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First Impressions - 10/16/2013 7:07:04 PM   
ComradeP

 

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I've been playing the game for a couple of hours, it was already available at 4 pm GMT+1, so seemingly a bit earlier than expected.

Aside from the random graphics glitch I didn't run into any crashes thus far.

The manual is good enough, but clearly not written by a native English speaker which results in some descriptions being somewhat confusing.

Some descriptions in the game are also still in Italian, such as in the abandoned mine mission.

The fundamentals work fine, but a bit more polish wouldn't hurt.

The Courage of a Knight campaign is interesting thus far, although the difficulty is somewhat random. I finished some missions on the final turn for an epic victory and some well in advance.

I'm not a big fan of super units appearing behind my lines, or those Harpies which ignore ZOCs and go straight for your weakest units, but a couple of restarts and switching deployment locations solve that problem.

The AI is adequate thus far, although the suicidal charges also present in the AAR still happen. Units in cities also don't seem to attack units adjacent to them, even if they're weak.

The graphics are fine for what the game wants to be, the unit counters tend to have enough detail to compensate for the simple yet effective graphics. The graphics are not ugly by any means.

As you can't change units from one type to another as far as I know, you'll end up selling your veteran units of weaker unit types (like light infantry or heavy infantry) at some point presumably. This also means having to level up the new units during more difficult missions, requiring careful unit management.

All in all, it does give that "one more turn" feeling, but I wonder what the replayability will be like after I complete the campaigns. For 20 euro's (including taxes), it's a mid-price game and I feel it's worth it thus far, but I will wait with my final comments on the price/content ratio until I've completed the game.

The game plays like an advanced flash game, it's more complicated than I expected. My compliments to the developers for dealing with the limits imposed by using flash in a way that makes the game this entertaining.

I intended to write a small AAR, but that will have to wait for tomorrow, or until the next campaign as I wouldn't want to spoil some of the surprises.

< Message edited by ComradeP -- 10/16/2013 7:08:14 PM >


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RE: First Impressions - 10/16/2013 7:53:19 PM   
fireserval7


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I rarely post anywhere lol but I do love turn-based fantasy strategy when it's nicely done - hence my two cents here. I'm enjoying the game as well; from what I've played so far there seem to be some nice options as far as the unit mix goes and using that mix to get tactical results. I'm a medievalist and I appreciate what they've done with the setting; it seems well conceived and you can tell they put some tlc into creating their world. A nice little gem from what I've seen thus far. I still need to play some more, and I share the same concerns about re-playability as the OP but the price point is about right.

Other thoughts: I really like the unit management screen, I've always been a fan of that feature in this type of game. Maybe a few more options in terms of stat modification on leveling up? It would also be nice to be able to rename units to heighten the rpg aspect, but that would be just a cool extra feature. The unit graphics are crisp and satisfying, and the voice acting isn't too shabby either! My compliments as well to the devs.

< Message edited by fireserval7 -- 10/16/2013 7:58:09 PM >

(in reply to ComradeP)
Post #: 2
RE: First Impressions - 10/16/2013 11:05:03 PM   
Rocko911

 

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How does this compare to the game Disciples?

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RE: First Impressions - 10/17/2013 12:27:56 AM   
kevini1000

 

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I bought the game first thing this morning. First thing try not to confuse this game with the original Fantasy General. I notice some bugs in the game right away. You start the game with 2 light infantry. They don't appear to give any advantage for anything combat wise except they move faster than the medium infantry. They don't appear to have combat bonuses in difficult terrain. The cavalry units that you buy don't appear to be that powerful. Perhaps I just need to play more to get better feel for the game.

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Post #: 4
RE: First Impressions - 10/17/2013 5:51:28 AM   
fireserval7


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Although I still need to play some more, one of the main differences from Disciples would be that here you have more freedom of movement around the map, especially in combat, for flanking and positioning (vs. Disciples' combat in fixed slots - front row/ back row). Tough to compete with Disciples in terms of atmosphere... but there's a real effort here. I might make a parallel between Eukarion and Warlords III Dark Lords Rising as far as unit leveling goes, and the map feel.

