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RE: Build 438 is available

 
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RE: Build 438 is available - 10/2/2013 7:27:14 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
Back from work and doing some prep for my flat move next week (I should not sit here right now....), now downloading the update and playing thereafter.
Thank you guys for this patch.

Martin

(in reply to Dimitris)
Post #: 31
RE: Build 438 is available - 10/2/2013 7:28:32 PM   
cz6hp4

 

Posts: 38
Joined: 7/12/2013
From: Singapore
Status: offline
Tried new build, now won't load any scenarios

(in reply to Dimitris)
Post #: 32
RE: Build 438 is available - 10/2/2013 7:42:35 PM   
LuckyJim1010

 

Posts: 260
Joined: 7/6/2010
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Ah did not see that - just sent the scenario to your email. Doh.


(in reply to Dimitris)
Post #: 33
RE: BETA PATCH v1.01 GET IT HERE - 10/2/2013 9:14:40 PM   
billk111


Posts: 66
Joined: 4/2/2007
Status: offline
Loaded in the Beta, so far no problems. In fact I have seen an increase in the speed while playing, no lag at all. Nice job guys.

(in reply to Dimitris)
Post #: 34
RE: Build 438 is available - 10/2/2013 9:18:54 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: Sunburn


quote:

ORIGINAL: LuckyJim1010

At work at the moment but my scenario will not load with the new build.

Gives an ArimthmaticOverflow error after selecting the side (either side)

Do you need the scenario file ? I'll load it up later if you do.

Went back to v1.0.0 exe and it loaded fine.


Thanks for bringing this up! Fixed in Build 439.


To add to this: This bug is caused when you load a scenario/save and your current game has a higher-than-1:1 time setting. So as a workaround until we publish Build 439, please set the time to 1:1 before loading a scenario/save.

Thanks!

_____________________________


(in reply to Dimitris)
Post #: 35
RE: Build 438 is available - 10/2/2013 9:29:41 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: cz6hp4
Tried new build, now won't load any scenarios


Are you getting an error message?

_____________________________


(in reply to cz6hp4)
Post #: 36
RE: Build 438 is available - 10/2/2013 9:32:04 PM   
kaburke61

 

Posts: 225
Joined: 9/25/2013
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quote:

ORIGINAL: Sunburn


quote:

ORIGINAL: kaburke61

Do you want me to post a file on the multiple contact-status change messages I mentioned above? If so, I'm new to the forum, how do I do it?


Yes please. Zip them first in order to post.

Hey There,

Did you get my email save file OK? If not, I will post it....

(in reply to Dimitris)
Post #: 37
RE: Build 438 is available - 10/2/2013 10:11:03 PM   
LuckyJim1010

 

Posts: 260
Joined: 7/6/2010
Status: offline
Sunburn - confirming your workaround for the scenario load exception is working.

(in reply to kaburke61)
Post #: 38
RE: Build 438 is available - 10/2/2013 10:46:54 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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BUILD 439 - V1.01 RELEASE CANDIDATE 2
--------------------------------------------


Download: http://www.warfaresims.com/RC/Command_B439.zip

Much simpler package, simply unzip on top of B438 (overwrite Command.exe).

Fixes:
------
- 0005714: [438] Slow down after assigning Backfire groups to ASuw Mission
- 0005511: Possible for a Player to set a 0 speed.
- 0005718: Get rid of NUM LOCK requirement


_____________________________


(in reply to LuckyJim1010)
Post #: 39
RE: Build 438 is available - 10/3/2013 12:22:47 AM   
ArmyVet2004

 

Posts: 52
Joined: 10/2/2013
Status: offline
Just purchased the game. Just played the tutorial without the update to get a look around.
I'm very impressed!

I'm not a computer guru. I can do my basic things. With that said, I'm having a bit of trouble downloading the update patch and backing up my command.exe file.

Can someone please help. Thanks

Orlando

(in reply to Dimitris)
Post #: 40
RE: Build 438 is available - 10/3/2013 1:21:04 AM   
ArmyVet2004

 

Posts: 52
Joined: 10/2/2013
Status: offline
Looks like I managed to get the new patch in. Never figured out how to back up the file though.....

Thanks

Orlando

(in reply to ArmyVet2004)
Post #: 41
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 2:10:54 AM   
Jimapp

 

Posts: 23
Joined: 9/28/2013
Status: offline
This patched update continually crashes..if I replace the command.exe file with my original install will it be more stable?




Attachment (1)

(in reply to Dimitris)
Post #: 42
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 2:16:20 AM   
BKLANDIN

 

Posts: 106
Joined: 10/3/2013
Status: offline
Hi fellow vet. Next time just copy and paste back to the same foler. You can also back the file up
by renaming it xxx.bak.

(in reply to Jimapp)
Post #: 43
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 2:17:41 AM   
BKLANDIN

 

Posts: 106
Joined: 10/3/2013
Status: offline
Sorry, I meant the reply for ArmyVet2004.

(in reply to BKLANDIN)
Post #: 44
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 2:30:55 AM   
aluminumx

 

Posts: 32
Joined: 9/23/2013
Status: offline
Looks better, but it's still not zooming on the mouse when using the mouse wheel. Is there something I need to do to get it to work?

