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RE: 1945! - 10/25/2013 10:03:13 PM   
JocMeister

 

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Didnīt get the turn out to Erik so I have some time to ponder. Iīm going to do as Michael suggest and send some Fletchers after the remaining ships. The CVs will retire for now and meet up with the CVEs. There simply isnīt any targets worth the price around.

I have to give up the airspace after this though. Pools are shot again. After one day of fighting. In 45...sigh. Lost a lot of good pilots too. 3 Triple aces, 6 double aces and 15 aces. The P47s I canīt replace. The P51 losses I could but it drained the pool. RAF pools are fine though with plenty to spare. But we need to recover fatigue. DBs and TBs are no problem. Pools are swimming.

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RE: 1945! - 10/25/2013 10:30:14 PM   
Speedysteve

 

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Won't deny whenever I read this situation in an Allied position (lack of planes) I shake my head in dismay that the game allows this.....

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RE: 1945! - 10/25/2013 11:10:17 PM   
JeffroK


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quote:

ORIGINAL: Speedy

Won't deny whenever I read this situation in an Allied position (lack of planes) I shake my head in dismay that the game allows this.....

Dont you know that all the numbers are historical

At least on one side.

I notice this approach in a number of GG games, In Eagle Day/Bombing the Reich the German player can get aircraft into action 12 mths early (eg. Ta152's, Do335's)

< Message edited by JeffK -- 10/25/2013 11:14:37 PM >


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RE: 1945! - 10/26/2013 12:56:11 AM   
poodlebrain

 

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It is kind of absurd to believe the United States would not have reacted to the knowledge they were at a distinct numerical disadvantage in so critical an aspect of the war. How do the Japanese somehow gain engineering and production efficiencies that completely escape the United States? Why not create some fictional armor fighting vehicle for the Japanese? Wouldn't you expect their engineering and production improvements would be shared with the automotive industries?

A simple solution that would address the game problem is to increase the USAAF production rates slightly in coordination with Japanese research advances. As the Japanese introduce newer and more capable aircraft assume the Americans reacted by increasing resources dedicated to the Pacific Theater. You can put in some delay to the increases to simulate the time required to assess and react to new conditions.

The Americans will still be limited by the number of squadrons they can deploy, the amount of aviation support present, and the game rules governing replacements. But they won't be put in situations where they have to consider shutting down air operations due to lack of aircraft, as that was never a real concern after 1942.

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RE: 1945! - 10/26/2013 1:20:31 AM   
ny59giants


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The Americans seem to be the ones that need an increase in fighter replacement/production numbers from about mid-43 to the end. Those would seem to be in for Corsairs, P-38s, P-47s, and P-51s. What percentage would be a realistic number??

JOCKE - Question for my late war Allied player. Without taking off the air groups, how can you speed up the days needed to recover your damaged/disabled carrier based air units??

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RE: 1945! - 10/26/2013 5:48:40 AM   
JocMeister

 

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Ouff, up at 4:30 in the morning to get the turn to Erik before Ida gets up. Getting a whooping 5 hours of sleep gave me some good ideas though. I think I came up with a way to make all Eriks efforts in vain.

Thanks for the support guys. Iīll get back to you in a while if Ida is willing!

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RE: 1945! - 10/26/2013 8:46:04 AM   
JocMeister

 

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Aftermath
______________________________________________________________________________

Phew, Finally got the turn back to Erik. Lots of clicks... As I mentioned things feel a little bit better today. Its easy to let disappointment get the better of you. While yesterday was almost a complete failure all things arnīt pitch black. Seems only about half the strike planes took off so my strike capabilities are still pretty good. Erik only got about half the troops off (50.000 of the 100.000). Many ships must be damaged since he disbanded a lot of them after the turn.

And landing where he did might not save the day. If I can stop Erik from escaping with the troops Iīve turned this from a defeat to a victory. And Iīve come up with something...

A big questionmark is what Erik is going to do with the KB. Its a possibility he will rush in this turn. But I think the 350 Corsair CAP that showed up over the CVs might work as a deterrent. I moved the CVEs into a better position next turned and moved the CVs out of LBA range. Best case scenario Erik really does rush in, gets no support from LBA and get his strike planes slaughtered. If he does I think that will be the last thing the KB does in this game. Lets see what he does.

The biggest loss of the day is of course the Allied Fighters and pilots lost. The Hellcats and Thunderbolts I can replace quite easily. Same with the strike planes. The P51 losses I could (almost) fill out but the P47s I canīt. So I had to pull the pilots to the reserve and downgrade the planes to P40s.

I think counting my sweeps vs the LRCAP I only got about a 2:1 ratio. This is absolutely unsustainable of course. I need 5:1 just to break even. And that was using the absolutely best pilots I have. As I slowly lose them things will only get worse and worse.

Every such action diminishes the Allied air power even more. Iīm trading offensive power for more training groups everytime I do this. Right now it feels like Iīm slowly losing the air war and its spiraling out of control faster and faster. It sucks. Its very hard having to constantly operate under enemy air superiority. Short tactical term this means I canīt use the 4Es (or any bombers for the matter) to slow/damage his troops that has landed in Thailand.

To end this in a less bleak mood I do feel I have a new plan to work towards. I think (hope) that giving away Bangkok for free was a huge mistake. I can now rail stuff straight down to southern Thailand. That gives me the ability to instantly get troops down there. Tomorrow are really good Indian division will arrive together with some arty and AA. In 3 days another 2000 AV will arrive.

All I need to do to turn this into a catastrophic Japanese defeat is to make sure his troops from Bangkok canīt escape. Lets hope my plan works!

