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Waypoint Capable ASCMs?

 
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Waypoint Capable ASCMs? - 10/10/2013 12:07:13 AM   
kieferpl

 

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Is there discussion about adding the ability to program in waypoints for ASCMs that have the capability? Is it currently possible in the game?
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RE: Waypoint Capable ASCMs? - 10/10/2013 12:22:38 AM   
mikmykWS

 

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Yes we're thinking about a strike editor at some point but no promises yet.

You can technically steer missles but we don't really suggest it.

Mike

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RE: Waypoint Capable ASCMs? - 10/10/2013 12:44:41 AM   
kieferpl

 

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Thanks for the reply, I thought as much.

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RE: Waypoint Capable ASCMs? - 10/10/2013 12:54:56 AM   
kieferpl

 

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I was also wondering about fixing CAP or helo search sectors based upon HVU/CVN location, regardless off of

i.e., CAP/DCA stations based upon vector logic/bearing-range from CVN? of SH-60F or SH-60B/MH-60R searching 000T-090T 20,000-60,000 yards in front of formation/HVU?


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RE: Waypoint Capable ASCMs? - 10/10/2013 1:07:03 AM   
mikmykWS

 

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You can do that now if I understand your question correctly.

You can already set reference points relative to the position of a ship or a unit in the group so that it moves along with it Take a look at the set reference point relative to sections in the manual. You can set it to a fixed bearing or rotating bearing.



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RE: Waypoint Capable ASCMs? - 10/10/2013 1:08:19 AM   
kieferpl

 

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Ok. Nice. Will do. Thanks again.

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RE: Waypoint Capable ASCMs? - 10/10/2013 2:06:20 AM   
jomni


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Last time I did that the ref point did not follow the unit. Will observe in my next session.

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RE: Waypoint Capable ASCMs? - 10/11/2013 6:46:53 AM   
ComDev

 

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Don't forget to attach the ref points to the group

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Developer "Command: Modern Air/Naval Operations" project!

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