FabioBelsanti
Posts: 62
Joined: 7/25/2013 From: Italy Status: offline
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quote:
ORIGINAL: ComradeP My criticism might sound a bit harsh, but it isn't intended that way: I still feel the game has enough content for the price, and that it is overall enjoyable, there are just a handful of things where I had the feeling there were some missed chances in terms of how to make the game more exciting. I agree with the argument that the game might quickly become too difficult with a tweaked AI, particularly if the AI uses its area of effect spells well. The Dragon, if using its freedom of movement through ZOCs, could fairly easily kill weak units, or just kill a hero resulting in a failed mission. Like you, I also like being able to field a mixed army, with the strengths of all races combined (my army isn't entirely "min/maxed" to full efficiency currently, as I want to keep some infantry from all races in my army). If I disliked the game, I wouldn't be playing all the campaigns;) With some minor changes, like a slightly different AI behaviour and the AI not attacking units in terrain with significant defense bonuses as often as it does now, it would already become a more varied and even more entertaining experience. A slight redesign of some levels, placing secondary objectives closer to primary objectives so it becomes more difficult to miss secondary objectives, could also be an improvement for the handful of scenarios where it can be a problem to get to the secondary objectives before meeting the primary ones (such as the scenarios where you have to kill certain enemy units, or kill an X number of enemy units). Considering the limitations of flash, I still feel you and the rest of the team did a good job. I know you are a veteran strategy-war-gamer and beta tester and and it is clear that your comments are constructive. I agree with you that the game, for its price, it is definitely valid. As you know from the development diary, even I would not have wanted to develop this project in flash and I wanted to have more resources, time and people, to make this game not only good but epic. Good luck for the final battles!
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Fabio Belsanti Managing Director & Lead Designer P.M.Studios & Age of Games
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