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RE: 1945! - 10/26/2013 9:14:50 AM   
JocMeister

 

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quote:

ORIGINAL: ny59giants

The Americans seem to be the ones that need an increase in fighter replacement/production numbers from about mid-43 to the end. Those would seem to be in for Corsairs, P-38s, P-47s, and P-51s. What percentage would be a realistic number??

JOCKE - Question for my late war Allied player. Without taking off the air groups, how can you speed up the days needed to recover your damaged/disabled carrier based air units??


I have only about 5-10 planes damaged. With SR1 they usually repairs "instantly" if they are not destroyed in the strike.

Talking about allied Fighter numbers I still think Iīm on the right track when being opposed to increasing the Allied numbers. I know we disagree here but Iīm convinced Iīm right. (doh! )

The problem is the absolute fantasy number of planes the Jap side can produce and the almost complete disregard they can show towards losses. I think its a lot better curtailing that rather then increasing the allied side.

We also see a few AAR where the Japs have totally collapsed in 44. Speedys game is a good example of this but there are others too. Why are they different? I havnīt done badly in the air war I think. I have killed 32.000 Jap planes for 16.000 own losses. Thats a 2:1 advantage including the horrible "Tojo time" of 42-43.

The only thing I can think of that could make the difference is the quality of the Japanese player and how good they are with the Japanese industry. Some Jap players like Erik, GJ and rader seem to be able to produce almost endless number of planes while some burn out in 43-44 having lost only a fraction of the planes Erik and radar lost. The Chinese industry/oil might also play a big part in this. I know Erik speaks often of the costs involved in securing China but I think this is a bit of "Jap talk". If it was such a cost no one would do it. Now every Japanese player does it. I know nothing of how the Jap industry work. How much do the Chinese HI/LI and oil add?

While this might also have something to do with the allied player I donīt think the difference between a good and bad allied player is that big of a deal. Sheer numbers will win in the end regardless. But the difference between a a Japanese player that can handle the economy really well and one thats is bad at it is going to be astronomical.

The best way to solve it would of course be to have some sort of dynamical allied production that stays on a percentage of Japanese production and gets adjusted each year simulating the allied ramped up production. But thats not going to happen. So I think the best way would still be to limit the availability of Japanese TRAINED pilots. Not back to WITP numbers but not unlimited like they are now.

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RE: 1945! - 10/26/2013 9:59:11 AM   
Spidery

 

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quote:

How much do the Chinese HI/LI and oil add?


If the oil in Lanchow and Sian are taken in May'42 and kept producing for 2 years that is:
110 * 9 * 730 = 722700 fuel produced which is about 20000 1E aircraft.

So, yes the Chinese oil is valuable. However, the Southern Resource Area produces that amount of fuel in just over a month so early capture and late loss of that is as important as China.

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RE: 1945! - 10/26/2013 10:09:52 AM   
Erkki


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I dont think the problem of IJNAF/IJAAF keeping up so well is about the amount of aircraft the Japanese can produce, but rather how modern aircraft they build and how well they(as well as the Allies) get actually bring them to the front and use them.

If I am to start a PBEM again I'd want the a/c availability dates moved ahead so that the Japanese player would need to invest into R&D to get his planes available on the historical dates - the better planes and the later available the further they'd get moved back, maybe 4 or 5 months at most.

Another thing is that while changing factories from building plane X to plane Y(not on the upgrade path) is already very costly... It may not be costly nor time taking enough. I'd also go and get almost completely rid of upgrade paths and retain only paths such as Ki-43, A6M etc. where the planes didnt change much from model to another, to make building best possible planes further costlier and slower. Maybe sortie, maintenance and repair supply usages and SRs need to be if possible increased too to make air units less available for both sides, hurting especially the Japs.

On pilot training: IJAAF has plenty of "spare" units, especially bomber, it can train its pilots with. In Manchuria etc. IJNAF on the other hand has practically no reserves at all even in the beginning of the war and training new pilots is painful. Unless one decides to not use his CVs and use their air units for that purpose.

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RE: 1945! - 10/26/2013 11:12:03 AM   
JocMeister

 

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Thanks for the replies guys. Iīll get back on that tonight!

Just watched the replay...I thought Erik couldnīt adequately cover Luzon with the 900-1100 fighters he has in Thailand. I was wrong. Very, very wrong.

Donīt think I have to paint a picture how bad this is... 4 Sweeps came in before the bombers. The escorts didnīt fly at all for some unknown reason. Doubt that would make a difference though because most likely the 200 escorts would have attached themselves to a 8 plane fragment while the rest would have went in unescorted.

Bad, bad, bad day for the already beaten USAAF. I REALLY need those overpowered 4Es. Anyone knows when or where they arrive?




Attachment (1)

< Message edited by JocMeister -- 10/26/2013 11:14:44 AM >

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RE: 1945! - 10/26/2013 11:24:15 AM   
JeffroK


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Time to work out where you are strong and Erik isnt, dont continue with tactics which are expensive unless you absolutely have to.

My guess is you are strong on the ground and at sea, grab everything you can on the ground and use your seapower to outmanouvre him.

Create some time to get some aircraft into your squadrons.

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RE: 1945! - 10/26/2013 11:32:22 AM   
JocMeister

 

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quote:

ORIGINAL: JeffK

Time to work out where you are strong and Erik isnt, dont continue with tactics which are expensive unless you absolutely have to.

My guess is you are strong on the ground and at sea, grab everything you can on the ground and use your seapower to outmanouvre him.

