Temple
Posts: 529
Joined: 7/31/2002 Status: offline
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quote:
ORIGINAL: AdmSteebe I don't believe its an issue, it's RADAR/RWR real world modeling. The bouncing I presume is just a way to simulate whats called "Ghosts" which is caused by the RADAR/RWR signal returning in multiple paths and gives a false position. This is caused by atmospheric ducting, ionospheric reflection and refraction, and reflection from water bodies and terrestrial objects such as mountains and buildings. No, I'm not an OS or FC is the navy, I was a BT so my head really hurts finding an answer. If that's true, then I would just ask for a way to tell the game engine, which in this instance is acting as the data interface to my ships computer system, to let me select one target data point and ignore the others. I realize that this request (if the assumptions are true) would involve some hefty changes to the game engine, so I could live with it for now. And if it doesn't happen all the time, I could live with it if there is some in-game method to overcome it, like switching off (or on) certain sensors or using some other unit to provide an alternative data source.
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