(in reply to Dimitris)
Post #: 45
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 3:02:21 AM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline

quote:

ORIGINAL: aluminumx

Looks better, but it's still not zooming on the mouse when using the mouse wheel. Is there something I need to do to get it to work?



Did you turn the option on? Go to game settings to set it.

_____________________________


(in reply to aluminumx)
Post #: 46
RE: Build 438 is available - 10/3/2013 3:16:46 AM   
kaburke61

 

Posts: 225
Joined: 9/25/2013
Status: offline
Still see the multiple duplicated status change messages in 439. They only seem to repeat for the messages mentioning change in flooding/damage statuses. Also in First Contact 57 (this time I'm playing as Soviet), all messages are still disappearing after a brief time.

(in reply to Dimitris)
Post #: 47
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 5:49:40 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: Jimapp

This patched update continually crashes..if I replace the command.exe file with my original install will it be more stable?





Hello,

Is this with Build 438 or 439 ?

_____________________________


(in reply to Jimapp)
Post #: 48
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 6:27:55 AM   
ArmyVet2004

 

Posts: 52
Joined: 10/2/2013
Status: offline
Thanks BKLANDIN

I'll back it up like so......

Orlando

(in reply to BKLANDIN)
Post #: 49
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 12:59:48 PM   
Combatengineerjrgmail


Posts: 77
Joined: 9/24/2013
Status: offline
I don't see any info about a fix with the problem of some aircraft remaining at the wrong altitude, for the munition, while trying strike a facility. The best examples were the SEAD A-7 in the Tutorial. Is it still outstanding or did I miss a report about a fix? Thanks.

(in reply to ArmyVet2004)
Post #: 50
RE: BETA PATCH v1.01 GET IT HERE - 10/3/2013 2:20:50 PM   
Iwbtone

 

Posts: 58
Joined: 12/17/2012
Status: offline
BTW, will the revised "installation" file launch with the official patch v1.01 ?
I mean fixing the Asia-OS can't install the game properly

(in reply to Combatengineerjrgmail)
Post #: 51
RE: Build 438 is available - 10/3/2013 3:00:36 PM   
Jakob Wedman

 

Posts: 202
Joined: 3/20/2013
Status: offline

quote:

ORIGINAL: ArmyVet2004

Looks like I managed to get the new patch in. Never figured out how to back up the file though.....

Thanks

Orlando

D, does this mean that the V 1.0.0 command.exe is replaced by a beta command.exe that will be timed out?

_____________________________


(in reply to ArmyVet2004)
Post #: 52
RE: Build 438 is available - 10/3/2013 3:11:17 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Yes, which is part of the reason we recommend backing up the original v1 Command.exe .

_____________________________


(in reply to Jakob Wedman)
Post #: 53
RE: Build 438 is available - 10/3/2013 3:42:18 PM   
VilleYrjola

 

Posts: 115
Joined: 12/9/2009
Status: offline
Once the final version is released can I just install it normally even though I have the beta version?

(in reply to Dimitris)
Post #: 54
RE: Build 438 is available - 10/3/2013 3:51:18 PM   
erichswafford


Posts: 602
Joined: 5/14/2008
Status: offline
Looks great! Will start trying it out and I've got a couple days off coming up! I need to get back to playing Command and doing something constructive.

_____________________________


(in reply to Dimitris)
Post #: 55
RE: Build 438 is available - 10/3/2013 3:56:21 PM   
ArmyVet2004

 

Posts: 52
Joined: 10/2/2013
Status: offline
Thanks Jakob Wedman

K, did a copy back into the same folder.
Guess I'll figure out later on what to do with this........

Like I said, I'm not much of a computer guru. I just like to play the game. Usually I can figure it out.

Orlando

(in reply to Dimitris)
Post #: 56
RE: Build 438 is available - 10/3/2013 3:57:55 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: Rosmarus
Once the final version is released can I just install it normally even though I have the beta version?


Yes, the final v1.01 will not make any drastic changes to the beta's file structure so it should be a clean overwrite.

_____________________________


(in reply to VilleYrjola)
Post #: 57
RE: Build 438 is available - 10/3/2013 5:31:34 PM   
ArmyVet2004

 

Posts: 52
Joined: 10/2/2013
Status: offline
Not sure if anyone else has noted this but ran into an issue with the Basic Training: Warship Operations.

Upon going to patrol area C, I set the ship on a patrol mission to those coordinates. The ship went right through the island of San Clemente and never went aground.

I know that on Harpoon, when you assign a patrol area the ship or sub will adjust for land obstacles.

Orlando

(in reply to Dimitris)
Post #: 58
RE: Build 438 is available - 10/3/2013 6:02:41 PM   
BipBip

 

Posts: 6
Joined: 10/3/2013
Status: offline
Hi,

The patched sim crashes when I create a No-Navigation Zone...

Tested with the "Operation Wooden Leg" stock scenario.

I was trying to create forbidden zones above Egypt and Lybia to let the IA plan the route to raid the targets.

(in reply to ArmyVet2004)
Post #: 59
RE: Build 438 is available - 10/3/2013 6:18:02 PM   
ArmyVet2004

 

Posts: 52
Joined: 10/2/2013
Status: offline
I'm just getting a feel for the game since I've not played in a while. Like that some of the features are the same as Harpoon.

Not tried any nav zones yet. Just doing some of the tutorials.

OO

(in reply to BipBip)
Post #: 60
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