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New "trigger" request

 
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New "trigger" request - 10/15/2013 10:27:34 AM   
invernomuto


Posts: 986
Joined: 10/8/2004
From: Turin, Italy
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It would be useful to have a few new "trigger" for scenario creation:
1) unit is detected
2) unit is identified

Bye



< Message edited by invernomuto -- 10/15/2013 10:51:48 AM >


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RE: New "trigger" request - 10/15/2013 10:34:59 AM   
Dimitris

 

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Added to the ScenEdit running poll.

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RE: New "trigger" request - 10/15/2013 2:22:45 PM   
Maromak


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Joined: 12/26/2007
From: Australia
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quote:

ORIGINAL: invernomuto
It would be useful to have a few new "trigger" for scenario creation:
1) unit is detected
2) unit is identified


Having just finished the first draft of creating my own scenario, I would definitely like to see the 'unit is identified' option. At the moment, it appears the event triggers whether or not the unit has been detected when it crosses a certain boundary etc.

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Certa Cito

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RE: New "trigger" request - 10/15/2013 2:34:09 PM   
invernomuto


Posts: 986
Joined: 10/8/2004
From: Turin, Italy
Status: offline

quote:

ORIGINAL: Sunburn

Added to the ScenEdit running poll.


Thanks (but unfortunately I've already voted :) )

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RE: New "trigger" request - 10/15/2013 8:25:44 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
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Both good triggers. Unit detection/classification triggers makes intel-gathering missions a lot more challenging (like US SSNs trailing Sov boomers out of Polyarny)...!

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