Create some time to get some aircraft into your squadrons.


Yep, Iīve tried telling myself twenty times now I canīt compete in the air. Yet I always end up thinking "perhaps now" or "this is a good opportunity". No more of that. Iīm going to ground the entire AF except milking rounds to train pilots in safe areas. If he starts bombing I hope the allied flak can deal with it.

As you say the navy and army will have to carry the fight alone from now on.

< Message edited by JocMeister -- 10/26/2013 11:34:55 AM >

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RE: 1945! - 10/26/2013 3:30:47 PM   
PaxMondo


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quote:

ORIGINAL: JocMeister
We also see a few AAR where the Japs have totally collapsed in 44. Speedys game is a good example of this but there are others too. Why are they different? I havnīt done badly in the air war I think. I have killed 32.000 Jap planes for 16.000 own losses. Thats a 2:1 advantage including the horrible "Tojo time" of 42-43.

The only thing I can think of that could make the difference is the quality of the Japanese player and how good they are with the Japanese industry. Some Jap players like Erik, GJ and rader seem to be able to produce almost endless number of planes while some burn out in 43-44 having lost only a fraction of the planes Erik and radar lost. The Chinese industry/oil might also play a big part in this. I know Erik speaks often of the costs involved in securing China but I think this is a bit of "Jap talk". If it was such a cost no one would do it. Now every Japanese player does it. I know nothing of how the Jap industry work. How much do the Chinese HI/LI and oil add?


Joc,

THink of the IJ economy this way: During a game there is a finite amount of HI that will be generated to build units. This amount varies game to game based upon how much oil/fuel the IJ player captures.

Now, the player has choices as to how and most especially WHEN to spend this HI. The easiest way to look at this is in 100K HI chunks. 100K HI will 'buy' you about 2800 1E ac equivalents or about 1 ID or 1 accelerated CV. OK, nice and easy.

What many IJ players are doing now, as opposed to the Mike Solli tenants or IJ historical, is that they are choosing to spend their HI earlier in the war on AC as opposed to creating a bank of HI for late war. They cannot do both. Paragraph 1 states there is a finite number. They aren't doing anything that the IJ couldn't have done.

Now, when an economy implodes in 42/43/44(early) it is due to supply, not HI. Building ac factories require enormous expenditure of supply and they simply run out and will/can not get themselves to turn their ac factory expansion off. In fact they INSIST that they MUST be able to expand their factories. Oh, and they also insist that must be able to supply all their units too.

When an economy implodes in 44(late)/45, it is usually due to lack of HI. They spent it all on Tojos/Zeros and have none to fill out all of the ID replacements coming on line. Nor can they build Franks/Sams now that they have them.

So, when the IJ players spend early it means that they are in a very precarious end game. Typically the end comes very abrubtly as opposed to the historical result which took years. Why? Simple, they have no reserves. You are fighting +430mph fighters against their 350 mph fighters. Their bombers max speed is 220 mph with no armor. Their ID's arrive at 130AV instead of 400AV.

Many IJ players state clearly that they have no intent to create an HI reserve, which means 5/44 they begin to run out of oil and since they have been using the HI to build and their oil/fuel stocks have been on a slow decline since 12/7/41 (even with the DEI, you rarely are able to increase your pre-war stocks, what you can do though is slow them down drastically.) So 90 - 150 days later or so, the HI production drops to about 25% of what they were running. Ouch. Implosion. And then the threads appear in the tech forum that the game is borked, they have no supply, can't make any HI and their units are appearing with 1/3 devices and whah whah whah (sounds my 4 yo makes).

The game isn't borked. The devs did an incredible job of balancing the economy.

If I were to ever play the allies, I would want to see my opponent build 30000 Tojo's. All I need to do is have patience, whittle away at him, stop his oil by 5/44, and win by 1/45. My aircraft will be so dominant that he will not be able to stop me. I would go Adak->Hokkaido as it is the shortest path. Game over. What I cannot do though is sit back and do nothing, nor can I allow him to take India or OZ in their entirety. I need to press him, force him to spend his HI and supply early. And attack his supply from Day 1 on. AF or Port attacks only, unless I have his LCU's in clear terrain.

How to win as IJ? Simple. Force the allied player to be impatient and make mistakes. The allied player always wants to recreate history. They want the historical dominance beginning the late '42 that happened historically. This overlooks that Midway rarely happens in a gmae and so this dominance is a complete illusion. The allies were NEVER going to win in asia until AFTER VE day. To think that you need to or should is fantasy. The only way that the allies would have diverted more forces from the European theatre would be in OZ or India were in true jeopardy. Unfortunately, other than the reserve units that appear if you cross a line, there simply isn't more than the game system will allow.

None of this is new to any of you. You are all good students of history and good players. Yes, you can argue "how far into India before a reaction" until the cows come home, but the essence is a generally accepted fact by most players and the devs.

Joc has played a good game so far. I haven't been reading this, just skimming time to time. But if you have really achieved a 2:1 loss ratio, you are doing FAR better than most AAR's and that alone puts you in a much better position than I would have thought. I'm going to have to limit my involvement in Eric's AAR now. That intel is really telling ...

Anyway, thoughts from the IJ perspective. Let the vultures feast.

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RE: 1945! - 10/26/2013 4:48:36 PM   
Grollub


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That's an excellent post, Pax!

