Mad Russian
Moderator

Posts: 13256
Joined: 3/16/2008 From: Texas Status: offline
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quote:
ORIGINAL: MikeAP My only issue with target selection is that in some cases I've had units assault past Soviet units without engaging, resulting in a lone enemy unit wrecking havoc in my rear areas. That is great news to my ears. Unless we are playing a game of chess, where everything is known and the game is very structured, I want the mistakes. In my military, business, and wargaming careers it's always been, "whoever makes the least mistakes wins." I have a very large military history library. There are literally thousands of incidents in those books of the situation you just described. Where a unit made a mistake. That is one of the primary reasons for using a WEGO system. It allows for mistakes to be made. If you are looking for a game of chess, this game is not for you. If you are looking for the fluid, ever changing, plan doesn't survive the first shot, change the plan on the run game, you're in the right place. In that respect, we tried to make it as much of a sim as possible. In the respect of the fun factor, we tried to make it as much of a game as possible. You are going to be playing my scenarios for the most part when you play the game, don't skip Al's scenario though it's worth your time, and I was brought in to do the scenarios, but I'm a gamer too. Many of the features and execution of game play are things I had a hand in. The entire team are all avid gamers. We know what we like. We created what we like and have now shared that with you! Good Hunting. MR
< Message edited by Mad Russian -- 10/12/2013 4:39:33 PM >
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The most expensive thing in the world is free time. Founder of HSG scenario design group for Combat Mission. Panzer Command Ostfront Development Team. Flashpoint Campaigns: Red Storm Development Team.
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