anyone with information on the status of this issue, please respond. Thanks!! quote:
ORIGINAL: jbaxter1964 quote:
ORIGINAL: Lack of Comprehension I have been playing around a fair bit in the Advanced ASW Exercise scenario to get a feel for the 'formationless' formations, and I'll admit it has left me a bit confused. Any ship I assign to an ASW patrol mission spends the entirety of the scenario moving at 12 knots. If the reference points are tracking a ship going 15 knots, they simply lag far behind the formation and never 'keep up', which makes for a fairly poor screen as you can imagine. Shouldn't a ship on an ASW patrol mission alternate between moving at full to get to it's self plotted destination in a reasonable timeframe, then drift for a bit to listen, go back to full to 'keep up' again, and so on, rather than just moving at a constant 12 speed? ... I may post this in the beta forum as well, but I am just getting a chance to raise this as an issue as well. I too have seen the same behavior from ships assigned to ASW patrol missions tied to tracking reference points. In this case I am in one of the Falklands scenarios and assign a DD (after detaching) at the rear of the formation to a ASW patrol station in front of the group. After 6+ game hours, he has stayed at a constant 12knots trying to over take a 16 knot task force. Needless to say, he is further behind the group and doesn't stand a chance to get in front until they get on station. The expected behavior would have been for the DD to make best speed to station, AND THEN commence patrol (sprint/drift, etc.). I hope this is enough information to get someone started. If there is something I am missing in my setup, please let me know. Great game! (Can't say it enough!) Joe
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