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RE: 1945! - 10/26/2013 4:52:01 PM   
Crackaces


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quote:

Now, when an economy implodes in 42/43/44(early) it is due to supply, not HI


My current opponent invaded Colombo & India rather than seize Manila & Singapore .. very flashy .. but I think your premise of supply requirements for such an endeavor is one reason why my opponent has lost enthusiasm for the game. The IJ is in deep supply trouble feeding 4 stacks pinned deep into India. [By pinned .. they do not have enough firepower and AV to move my stacks and terrain fort bonus and they cannot pullout and maneuver due to being smacked by 4E's ..] Soon these stacks are going to be dealt with. As you also stated .. patience ..

The IJ will also complain that the Allies roper dope is a boring game but I might propose that the more aggressive the IJ is .. the more boring strategy the Allies might engage .. simply let them expand and provide enough resistance to stay in the game .. then when '43 comes .. strike at the weakest point ...then start the IJ in a game of "wack a mole" as the Allies continue to threaten on many fronts. Then in '44 strike one major axis toward victory ..

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RE: 1945! - 10/26/2013 7:30:31 PM   
JocMeister

 

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Wow Pax. Thats a truly great post! Iīll save it in my "good to know" folder! Even a stupid allied player like me understands that!

My initial reaction is that planes sound very, very cheap compared to the rest? A ID is the same as 2800(!) planes!? So if I wreck a Japanese ID thats 2800(!!) planes less produced? Thats sounds crazy cheap for planes? Do you really understand what I would trade for 2800 fighters? 2 IDs? Take it. 4 IDs? Hmmm sure. 6 IDs...naaaa...no. 2 Fast CVs? In a second. 10 CVEs? Absolutely! 2800 Fighters? That more than a entire years worth of USAAF fighters. IN 45!

Iīm pretty sure Erik hasnīt wrecked his economy nor is he going too. He is way too smart for that and he is meticulous in his play. And that is what scares me. Iīve thrown everything in the air at him since late 43 and getting good results. Yet his air force is stronger than ever and my allied pools are completely drained. I posted a screen in the AAR Post #1983. You can see the total air losses there too.

http://www.matrixgames.com/forums/tm.asp?m=3121206&mpage=67&key=

The screen is about a month old. The difference now is that the USN pools are slightly better while the USAAF are now completely drained. Zip, zilch, nada. And this is the dilemma and kind of what I was trying to get at with my earlier post. As an allied player I canīt really compete against a competent Japanese player in the air war. Despite doing well or even very well. I donīt have the numbers. Simple as that. After I posted that screen there has been virtually NO combat at all. So after a month of inactivity ONE day of fighting blew my pools again. The losses wonīt even make Erik vince. He showed me his production number about a year back and I canīt find the email. By then he was outproducing me by 5:1 in fighters. And that was when I was counting crap like the P40. I have no reason to believe things have changed on that front! So I need a 5:1 ratio just to keep up. Lately I have been getting a 2:1. Thats not even close.

You have an intimate knowledge of the Jap production. Is this a "normal" situation? Is this something every Japanese player can achieve if they do the Japanese production "right"? For me its frustrating and not very fun atm. I simply lack the tools to do anything about it. So this leads to a situation in 1945 where I have to concede the airspace all over the map because I lack fighters. This makes it VERY hard to go on the offensive as I canīt use bombers to try and soften up defenders, slow troop movements and hinder supply. Its very hard to play offensively without those things.

I wrote it before in many places but I quite strongly feel there has to be something that slows down Japan's ability to produce an almost unlimited number of planes and pilots. Whats your view from the other side of the fence?






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RE: 1945! - 10/26/2013 7:35:36 PM   
JocMeister

 

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quote:

ORIGINAL: Spidery

quote:

How much do the Chinese HI/LI and oil add?


If the oil in Lanchow and Sian are taken in May'42 and kept producing for 2 years that is:
110 * 9 * 730 = 722700 fuel produced which is about 20000 1E aircraft.

So, yes the Chinese oil is valuable. However, the Southern Resource Area produces that amount of fuel in just over a month so early capture and late loss of that is as important as China.



Thanks for the numbers! At first glance that doesnīt look like much. But speculating a bit it gets quite significant. Lets say the cost of securing China is about the equivalent of 15000 1E AC. That would still be a net gain of 5000 Fighters. Thats something like the entire allied Fighter production in 44. If you put it in that perspective its massive.

Just speculating a bit of course but it is a surplus. And Iīm not sure its that "expensive" to conquer China.

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RE: 1945! - 10/26/2013 7:41:27 PM   
JocMeister

 

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quote:

ORIGINAL: Erkki

I dont think the problem of IJNAF/IJAAF keeping up so well is about the amount of aircraft the Japanese can produce, but rather how modern aircraft they build and how well they(as well as the Allies) get actually bring them to the front and use them.

If I am to start a PBEM again I'd want the a/c availability dates moved ahead so that the Japanese player would need to invest into R&D to get his planes available on the historical dates - the better planes and the later available the further they'd get moved back, maybe 4 or 5 months at most.

Another thing is that while changing factories from building plane X to plane Y(not on the upgrade path) is already very costly... It may not be costly nor time taking enough. I'd also go and get almost completely rid of upgrade paths and retain only paths such as Ki-43, A6M etc. where the planes didnt change much from model to another, to make building best possible planes further costlier and slower. Maybe sortie, maintenance and repair supply usages and SRs need to be if possible increased too to make air units less available for both sides, hurting especially the Japs.

On pilot training: IJAAF has plenty of "spare" units, especially bomber, it can train its pilots with. In Manchuria etc. IJNAF on the other hand has practically no reserves at all even in the beginning of the war and training new pilots is painful. Unless one decides to not use his CVs and use their air units for that purpose.