Your unit selection before each scenario seems to be key, to get the right combination for dealing with threats; it's very satisfying when you get the mix right. I'll throw in a request for artifacts for heroes and the ability to keep a larger pool of units even on the earlier scenarios, rather than having to disband them to open up slots for new ones. Kudos for the demoralization feature though!

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Post #: 5
RE: First Impressions - 10/17/2013 10:24:02 AM   
Tamas

 

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quote:

ORIGINAL: sath

I bought the game first thing this morning. First thing try not to confuse this game with the original Fantasy General. I notice some bugs in the game right away. You start the game with 2 light infantry. They don't appear to give any advantage for anything combat wise except they move faster than the medium infantry. They don't appear to have combat bonuses in difficult terrain. The cavalry units that you buy don't appear to be that powerful. Perhaps I just need to play more to get better feel for the game.


Wait for the true heavy cavalry, you will see the difference. :)

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Post #: 6
RE: First Impressions - 10/17/2013 1:14:10 PM   
Bert27

 

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I bought FK and I do not regret it. It's fun to play, addictive and challenging, with a good "fantasy general" feeling. I just finished the first campaign. Nice work and congrats to the dev, hope there will be many more campaigns soon.

(in reply to ComradeP)
Post #: 7
RE: First Impressions - 10/17/2013 3:14:08 PM   
FabioBelsanti


Posts: 62
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From: Italy
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quote:

ORIGINAL: ComradeP

I've been playing the game for a couple of hours, it was already available at 4 pm GMT+1, so seemingly a bit earlier than expected.

Aside from the random graphics glitch I didn't run into any crashes thus far.

The manual is good enough, but clearly not written by a native English speaker which results in some descriptions being somewhat confusing.

Some descriptions in the game are also still in Italian, such as in the abandoned mine mission.

The fundamentals work fine, but a bit more polish wouldn't hurt.

The Courage of a Knight campaign is interesting thus far, although the difficulty is somewhat random. I finished some missions on the final turn for an epic victory and some well in advance.

I'm not a big fan of super units appearing behind my lines, or those Harpies which ignore ZOCs and go straight for your weakest units, but a couple of restarts and switching deployment locations solve that problem.

The AI is adequate thus far, although the suicidal charges also present in the AAR still happen. Units in cities also don't seem to attack units adjacent to them, even if they're weak.

The graphics are fine for what the game wants to be, the unit counters tend to have enough detail to compensate for the simple yet effective graphics. The graphics are not ugly by any means.

As you can't change units from one type to another as far as I know, you'll end up selling your veteran units of weaker unit types (like light infantry or heavy infantry) at some point presumably. This also means having to level up the new units during more difficult missions, requiring careful unit management.

All in all, it does give that "one more turn" feeling, but I wonder what the replayability will be like after I complete the campaigns. For 20 euro's (including taxes), it's a mid-price game and I feel it's worth it thus far, but I will wait with my final comments on the price/content ratio until I've completed the game.

The game plays like an advanced flash game, it's more complicated than I expected. My compliments to the developers for dealing with the limits imposed by using flash in a way that makes the game this entertaining.

I intended to write a small AAR, but that will have to wait for tomorrow, or until the next campaign as I wouldn't want to spoil some of the surprises.


Hi ComradeP

I'm really glad to know that you decided to become a Kommander!

Thanks for your first impressions.

We will wait your careful and severe judgment on the next campaigns ;)

_____________________________

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Managing Director & Lead Designer
P.M.Studios & Age of Games

(in reply to ComradeP)
Post #: 8
RE: First Impressions - 10/17/2013 3:36:09 PM   
ComradeP

 

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I've just completed the Elven campaign.

The initial battles were tricky, as even though Kaos had little to no chance of defeating me in battle, I could still lose or at the least not gain an epic victory.

