PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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quote:
ORIGINAL: JocMeister We also see a few AAR where the Japs have totally collapsed in 44. Speedys game is a good example of this but there are others too. Why are they different? I havnīt done badly in the air war I think. I have killed 32.000 Jap planes for 16.000 own losses. Thats a 2:1 advantage including the horrible "Tojo time" of 42-43. The only thing I can think of that could make the difference is the quality of the Japanese player and how good they are with the Japanese industry. Some Jap players like Erik, GJ and rader seem to be able to produce almost endless number of planes while some burn out in 43-44 having lost only a fraction of the planes Erik and radar lost. The Chinese industry/oil might also play a big part in this. I know Erik speaks often of the costs involved in securing China but I think this is a bit of "Jap talk". If it was such a cost no one would do it. Now every Japanese player does it. I know nothing of how the Jap industry work. How much do the Chinese HI/LI and oil add? Joc, THink of the IJ economy this way: During a game there is a finite amount of HI that will be generated to build units. This amount varies game to game based upon how much oil/fuel the IJ player captures. Now, the player has choices as to how and most especially WHEN to spend this HI. The easiest way to look at this is in 100K HI chunks. 100K HI will 'buy' you about 2800 1E ac equivalents or about 1 ID or 1 accelerated CV. OK, nice and easy. What many IJ players are doing now, as opposed to the Mike Solli tenants or IJ historical, is that they are choosing to spend their HI earlier in the war on AC as opposed to creating a bank of HI for late war. They cannot do both. Paragraph 1 states there is a finite number. They aren't doing anything that the IJ couldn't have done. Now, when an economy implodes in 42/43/44(early) it is due to supply, not HI. Building ac factories require enormous expenditure of supply and they simply run out and will/can not get themselves to turn their ac factory expansion off. In fact they INSIST that they MUST be able to expand their factories. Oh, and they also insist that must be able to supply all their units too. When an economy implodes in 44(late)/45, it is usually due to lack of HI. They spent it all on Tojos/Zeros and have none to fill out all of the ID replacements coming on line. Nor can they build Franks/Sams now that they have them. So, when the IJ players spend early it means that they are in a very precarious end game. Typically the end comes very abrubtly as opposed to the historical result which took years. Why? Simple, they have no reserves. You are fighting +430mph fighters against their 350 mph fighters. Their bombers max speed is 220 mph with no armor. Their ID's arrive at 130AV instead of 400AV. Many IJ players state clearly that they have no intent to create an HI reserve, which means 5/44 they begin to run out of oil and since they have been using the HI to build and their oil/fuel stocks have been on a slow decline since 12/7/41 (even with the DEI, you rarely are able to increase your pre-war stocks, what you can do though is slow them down drastically.) So 90 - 150 days later or so, the HI production drops to about 25% of what they were running. Ouch. Implosion. And then the threads appear in the tech forum that the game is borked, they have no supply, can't make any HI and their units are appearing with 1/3 devices and whah whah whah (sounds my 4 yo makes). The game isn't borked. The devs did an incredible job of balancing the economy. If I were to ever play the allies, I would want to see my opponent build 30000 Tojo's. All I need to do is have patience, whittle away at him, stop his oil by 5/44, and win by 1/45. My aircraft will be so dominant that he will not be able to stop me. I would go Adak->Hokkaido as it is the shortest path. Game over. What I cannot do though is sit back and do nothing, nor can I allow him to take India or OZ in their entirety. I need to press him, force him to spend his HI and supply early. And attack his supply from Day 1 on. AF or Port attacks only, unless I have his LCU's in clear terrain. How to win as IJ? Simple. Force the allied player to be impatient and make mistakes. The allied player always wants to recreate history. They want the historical dominance beginning the late '42 that happened historically. This overlooks that Midway rarely happens in a gmae and so this dominance is a complete illusion. The allies were NEVER going to win in asia until AFTER VE day. To think that you need to or should is fantasy. The only way that the allies would have diverted more forces from the European theatre would be in OZ or India were in true jeopardy. Unfortunately, other than the reserve units that appear if you cross a line, there simply isn't more than the game system will allow. None of this is new to any of you. You are all good students of history and good players. Yes, you can argue "how far into India before a reaction" until the cows come home, but the essence is a generally accepted fact by most players and the devs. Joc has played a good game so far. I haven't been reading this, just skimming time to time. But if you have really achieved a 2:1 loss ratio, you are doing FAR better than most AAR's and that alone puts you in a much better position than I would have thought. I'm going to have to limit my involvement in Eric's AAR now. That intel is really telling ... Anyway, thoughts from the IJ perspective. Let the vultures feast.
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Pax
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