I think we are on the same page with our thinking. The main culprit is PDU on as this gives a huge amount of flexibility to the Japanese player. And I think Japanese players have become VERY good at cramming out every drop of the production system making it extremely "cost effective". Probably far beyond what the developers could ever foresee.




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RE: 1945! - 10/26/2013 8:39:32 PM   
Erkki


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quote:

ORIGINAL: JocMeister

I think we are on the same page with our thinking. The main culprit is PDU on as this gives a huge amount of flexibility to the Japanese player. And I think Japanese players have become VERY good at cramming out every drop of the production system making it extremely "cost effective". Probably far beyond what the developers could ever foresee.



This may be semi OT already, but I dont personally like the PDU=off at all. Why fix air units to a certain upgrade path? I mean, there were several reasons and events as to why air units flew the aircraft they did and they shouldnt be limited on those alone but rather the need and availability of a type of AC. Its not like one needs to also not change various units' HQs or do only historical changes, and if we go over the top in silliness, say invade islands in a specific order only.

There should imho be a need or necessity for the Japanese to build less planes and a higher proportion of them bad, other than for role-playing purposes. But should the Japanese go for it with the aircraft industry I dont see why they should not be able to do much better than they did historically - as that would come at the expense of supply, army and navy. Maybe it would be possible to nail that and the late war super high ops tempo that many games seem to have by just a couple of database changes.

edit: btw, now that you're in charge of the 1945 Allied monster fleet (and army, and an air force...) how do you feel about controlling it - do you find the workload overwhelming already? Compared to playing the Japanese?

< Message edited by Erkki -- 10/26/2013 8:44:26 PM >


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RE: 1945! - 10/26/2013 9:02:37 PM   
JocMeister

 

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quote:

ORIGINAL: Erkki
edit: btw, now that you're in charge of the 1945 Allied monster fleet (and army, and an air force...) how do you feel about controlling it - do you find the workload overwhelming already? Compared to playing the Japanese?


Well, It seems my air force is broken... But Iīm currently moving around a 3000 plane CV/CVE fleet in the South China sea. Thats pretty fun! And that not even all of them. And if I hadnīt lost the starting CVs thats another 500 planes. Iīm pretty much getting a CV per month now.

LCU wise the allied firepower is just insane. I just attacked Manila with 7 forts suffering equal losses. Thats just crazy. The late USMC divisions are probably equal to 3 Japanese IDs in terms of firepower. And you have so many of them I actually lost track of them all. In 43 I could name every single allied division on map and tell you exactly where they were. Now I have "a bunch here" and "some over there".

Its fun having so much to play with! But turns takes forever...


(in reply to Erkki)
Post #: 2361
RE: 1945! - 10/26/2013 9:14:25 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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Quick question: Does lack of supply prevent airfield repair?

(in reply to JocMeister)
Post #: 2362
RE: 1945! - 10/26/2013 10:15:53 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
7th-8th Jan -45
______________________________________________________________________________

I will admit I feel pretty low after these last two turns. This game truly gives you both ups and downs. Right now Iīm in a down and I just force myself to do the turns and try to focus on the few positives.

------------------------
Luzon
------------------------

I already posted the air losses. Its horrible. I canīt replace the losses. Nowhere near. So I pulled 6 squadrons off combat and sent the pilots to the other squadrons. Bomber pilots pool is now official empty. I had 6 new B29 squadrons arrive. 4 of them with LovNav pilots, 1 with recon pilots and one with "generally trained" pilots. . Stuff like that REALLY pisses me off right now. I had to pull a bunch of 2E squadrons to use the pilots for the B29s. Stupid game. B29s with LovNav trained pilots. Really.

As I said earlier the troops as Manila recovered faster than I could ever expect. Next attack going in tomorrow. Fingers crossed... Looks like Erik was unable to repair a single point of the AF. Still listed at 44 damage. Hence my question of supply and repair. Set the B29s to do another night attack. Hopefully that makes the AA burn some supply just before the attack

------------------------
Thailand
------------------------

The Fletcher failed to sink anything important. We busted a couple of "Es". But as we all know a 10 knot cargo TF unloading at the docks can easily evade a 38 knot DD TF equipped with radar.

This is all we managed to catch.

quote:

Night Time Surface Combat, near Rachgia at 57,71, Range 8,000 Yards

Japanese Ships
E Sanae, Shell hits 6, Torpedo hits 1, and is sunk
E Kiku, Shell hits 6, heavy fires
E Tsuta, Shell hits 11, and is sunk
E Kari, Shell hits 18, and is sunk


Allied Ships
DD Newcomb
DD Philip
DD Porterfield
DD Halsey Powell
DD Abner Read
DD Norman Scott, Shell hits 1
DD Sigsbee
DD Tingey, Shell hits 1



As I mentioned before I got an idea how to spoil this Japanese tactical victory. Iīm not quite ready to share how just yet but stay with me. Every ounce of what the allies have is being poured into this right now.

Getting Bangkok is a tremendous help as the rail line opened and it gave the Fletchers a refueling point. We go back tonight. Sadly I couldnīt replenish the TTs but I guess they arnīt really needed.

I also decided to take a chance on the armor that didnīt manage to secure the crossing. They recovered by now and 98% of the Shermans are intact (I love Shermans) so I decided to give it a go. If that fails I have 4000 AV arriving in 6-8 days.

------------------------
South China Sea
------------------------

My subs are getting killed out there. Iīve lost 5 outright to super Es and air ASW. Another 10 or so are forced to RTB due to being hit by air ASW. Everyone started moving back on the 7th but it takes time to move through the area.