The Undead altar area of effect attacks caused my first core losses (the Elven magic users would die if they tripped over a branch with their low life points), but they were quickly resurrected after the battle. The Elven area of effect attacks were devastating in the final scenarios. The siege of the Elven capital was also somewhat messy, as a unit died in the opening turn, but in the end that was the only casualty, which was surprising considering the less than stellar initial Elven deployment.

One thing that might be useful is a slightly different icon for auxiliary units, to be able to spot the difference between those and core units. Maybe it's already there and I missed it.

The performance of the AI when it comes to killing weakened units is mixed: sometimes it will, sometimes it won't.

I also caused the game to crash several times already, some of my saved games even became corrupted, presumably because I loaded saved games within only short intervals when I restarted a scenario.

Using the Elven AoE attacks combined with their excellent archers and heavy infantry almost felt like cheating for some scenarios. As the AI tends to try and cross rivers by moving into the river hex unless there's a bridge nearby, Goblin units were massacred by my archers.

The Elven cavalry is a bit too weak to be of much use, sadly. All in all, it was a nice change from the mostly cavalry and heavy infantry based Human battles. The scenarios do seem to be designed to "fit" the particular forces you're commanding and the opposition.

The voice acting is also good thus far, and I like the art.

< Message edited by ComradeP -- 10/17/2013 3:45:51 PM >


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RE: First Impressions - 10/17/2013 9:26:45 PM   
Rosseau

 

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Thanks ComradeP. I think some of your comments bring out the need for a skirmish mode or xml modding of unit stats. However, with Flash, I am not sure how difficult that would be for the dev. However, I would gladly pay $40 for a nice scenario editor or modding capabilities. I don't want to be stuck with just a few campaigns. Again, as a WitE expert, your insights are appreciated

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RE: First Impressions - 10/17/2013 10:36:30 PM   
wodin


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@Comrade how much if an improvement is it over the free browser games?

http://www.ageofgames.net/games/fantasy-kommander-series/fantasy-kommander-ch-ii.html

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RE: First Impressions - 10/18/2013 7:14:00 AM   
ComradeP

 

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That's difficult to say with certainty, wodin, as it would depend on what you're looking for. Personally, I feel the game is worth 20 euro's, provided it will be supported over time. The campaigns are enjoyable thus far, and feel "different" for each race. Archers being able to move and fire is also nice. Multiple campaigns and meaningful unit progression are often missing from the free browser games, although being able to change unit type to make sure you don't end up with rookie high quality units in the later battles would certainly be nice.

I completed 2 campaigns in something like 8 hours or so, maybe a bit more. If the other two take a similar amount of time, that's about 20 hours of content, although as usual you can complete it faster if you don't want epic victories, but I treat every scenario like I puzzle that I need to solve.

The AI could also use a tweak here and there, but the scenarios work fairly well now that the AI units tend to have an experience level bonus over your units. Still, units like the Elven archers feel somewhat unbalanced currently. I do need to note that I spend all the stat points per level gain on attack and nothing on defense.

rosseau: I'm happy to help out with feedback, to give others a clear picture of what the game offers, as I was also initially sceptical. A skirmish mode, possibly with random map generator, and an editor would certainly be good additions.

< Message edited by ComradeP -- 10/18/2013 7:16:01 AM >


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RE: First Impressions - 10/18/2013 12:54:25 PM   
ComradeP

 

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Hmm, the AI issues suddenly become very visible in the Dwarf campaign, as the AI units keep making suicidal charges against my Dwarven units in the mountains. The Human and Elven campaigns were more enjoyable than the Dwarven campaign for that reason, as the Dwarven campaign was a walk in the park of sorts.

On the other hand, the high level Infernal units are nearly impossible to damage. I only won the last mission in time for an epic victory due to some lucky critical hits. I didn't capture the objective in the upper right, though. Units in any hex with buildings are really, really tough. Getting siege equipment in range might've been possible (though still difficult with all the trolls around in the center), but I used the two I had to occupy the Dwarven temple on turn 1.

< Message edited by ComradeP -- 10/18/2013 12:55:27 PM >


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RE: First Impressions - 10/18/2013 2:08:41 PM   
FroBodine


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Thanks for the heads up, ComradeP. I am not nearly as far, but it is slightly disappointing to hear the AI does not hold up.

