Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Max speed, ceiling and loadouts.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Max speed, ceiling and loadouts. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Max speed, ceiling and loadouts. - 10/19/2013 5:38:32 PM   
amatteucci

 

Posts: 389
Joined: 5/14/2000
From: ITALY
Status: offline
Is it possible to link the maximum altitude and speed of a platform (aircraft or helicopter) to its loadout?
Post #: 1
RE: Max speed, ceiling and loadouts. - 1/3/2014 7:58:44 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Can you please elaborate. Thanks!

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to amatteucci)
Post #: 2
RE: Max speed, ceiling and loadouts. - 1/3/2014 8:23:55 AM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
Maybe he means something like a clean F-16AM (as an example) can get up to 40K ft and high supersonic but one with 4 AMRAAMs, 2 GBU-31s, 2 pylon tanks, a jammer and a targeting pod struggles to get up to around 25k ft and doesn't go supersonic?

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to ComDev)
Post #: 3
RE: Max speed, ceiling and loadouts. - 1/3/2014 10:32:15 PM   
amatteucci

 

Posts: 389
Joined: 5/14/2000
From: ITALY
Status: offline
Yes, Tomcat84 got it right.

Aircraft performance is clearly dependent on the loadout, I whish that the game engine/database could simulate this correlation in some way. Even having two sets of stats according to, say, a clean/loaded threshold value (based on ordnance weight) could be good enough, for this purpose.

(in reply to Tomcat84)
Post #: 4
RE: Max speed, ceiling and loadouts. - 1/3/2014 10:55:51 PM   
SSN754planker


Posts: 448
Joined: 10/2/2013
Status: offline
This is something to look into. I agree 40k feet is a bit too high for a fully loaded plane to be the "default." There was a thread earlier about this. And it would certainly add a bit to the realism factor.

Now we just have to figure out what would "ideal" altitudes be for a given mission.

_____________________________

MY BOOK LIST
ST1/SS SSN 754

(in reply to amatteucci)
Post #: 5
RE: Max speed, ceiling and loadouts. - 1/4/2014 12:23:06 AM   
bgeery

 

Posts: 25
Joined: 9/27/2013
Status: offline
This would probably require a major update to the database to implement, but I sure like the idea!

(in reply to amatteucci)
Post #: 6
RE: Max speed, ceiling and loadouts. - 1/4/2014 5:52:14 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
We're working on something along these lines but expect it to take some time (and maybe a few bugs along the way). Complex stuff and touching almost everything related to kinematics, fuel consumption, AI, mission planning etc.

_____________________________


(in reply to bgeery)
Post #: 7
RE: Max speed, ceiling and loadouts. - 1/4/2014 2:59:49 PM   
cwemyss

 

Posts: 173
Joined: 11/29/2013
From: Grapevine, TX, USA
Status: offline
Don't forget radar signature. ;-)

(in reply to Dimitris)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Max speed, ceiling and loadouts. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.156