The fast CVs and the CVEs joined up on the 7th together with the rest of the fleet. We have now refueled most of the TFs and slowly move North towards KB. This is just a show of force. I want to show Erik I can go wherever I want from now on. I want to make him REALLY nervous about where I will go next. Just refueling most of the fleet took 80.000 fuel. I need to be careful here I donīt blow throw the reserves. Its a big ass fleet and it hogs fuel like there is no tomorrow. I have 600.000 Fuel at Cotabato and another 450.000 on tankers but I have a feeling thats not going to last as long as I think...





Attachment (1)

< Message edited by JocMeister -- 10/26/2013 10:18:39 PM >

(in reply to JocMeister)
Post #: 2363
RE: 1945! - 10/27/2013 1:21:29 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: JocMeister

Quick question: Does lack of supply prevent airfield repair?


No. It only prevents moving up levels. Same with ports and forts.

_____________________________

The Moose

(in reply to JocMeister)
Post #: 2364
RE: 1945! - 10/27/2013 4:19:41 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: JocMeister

Wow Pax. Thats a truly great post! Iīll save it in my "good to know" folder! Even a stupid allied player like me understands that!

My initial reaction is that planes sound very, very cheap compared to the rest? A ID is the same as 2800(!) planes!? So if I wreck a Japanese ID thats 2800(!!) planes less produced? Thats sounds crazy cheap for planes? Do you really understand what I would trade for 2800 fighters? 2 IDs? Take it. 4 IDs? Hmmm sure. 6 IDs...naaaa...no. 2 Fast CVs? In a second. 10 CVEs? Absolutely! 2800 Fighters? That more than a entire years worth of USAAF fighters. IN 45!

Iīm pretty sure Erik hasnīt wrecked his economy nor is he going too. He is way too smart for that and he is meticulous in his play. And that is what scares me. Iīve thrown everything in the air at him since late 43 and getting good results. Yet his air force is stronger than ever and my allied pools are completely drained. I posted a screen in the AAR Post #1983. You can see the total air losses there too.

http://www.matrixgames.com/forums/tm.asp?m=3121206&mpage=67&key=

The screen is about a month old. The difference now is that the USN pools are slightly better while the USAAF are now completely drained. Zip, zilch, nada. And this is the dilemma and kind of what I was trying to get at with my earlier post. As an allied player I canīt really compete against a competent Japanese player in the air war. Despite doing well or even very well. I donīt have the numbers. Simple as that. After I posted that screen there has been virtually NO combat at all. So after a month of inactivity ONE day of fighting blew my pools again. The losses wonīt even make Erik vince. He showed me his production number about a year back and I canīt find the email. By then he was outproducing me by 5:1 in fighters. And that was when I was counting crap like the P40. I have no reason to believe things have changed on that front! So I need a 5:1 ratio just to keep up. Lately I have been getting a 2:1. Thats not even close.

You have an intimate knowledge of the Jap production. Is this a "normal" situation? Is this something every Japanese player can achieve if they do the Japanese production "right"? For me its frustrating and not very fun atm. I simply lack the tools to do anything about it. So this leads to a situation in 1945 where I have to concede the airspace all over the map because I lack fighters. This makes it VERY hard to go on the offensive as I canīt use bombers to try and soften up defenders, slow troop movements and hinder supply. Its very hard to play offensively without those things.

I wrote it before in many places but I quite strongly feel there has to be something that slows down Japan's ability to produce an almost unlimited number of planes and pilots. Whats your view from the other side of the fence?







Joc,

I can't respond because I have been invovled in Eric's threads. however, everything I wrote above is accurate. To build planes early means you have less to build later. You can only build so many planes total. That's it. As the IJ you can choose when to build them is all. And of course with PDU ON you can improve the model mix.

As for trading ID's for planes, remember two things: Planes never took a single hex in history, you must have ground forces to take possession. In terms of total LCU's the two sides were fairly well matched.

As for trading CV's for planes, the allies can think of it, but the IJ? They get so few, they need every lousy one they get and they're still short.

As for unlimited, no it isn't. It seems that way while the allies are busy beating Hitler. All their production is going there while an IJ player can choose to build more planes in 42/43. But for every Tojo he builds in '43, that is one less Sam or Frank or Shinden he can build in 44/45. You already should know that you would prefer to fight Tojo's rather than Franks. He will be fighting with Tojo's in '45 ... its what he built. You will get shiny new P51H and he will have Tojo ... you are flying at 470, he is at 370 ... what do you think will happen? This is why the Mike Solli school is to bank 4M HI so that you can run your economy with no oil and little HI production. He can still build a ton of Shinden which also flies at 470, making it much more of a match against the P51H.


_____________________________

Pax

(in reply to JocMeister)
Post #: 2365
RE: 1945! - 10/27/2013 6:46:10 AM   
jonreb31


Posts: 714
Joined: 11/26/2006
From: Santa Cruz, California
Status: offline
I'm interested in what Pax is saying. I agree for the most part from a production/late war perspective but I'd like to add a few points to the discussion.

First of all, what about player morale? As we can see from many games and even this one it can be demoralizing for the Good-guy to get so many shots to the gut with no seeming adequate way of counter. This can carry on all the way up to 1945. This, let's say, weary mindset leads to hasty decisions and further mistakes and so the Allied player falls right into the Empire's hands. I believe as has been mentioned, either in this thread or another, the essential means of most successful Japanese strategy & victory relies on decisively exploiting any mistakes an Allied player makes to maximize delays against the ever-advancing Green(mostly) hordes. So busting and dazing the other player's morale plays into that beautifully on many occasions.

