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Area defined by RPs visible for both sides

 
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Area defined by RPs visible for both sides - 10/14/2013 9:30:39 PM   
invernomuto


Posts: 986
Joined: 10/8/2004
From: Turin, Italy
Status: offline
In the editor I added my sides, Blue and Red. I defined an "ASW Area" with four RPs with the "add area" tool for Blue side. If I switch to the Red side, the RPs disappear.
Can I define reference points that are visible for both sides?
Thanks in advance!

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RE: Area defined by RPs visible for both sides - 10/14/2013 9:31:54 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
No, that doesn't work (and for good reason).

In these cases I will place Neutral Units on the RP locations, then switch to the other side and place RPs on the Neutral Units.

(in reply to invernomuto)
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RE: Area defined by RPs visible for both sides - 10/15/2013 10:29:29 AM   
invernomuto


Posts: 986
Joined: 10/8/2004
From: Turin, Italy
Status: offline
I tried yesterday but i cannot move neutral unit on a RP:
I select the neutral unit, press "M" and click on the RP. Unit does not move and RP get selected. How can I "force move" the unit on it?

Thanks in advance,
bye.

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RE: Area defined by RPs visible for both sides - 10/15/2013 6:23:11 PM   
Meroka37

 

Posts: 770
Joined: 7/31/2009
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One way is:

- Select the unit
- Press M
- Zoom max (with Z and mouse on top RP)
- Click close to the RP , but not "on" the RP

< Message edited by Meroka37 -- 10/15/2013 6:24:03 PM >


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RE: Area defined by RPs visible for both sides - 10/15/2013 8:26:45 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
This

quote:

ORIGINAL: Meroka37

One way is:

- Select the unit
- Press M
- Zoom max (with Z and mouse on top RP)
- Click close to the RP , but not "on" the RP


(in reply to Meroka37)
Post #: 5
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