I sure hope they are working to improve the AI very soon. There only four campaigns, three short ones and a final 10 mission campaign, and that's it. No skirmish mode. The AI needs to be very strong, and more difficulty levels are a must, if that's all the missions we get.

Skirmish mode with a variety of larger maps would go a long way to extending the life of this game.

< Message edited by jglazier -- 10/18/2013 2:11:47 PM >

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RE: First Impressions - 10/19/2013 2:57:21 PM   
Agathosdaimon


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if this game had a skirmish mode that would definitely get my interest also, but i guess that relies on a game have a more dynamic ai?

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RE: First Impressions - 10/19/2013 4:06:58 PM   
FabioBelsanti


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quote:

ORIGINAL: ComradeP

Hmm, the AI issues suddenly become very visible in the Dwarf campaign, as the AI units keep making suicidal charges against my Dwarven units in the mountains. The Human and Elven campaigns were more enjoyable than the Dwarven campaign for that reason, as the Dwarven campaign was a walk in the park of sorts.

On the other hand, the high level Infernal units are nearly impossible to damage. I only won the last mission in time for an epic victory due to some lucky critical hits. I didn't capture the objective in the upper right, though. Units in any hex with buildings are really, really tough. Getting siege equipment in range might've been possible (though still difficult with all the trolls around in the center), but I used the two I had to occupy the Dwarven temple on turn 1.



Trolls Have an Aggressive AI, it is not an error and I'm sorry if you don't like this behavior.

On the other hand Trolls have the regeneration and have a powerful damage.

In the eleven campaign you have faced the goblins, in the dwarven campaign the trolls, and the Heroes Campaign... you will face all the Kaos Armies together.

It's in this final campaign that you will see all the AI combined and I belive you'll not be disappointed.

Good Luck on the battlefield.



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P.M.Studios & Age of Games

(in reply to ComradeP)
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RE: First Impressions - 10/19/2013 4:16:25 PM   
Maulet

 

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quote:

ORIGINAL: Agathosdaimon

if this game had a skirmish mode that would definitely get my interest also, but i guess that relies on a game have a more dynamic ai?


it would be nice to see it!

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RE: First Impressions - 10/19/2013 4:20:11 PM   
ComradeP

 

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quote:

Trolls Have an Aggressive AI, it is not an error and I'm sorry if you don't like this behavior.

On the other hand Trolls have the regeneration and have a powerful damage.


They make attacks with Mad attack or something like that activated that do ~50 damage to them and often just 1 to my Dwarven units. In one of the first missions, the Trolls killed 9 of their own units before I could even reach the secondary objective.

An aggressive AI is fine, but the trolls are now often losing lots of units for little to no gain.

< Message edited by ComradeP -- 10/19/2013 4:21:24 PM >


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RE: First Impressions - 10/20/2013 12:03:35 AM   
FroBodine


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quote:

ORIGINAL: Fabivs


It's in this final campaign that you will see all the AI combined and I belive you'll not be disappointed.

Good Luck on the battlefield.




Well, that is a problem for me. If it takes until the final campaign for the A.I. to give you a challenge, then the first three campaigns are kind of throw aways. That is basically 2/3rds of the game where there is not much challenge.

I sure hope there are more campaigns in the near future, or I think I have wasted my money, just to get to a single final good campaign. I like the game, but I don't think it's worth it to have three campaigns of easy peasy small battles, just to get to one last REAL campaign. Especially since there are no difficulty levels to make even the first campaigns much more of a challenge.

< Message edited by jglazier -- 10/20/2013 12:07:21 AM >

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RE: First Impressions - 10/20/2013 9:48:21 AM   
FabioBelsanti


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quote:

ORIGINAL: jglazier

quote:

ORIGINAL: Fabivs


It's in this final campaign that you will see all the AI combined and I belive you'll not be disappointed.

Good Luck on the battlefield.




