eaube -> RE: Formation Editor (10/1/2013 8:26:33 PM)
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ORIGINAL: mikmyk Okay. You set ship position in the formation editor. You then assign that ship group to a ASW Patrol mission. They should patrol in formation at a reasonable speed setting.Air units are set up separately in the mission editor using reference points that are anchored to the group as described above. My apologies if I misinterpret this, but it sounds like you're saying that the tracking reference point setup is mostly used for an airborne ASW patrol. So I tried this two ways, going by the setting ships in formation and assigning them to an ASW Patrol mission as you suggest, both as the ASW escorts in the same formation with the HVU (in FOST: Advanced ASW Exercise, the Rover class oiler) and as separate picket formations, with the formations set to an ASW Patrol mission with no reference points set. I plot the course for the formation(s), and run into the following problem: I can either set the formation to a manual speed representing the speed of advance I want for the group, which is perfect for the Rover, but the others in the formation simply match this speed as well, without sprint/drift behavior. If I leave it on automatic speed selection, the whole force including the HVU sprints and drifts between around 5kts to 20. This again isn't ideal, I would like the Rover to travel at it's steady 15kts cruise speed with the rest of the formation sprinting and drifting as appropriate to maintain this overall speed of advance. Similarly, if I have the pickets in a seperate force on an ASW mission, I can chose either to leave it on automatic where it will have no regard for the desired speed or will be on manual where no sprint/drift appears to occur. Thank you for your patience. I'm enjoying the hell out of the game as-is and certainly see plenty of potential to make it even better, but I seem to be missing how to do some fairly important formation setups. Any clarifications on how to do this correctly would be appreciated.
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