mannerheim4
Posts: 83
Joined: 9/16/2013 Status: offline
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quote:
ORIGINAL: heliodorus04 Assuming you are a new player, allow me to gently note that it's rather well-known that the WitE air model leaves a lot to be desired in a number of areas. For example, in grand campaign play, it is possible for the Red Air Force to simply grind the Luftwaffe down to fewer than 100 fighters by the start of October/November just by spam bombing Luftwaffe airfields each turn. Red Army losses will be enormous, but once the Luftwaffe is gone, who cares? It's well-known enough that it's an accepted 'house rule' of grand campaigns that Soviet bombing (of both airfields, and also HQs in an effort to kill Germany's generals disproportionate to history) is not allowed/heavily limited. There's too much complexity in that aspect of the code to try an overhaul (or I think that was the case), and from what I have heard, War in the West (and future games of this scope) are already benefiting greatly from the lessons learned via WitE. It's not an ideal answer, I know, but I hope it provides some insight. Well, I am not too upset with the model in of itself if you mean the mechanics (I'm a newbie to this particular game, but have been playing wargames for a long time). I think the combat resolution is terribly inaccurate. I don't mind the mechanics, just the results! It is sad that "house rules" must be implemented, which tells me that the designers need to go back to the drawing board. Yes, there is a lot of complexity, but I think it would not be too difficult to change a few of the model "modifiers" that would enable the Luftwaffe to show its true superiority during the first year or two of the war. Certainly, the Russians could gain local superiority, as around Smolensk for a limited time. Perhaps a look at adding some sort of manueverabliity rating. Morale/training should play a much larger role in the use of airpower. (than in ground combat). Command control should play a larger beneficial role. These are all items that could be looked at to change the scales a bit. Everything I have read points to the Luftwaffe being much more devastating then the game shows, which, unfortunately, ruins the overall game's appeal as a strategic simulation - since the Germans have really lost a major elemental advantage. Thanks again for your reply
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