Well, that is a problem for me. If it takes until the final campaign for the A.I. to give you a challenge, then the first three campaigns are kind of throw aways. That is basically 2/3rds of the game where there is not much challenge.

I sure hope there are more campaigns in the near future, or I think I have wasted my money, just to get to a single final good campaign. I like the game, but I don't think it's worth it to have three campaigns of easy peasy small battles, just to get to one last REAL campaign. Especially since there are no difficulty levels to make even the first campaigns much more of a challenge.


Okay, I can admit that the AI ​​of the trolls may be too easy for an experienced wargamer, but please consider that also during the Beta Test several players have found the game too difficult and have also been massacred by the aggressiveness of the trolls.

Experienced players like you immediately understand that maintaining the position in the mountains with the dwarves against the trolls victory could be achieved easily.

But this is not true for all.

Our goal is to entertain both experienced players and those less experienced.

@ComradeP: From your first comments I felt that you liked the game and that the challenge was adequate even for a discerning wargamer like you.

@jglazier: where did you get in the game? Human Campaign? Elven Campaign? I believe that we have built interesting campaigns that culminate with the final.

Everything is connected by the storyline and I belive tha the game (and its gameplay) must be rated as a whole.


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Post #: 20
RE: First Impressions - 10/20/2013 5:36:30 PM   
solops

 

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This game reminds me of Dominions-3, from what I have seen. How does it compare?

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RE: First Impressions - 10/20/2013 8:55:51 PM   
Rosseau

 

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Have you played Dominions 3? I don't think they are much alike.

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RE: First Impressions - 10/21/2013 3:46:30 AM   
FroBodine


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Well, maybe I spoke too soon, and I apologize Fabio. I am still on the Human campaign. I just read the comments on this forum, and it sounded like the first few campaigns were very easy, leading up to the one true final campaign. I should not comment on what I have not played yet.

I am having a bit of trouble with the trolls in the human campaign. I guess I should get some siege units, because I cannot beat the last two cities guarded by the uber troll. I forgot I could buy siege engines, so I will try again with one of these and see how it goes. I guess these missions are like puzzles, and you have to figure out the exact unit composition to beat them. My one cavalry unit, three archers, one regular infantry, one light infantry, and one hero cavalry (I forget his name), are just not getting it done. They cannot penetrate those last two trolls sitting in the city and village.


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RE: First Impressions - 10/21/2013 7:58:06 PM   
henri51


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After playing a bit, it is my impression that this campaign consists of small tactical puzzles. Although this game has more and better units (archers shoot from 3 hexes away for example), I amnot sure that I don't prefer the larger and more beautiful maps and more strategic aspects of the free game Battle for Wesnoth.

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RE: First Impressions - 10/21/2013 8:37:28 PM   
FabioBelsanti


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quote:

ORIGINAL: henri51

After playing a bit, it is my impression that this campaign consists of small tactical puzzles. Although this game has more and better units (archers shoot from 3 hexes away for example), I amnot sure that I don't prefer the larger and more beautiful maps and more strategic aspects of the free game Battle for Wesnoth.


Please play the whole game, you'll find larger maps and a lot of strategy and tactics typical of a true wargame.

_____________________________

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Post #: 25
RE: First Impressions - 10/22/2013 10:25:47 AM   
ComradeP

 

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The missions where I'm fighting the dragons are unfortunately not as exciting as they could've been. The maps are still fairly small, I have to scroll at most 2-3 hex rows and that's mostly for the initial deployment area.

The AI, in every mission, seems to have 2 main behaviour patterns:

-defending certain objectives and remaining fairly passive.
-attacking with most of the units not defending objectives (usually a unit in the objective and a ranged unit in support), even disregarding odds.

In the missions against the dragons, that means the AI will send a couple of waves of units against my forces. The attackers often attack at bad odds and tend to suffer high losses for little gain. They are quickly destroyed. They ignore whether there's a unit in support and in many cases also ignore defensive strength it seems.

The dragon usually remains fairly passive, until an objective is captured (when it will suddenly start to attack and will occupy the objective if you leave it open) or it decides to kill one of my weak units.

