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Keeping disputed hexes in Supply

 
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Keeping disputed hexes in Supply - 10/30/2013 9:20:14 PM   
HexHead

 

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I have a Guadalcanal scenario against the AI that I've restarted, left alone, fiddled with, etc. It is now about mid to late Sept 42. I have two USMC Armd units, three regiments and, finally, some CombtEngs in the Tassafaronga hex. The last 'probing' (Delib) attack revealed a level 6 fort and about 18K effectives for oppo. I'm at about 6K inf and 12K Others - prolly a little less, actually.

I've been pounding T-fong with the Noumea heavies since Day 1 - some naval shelling - one Shock attack, I think, about two game weeks ago or so (an initial assault trying to get lucky).

Level 6? For the love of li'l green apples...

* How do I keep the Marines in Supply on T-fong? Offload? To a Base hex held by the oppo? One can do this?

* How the heck do you reduce Forts? Obviously, with level 6 to be reduced, I'm looking for C-4 and lots of it. IIRC, Combat Engs are involved. I have a strong impression Airfield/Port attack is not the house recommendation.

And, yes, I have been trying to keep Lunga Supplied and Fueled as much as possible.

< Message edited by HexHead -- 10/30/2013 9:21:41 PM >


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RE: Keeping disputed hexes in Supply - 10/30/2013 11:09:30 PM   
NormS3


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I've found Naval bombardments and ground bombardments to soften up the Av and many combat engineers for the attacks.

Is Tass a base with port/af- then bomb it, It keeps the Japanese engineers from building defences if they have to repair the works.

You can offload supply into the hex directly, but any arty and naval guns are gonna fire on your transports.

I usually move a HQ to draw supplies for that hex.

good luck!

(in reply to HexHead)
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RE: Keeping disputed hexes in Supply - 10/31/2013 1:03:35 AM   
HexHead

 

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quote:

ORIGINAL: Norm3

I've found Naval bombardments and ground bombardments to soften up the Av and many combat engineers for the attacks.

Is Tass a base with port/af- then bomb it, It keeps the Japanese engineers from building defences if they have to repair the works.

You can offload supply into the hex directly, but any arty and naval guns are gonna fire on your transports.

I usually move a HQ to draw supplies for that hex.

good luck!


* Bombard (both) to 'chip away' at AV? Hmmm, could be slow, I would imagine. Perhaps I'm not understanding my Combat Reports as I should, but it just strikes me as taking a while to whittle down a fair sized unit appreciably. Please enlighten, if one can.

* CEs I did have a tentative knowledge of. The more the better, that is rational. Is there any rule of thumb? Do three battalions of CmbtEngs start to ramp up noticeably? Five? Six?

* Port/Airfield strikes reduce Supplies & facilities, yes. They also force oppo Engs to repair stuff before (in precedence, not necessarily chronologically, I would hazard). They do not reduce Forts, AFAIK. That's what I seek to do - level 6? Yikes!

* Hostile offload - OK, that's pretty much what I thought.

* Yes, I have SouthPac HQ on Lunga - maybe move to Tassafaronga for direct Supply draw? Hmmm - the only hex I can draw from is Lunga. In this instance would it really promote the Supply situation markedly?

Thanks for the food for thought.

_____________________________

"Goddamn it, they're gittin' away!!"
- unknown tincan sailor near the end of Leyte Gulf, when Kurita retired

(in reply to NormS3)
Post #: 3
RE: Keeping disputed hexes in Supply - 10/31/2013 1:50:28 AM   
NormS3


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Bombarding can take a while. I've found the key to be disrupting as much as killing the AV.

I play with the stacking limits so it can be a balancing act of rotating "fresh" CE's. You really only need them present in hex when you are attacking. I don't have a particular formula, but I try to stay historical with oobs.

Air attacks serve to keep the forts from going back up, I've found that more useful than ground attacks in any terrain that is not open plains.

You can bring a Bombardment TF with a supply run to reduce the counter landing fire. The old BBs are good at soaking those attacks as well, if they are in the Transport TF.

There is a definite difference with having a HQ pulling supplies, but remember that you want to keep a decent level at lunga for air ops.

Happy to provide the snack.

(in reply to HexHead)
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RE: Keeping disputed hexes in Supply - 10/31/2013 11:54:00 AM   
Sieppo


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Are supplies pulled over the ocean (regarding the HQ)???

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(in reply to NormS3)
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RE: Keeping disputed hexes in Supply - 10/31/2013 11:07:07 PM   
NormS3


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From: Wild and Wonderful WV, just don't drink the water
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Not unless you have auto convoy on for the base in question. An adjacent land base will pull more supplies if you have an HQ there.

(in reply to Sieppo)
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RE: Keeping disputed hexes in Supply - 11/1/2013 12:47:25 AM   
Lokasenna


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The simplest and crudest way would be to just dump a lot of supplies at Lunga, and as long as your hex side into Tass doesn't get closed your supplies will ship right on over as needed.

(in reply to NormS3)
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