Secondly, there can be massive tactical and strategic implications caused by early mass production of aircraft by the Japanese player that otherwise would not exist. This obviously directly correlates with how much progress & distance the Allies cover and so what the later year situation will turn out to be. Furthermore if played skillfully, the Japanese player can maximize the effectiveness of his extra pools of sky angels, have very little early-war aircraft leftover (not saying this is the case with obvert, I don't know), and make a full transition to late-war aircraft to face the bigger guns of Western Industry.

Anyways.. it'll be interesting to continue seeing how this works out with this epic clash between Joc and Obvert. I believe one of the defining factors that Pax is pointing out is that Japan might have some serious supply issues and handicapped ability to keep up to snuff in terms of LCU/AC when he has to make that very last stand. We shall see..

_____________________________


(in reply to PaxMondo)
Post #: 2366
RE: 1945! - 10/27/2013 6:46:27 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: PaxMondo

Joc,

I can't respond because I have been invovled in Eric's threads. however, everything I wrote above is accurate. To build planes early means you have less to build later. You can only build so many planes total. That's it. As the IJ you can choose when to build them is all. And of course with PDU ON you can improve the model mix.

As for trading ID's for planes, remember two things: Planes never took a single hex in history, you must have ground forces to take possession. In terms of total LCU's the two sides were fairly well matched.

As for trading CV's for planes, the allies can think of it, but the IJ? They get so few, they need every lousy one they get and they're still short.

As for unlimited, no it isn't. It seems that way while the allies are busy beating Hitler. All their production is going there while an IJ player can choose to build more planes in 42/43. But for every Tojo he builds in '43, that is one less Sam or Frank or Shinden he can build in 44/45. You already should know that you would prefer to fight Tojo's rather than Franks. He will be fighting with Tojo's in '45 ... its what he built. You will get shiny new P51H and he will have Tojo ... you are flying at 470, he is at 370 ... what do you think will happen? This is why the Mike Solli school is to bank 4M HI so that you can run your economy with no oil and little HI production. He can still build a ton of Shinden which also flies at 470, making it much more of a match against the P51H.



I understand. Wasnīt trying to fish for information. The subject of game balance is a interesting thing though. Given the complexity of the game the devs have done astonishing well. There are problems though as we all know. And in most likelihood they will never be sorted out. Too many variables. And a huge one is the skill of the Japanese player I think and that one can never be balanced by game changes.

Whatever the cause I will now have to play on without air superiority and the use of my bombers in Japanese airspace. Good thing the Army and USMC stepped up to the challenge this turn!




(in reply to PaxMondo)
Post #: 2367
RE: 1945! - 10/27/2013 7:07:03 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: JonReb

I'm interested in what Pax is saying. I agree for the most part from a production/late war perspective but I'd like to add a few points to the discussion.

First of all, what about player morale? As we can see from many games and even this one it can be demoralizing for the Good-guy to get so many shots to the gut with no seeming adequate way of counter. This can carry on all the way up to 1945. This, let's say, weary mindset leads to hasty decisions and further mistakes and so the Allied player falls right into the Empire's hands. I believe as has been mentioned, either in this thread or another, the essential means of most successful Japanese strategy & victory relies on decisively exploiting any mistakes an Allied player makes to maximize delays against the ever-advancing Green(mostly) hordes. So busting and dazing the other player's morale plays into that beautifully on many occasions.

Secondly, there can be massive tactical and strategic implications caused by early mass production of aircraft by the Japanese player that otherwise would not exist. This obviously directly correlates with how much progress & distance the Allies cover and so what the later year situation will turn out to be. Furthermore if played skillfully, the Japanese player can maximize the effectiveness of his extra pools of sky angels, have very little early-war aircraft leftover (not saying this is the case with obvert, I don't know), and make a full transition to late-war aircraft to face the bigger guns of Western Industry.

Anyways.. it'll be interesting to continue seeing how this works out with this epic clash between Joc and Obvert. I believe one of the defining factors that Pax is pointing out is that Japan might have some serious supply issues and handicapped ability to keep up to snuff in terms of LCU/AC when he has to make that very last stand. We shall see..


Great post Jon.

Morale is certainly a big factor. I guess no one reading this AAR has missed the utter frustration that allied fighter pools lead to.

Its the same frustration you get in early China as the allies. The game throws in something completely out of your control and shackles you to limitations while your opponent are completely unaffected. Situations like that will always create frustration and create resentment. Not so sure its a good thing for the game in the long run to have scenarios like that. But thats a different discussion I think.

The Manila strike was a big mistake. JeffK is absolutely correct when saying I need to stop trying in the air and rely on the two things I have superiority in. Navy and LCUs. The strike was borne out of frustration and it led me to do a stupid thing.

I guess the question here is: But how much fun is it? For either side?

I just thought of something and Pax can correct me if Iīm wrong. Concerning building masses of Tojos for example. Didnīt michealm do something in the BETA regards to Japanese pools not being used? So they break down into HI if you donīt have any active squadrons?

(in reply to jonreb31)
Post #: 2368
RE: 1945! - 10/27/2013 7:20:22 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Manila - 2nd attack
______________________________________________________________________________

So, the next attack went in. Wow. Beyond my wildest hopes. I looked at the replay and while you canīt see all the units what I could see was very encouraging. Most of the small BDEs are shot with 0 AV. One of the Tank divs was down to two digit AV.

And here is the really good news. 95% those lost allied Vehicle losses are Motorized support. I opened the turn expecting carnage on my poor tanks. They are almost in mint condition!