There's also the issue of objectives either being achieved or not achieved. You can't lose an objective if you've achieved it. If you lose control over an objective, you still get the points for it. If the enemy takes on of the objectives you needed to defend, you'll lose the points for it even if you take it back. The latter is visible in the first defense of Fabel, where the AI has much better units than your initial line and will take the military encampment on the first turn because the rookie heavy infantry there is too weak.

Just moving in range of AI units can trigger the suicidal wave attacks. It's like the Soviets in WitE: the most efficient way for the Germans to damage them is letting them attack at poor odds, as the casualties they sustain when attacking are often higher than those you can cause.

The first two campaigns were enjoyable and challenging, the Dwarven campaign was a bit easy, and the final campaign is thus far mostly a challenge in terms of getting an Epic victory on time, which depends mostly on the rolls you get against the dragon.

I've also noticed an issue with one of the missions: if you move into/capture the Beholder tower before capturing all the magic circles, you still get an epic victory and the speech that a powerful ally has joined, but Endhor isn't actually freed and won't join you. The secondary objectives header is also still in Italian, like those in the abandoned mine mission.

< Message edited by ComradeP -- 10/22/2013 10:28:52 AM >


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Post #: 26
RE: First Impressions - 10/22/2013 3:29:50 PM   
FabioBelsanti


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quote:

ORIGINAL: ComradeP

The missions where I'm fighting the dragons are unfortunately not as exciting as they could've been. The maps are still fairly small, I have to scroll at most 2-3 hex rows and that's mostly for the initial deployment area.

The AI, in every mission, seems to have 2 main behaviour patterns:

-defending certain objectives and remaining fairly passive.
-attacking with most of the units not defending objectives (usually a unit in the objective and a ranged unit in support), even disregarding odds.

In the missions against the dragons, that means the AI will send a couple of waves of units against my forces. The attackers often attack at bad odds and tend to suffer high losses for little gain. They are quickly destroyed. They ignore whether there's a unit in support and in many cases also ignore defensive strength it seems.

The dragon usually remains fairly passive, until an objective is captured (when it will suddenly start to attack and will occupy the objective if you leave it open) or it decides to kill one of my weak units.

There's also the issue of objectives either being achieved or not achieved. You can't lose an objective if you've achieved it. If you lose control over an objective, you still get the points for it. If the enemy takes on of the objectives you needed to defend, you'll lose the points for it even if you take it back. The latter is visible in the first defense of Fabel, where the AI has much better units than your initial line and will take the military encampment on the first turn because the rookie heavy infantry there is too weak.

Just moving in range of AI units can trigger the suicidal wave attacks. It's like the Soviets in WitE: the most efficient way for the Germans to damage them is letting them attack at poor odds, as the casualties they sustain when attacking are often higher than those you can cause.

The first two campaigns were enjoyable and challenging, the Dwarven campaign was a bit easy, and the final campaign is thus far mostly a challenge in terms of getting an Epic victory on time, which depends mostly on the rolls you get against the dragon.

I've also noticed an issue with one of the missions: if you move into/capture the Beholder tower before capturing all the magic circles, you still get an epic victory and the speech that a powerful ally has joined, but Endhor isn't actually freed and won't join you. The secondary objectives header is also still in Italian, like those in the abandoned mine mission.


I'm sorry if you do not like the last campaign.

I find interesting in this campaign the chance to lead the heroes together and have the Human, Dwarven and Elven armies recruitable together.

Maps are larger and battles more challenging than before.

Dragons AI is very difficult to balance. Dragons are really powerful and the risk is that they could really destroy the armies of the less experienced players.

Probably we had to develop a difficulty setting, but we had not the time to do.

Thanks again for your detailed feedbacks and the bugs/errors reports.


_____________________________

Fabio Belsanti
Managing Director & Lead Designer
P.M.Studios & Age of Games

(in reply to ComradeP)
Post #: 27
RE: First Impressions - 10/22/2013 4:00:37 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
My criticism might sound a bit harsh, but it isn't intended that way: I still feel the game has enough content for the price, and that it is overall enjoyable, there are just a handful of things where I had the feeling there were some missed chances in terms of how to make the game more exciting.

