Max speed, ceiling and loadouts. (Full Version)

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amatteucci -> Max speed, ceiling and loadouts. (10/19/2013 5:38:32 PM)

Is it possible to link the maximum altitude and speed of a platform (aircraft or helicopter) to its loadout?




ComDev -> RE: Max speed, ceiling and loadouts. (1/3/2014 7:58:44 AM)

Can you please elaborate. Thanks! [8D]




Tomcat84 -> RE: Max speed, ceiling and loadouts. (1/3/2014 8:23:55 AM)

Maybe he means something like a clean F-16AM (as an example) can get up to 40K ft and high supersonic but one with 4 AMRAAMs, 2 GBU-31s, 2 pylon tanks, a jammer and a targeting pod struggles to get up to around 25k ft and doesn't go supersonic?




amatteucci -> RE: Max speed, ceiling and loadouts. (1/3/2014 10:32:15 PM)

Yes, Tomcat84 got it right.

Aircraft performance is clearly dependent on the loadout, I whish that the game engine/database could simulate this correlation in some way. Even having two sets of stats according to, say, a clean/loaded threshold value (based on ordnance weight) could be good enough, for this purpose.




SSN754planker -> RE: Max speed, ceiling and loadouts. (1/3/2014 10:55:51 PM)

This is something to look into. I agree 40k feet is a bit too high for a fully loaded plane to be the "default." There was a thread earlier about this. And it would certainly add a bit to the realism factor.

Now we just have to figure out what would "ideal" altitudes be for a given mission.




bgeery -> RE: Max speed, ceiling and loadouts. (1/4/2014 12:23:06 AM)

This would probably require a major update to the database to implement, but I sure like the idea!




Dimitris -> RE: Max speed, ceiling and loadouts. (1/4/2014 5:52:14 AM)

We're working on something along these lines but expect it to take some time (and maybe a few bugs along the way). Complex stuff and touching almost everything related to kinematics, fuel consumption, AI, mission planning etc.




cwemyss -> RE: Max speed, ceiling and loadouts. (1/4/2014 2:59:49 PM)

Don't forget radar signature. ;-)




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