I may just scratch everything I had planned for Luzon. Next time its level 4 forts and my losses will be even less. This is going to have a snowball effect. But Iīm going to get the Lingayen troops into position to land if Erik decides to reinforce from his troops there. He has a big stack sitting there. Last time I checked it was some 60.000 troops. I guess he learned from the Cotabato landing that I really like clear hexes.

This is good for morale!

quote:

Ground combat at Manila (79,77)

Allied Deliberate attack

Attacking force 127403 troops, 2461 guns, 5286 vehicles, Assault Value = 5246

Defending force 113058 troops, 1356 guns, 1591 vehicles, Assault Value = 3057

Allied engineers reduce fortifications to 5

Allied adjusted assault: 1901

Japanese adjusted defense: 11609

Allied assault odds: 1 to 6 (fort level 5) This was 1:8 last time!

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
8281 casualties reported
Squads: 144 destroyed, 410 disabled
Non Combat: 11 destroyed, 117 disabled
Engineers: 14 destroyed, 79 disabled
Guns lost 216 (49 destroyed, 167 disabled)
Vehicles lost 61 (19 destroyed, 42 disabled)


Allied ground losses:
4924 casualties reported
Squads: 32 destroyed, 254 disabled
Non Combat: 17 destroyed, 256 disabled
Engineers: 5 destroyed, 114 disabled
Guns lost 145 (25 destroyed, 120 disabled)
Vehicles lost 451 (37 destroyed, 414 disabled)


Assaulting units:
44th Tank Battalion
1st Cavalry (Spec) Cavalry Division
3rd USMC Tank Battalion
40th Infantry Division
1st USMC Tank Battalion
194th Tank Battalion
102nd Combat Engineer Regiment
766th Tank Battalion
762nd Tank Battalion
710th Tank Battalion
I Corps Cmbt Engineer Regiment
713th Flame Tank Battalion
775th Tank Battalion
1st Marine Division
754th Tank Battalion
38th Infantry Division
671th Tank Destroyer Battalion
716th Tank Battalion
5th USMC Tank Battalion
25th Infantry Division
32nd Infantry Division
763rd Tank Battalion
193rd Tank Battalion
6th Infantry Division
2nd USMC Tank Battalion
4th USMC Tank Battalion
37th Infantry Division
CenPac Amphib Tank Brigade
93rd Infantry Division
192nd Tank Battalion
3rd NZ Armoured Sqn
225th Field Artillery Battalion
Tenth US Army
694th Field Artillery Battalion
XI Corps Artillery
2nd RAA Jungle Regiment
1st Medium Regiment
XIV US Corps
147th Field Artillery Regiment
205th Field Artillery Battalion
XI US Corps
XIV Corps Artillery
10th USMC Field Artillery Battalion
16th NZ AA Bde
8th USMC Field Artillery Battalion
251st Field Artillery Battalion
South Pacific
9th USMC Field Artillery Battalion
X Corps Artillery
1 USMC Seacoast Art
1st USMC Field Artillery Battalion
X US Corps
I Corps Artillery
I US Corps
XXIV US Corps
III US Amphib Corps
2nd USMC Field Artillery Battalion
33rd Medium Regiment


Defending units:
53rd Infantry Brigade
58th Infantry Brigade
59th Ind.Mixed Brigade
43rd Recon Regiment
105th Division
6th Division
1st Tank Division
15th Ind. Engineer Regiment
102nd Division
61st Ind.Mixed Brigade
4th Tank Division
56th Division
64th Ind.Mixed Brigade
4th Ind. Engineer Regiment
56th Ind.Mixed Brigade
16th Army
2nd Air Fleet
60th JNAF AF Unit
88th Field AA Battalion
12th JNAF AF Unit
13th Air Fleet
33rd Special Base Force
21st Ind.Art.Mortar Battalion
102nd AA Regiment
216th Naval Construction Battalion
20th Ind.Art.Mortar Battalion
28th JNAF AF Unit
20th Ind.Hvy.Art. Battalion
7th Air Division
9th RF Gun Battalion
14th Area Army
16th Field AA Machinecannon Company
104th AA Regiment
78th Field AA Battalion
77th Field AA Battalion
30th Special Base Force
27th Fld AA Machinecannon Company
3rd Rocket Gun Battalion
56th JNAF AF Unit
58th JNAF AF Unit /2
91st JAAF AF Bn
1st Base Force
24th Fld AA Machinecannon Company
33rd Ind. Engineer Regiment
85th Field AA Battalion
26th Fld AA Machinecannon Company
157th JAAF AF Bn
23rd Medium Field Artillery Regiment
2nd Base Force
20th RF Gun Battalion
21st JAAF Base Force /2






< Message edited by JocMeister -- 10/27/2013 7:59:56 AM >

(in reply to JocMeister)
Post #: 2369
RE: 1945! - 10/27/2013 8:12:06 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
As for trading ID's for planes, remember two things: Planes never took a single hex in history, you must have ground forces to take possession. In terms of total LCU's the two sides were fairly well matched.

BUT with an historical air supremacy the AFB SHOULD be able to beat the IJA to a pulp, taking out one arm lessens the effect of the others.

Why is so much effort taken to explain why the JFB is able to over produce and maximise the effectiveness of its air force. The apparent need to make the game enjoyable to one player places the other in a less than enjoyable position.

Joc, Well done in Manila, IMVHO this shows he is low on supply in Manila, keep on bashing.



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Interdum feror cupidine partium magnarum Europae vincendarum

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Post #: 2370
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