I agree with the argument that the game might quickly become too difficult with a tweaked AI, particularly if the AI uses its area of effect spells well. The Dragon, if using its freedom of movement through ZOCs, could fairly easily kill weak units, or just kill a hero resulting in a failed mission.

Like you, I also like being able to field a mixed army, with the strengths of all races combined (my army isn't entirely "min/maxed" to full efficiency currently, as I want to keep some infantry from all races in my army).

If I disliked the game, I wouldn't be playing all the campaigns;)

With some minor changes, like a slightly different AI behaviour and the AI not attacking units in terrain with significant defense bonuses as often as it does now, it would already become a more varied and even more entertaining experience. A slight redesign of some levels, placing secondary objectives closer to primary objectives so it becomes more difficult to miss secondary objectives, could also be an improvement for the handful of scenarios where it can be a problem to get to the secondary objectives before meeting the primary ones (such as the scenarios where you have to kill certain enemy units, or kill an X number of enemy units).

Considering the limitations of flash, I still feel you and the rest of the team did a good job.

< Message edited by ComradeP -- 10/22/2013 4:04:25 PM >


_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to FabioBelsanti)
Post #: 28
RE: First Impressions - 10/22/2013 5:02:13 PM   
FabioBelsanti


Posts: 62
Joined: 7/25/2013
From: Italy
Status: offline

quote:

ORIGINAL: ComradeP

My criticism might sound a bit harsh, but it isn't intended that way: I still feel the game has enough content for the price, and that it is overall enjoyable, there are just a handful of things where I had the feeling there were some missed chances in terms of how to make the game more exciting.

I agree with the argument that the game might quickly become too difficult with a tweaked AI, particularly if the AI uses its area of effect spells well. The Dragon, if using its freedom of movement through ZOCs, could fairly easily kill weak units, or just kill a hero resulting in a failed mission.

Like you, I also like being able to field a mixed army, with the strengths of all races combined (my army isn't entirely "min/maxed" to full efficiency currently, as I want to keep some infantry from all races in my army).

If I disliked the game, I wouldn't be playing all the campaigns;)

With some minor changes, like a slightly different AI behaviour and the AI not attacking units in terrain with significant defense bonuses as often as it does now, it would already become a more varied and even more entertaining experience. A slight redesign of some levels, placing secondary objectives closer to primary objectives so it becomes more difficult to miss secondary objectives, could also be an improvement for the handful of scenarios where it can be a problem to get to the secondary objectives before meeting the primary ones (such as the scenarios where you have to kill certain enemy units, or kill an X number of enemy units).

Considering the limitations of flash, I still feel you and the rest of the team did a good job.


I know you are a veteran strategy-war-gamer and beta tester and and it is clear that your comments are constructive.

I agree with you that the game, for its price, it is definitely valid.

As you know from the development diary, even I would not have wanted to develop this project in flash and I wanted to have more resources, time and people, to make this game not only good but epic.

Good luck for the final battles!

_____________________________

Fabio Belsanti
Managing Director & Lead Designer
P.M.Studios & Age of Games

(in reply to ComradeP)
Post #: 29
RE: First Impressions - 10/22/2013 5:11:49 PM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline

quote:

ORIGINAL: Fabivs


Dragons AI is very difficult to balance. Dragons are really powerful and the risk is that they could really destroy the armies of the less experienced players.



In my opinion, I don't think this should be a factor, especially for the last campaign. The last campaign should be the toughest. The less experienced players should still be learning the game on the easier campaigns. If you design a game to cater to less experienced players, then the game does not post enough of a challenge. As long as a well developed strategy and good tactics can beat a mission, then that's good. Please don't dumb down (for lack of a better term) the game or AI to help the beginning players.

Matrix Games and Slitherine sells grognard level wargames. Sure, you want everyone to have a good time, but the people who buy games here want a tough challenge.

(in reply to FabioBelsanti)
Post #: 30
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