HexHead -> Keeping disputed hexes in Supply (10/30/2013 9:20:14 PM)
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I have a Guadalcanal scenario against the AI that I've restarted, left alone, fiddled with, etc. It is now about mid to late Sept 42. I have two USMC Armd units, three regiments and, finally, some CombtEngs in the Tassafaronga hex. The last 'probing' (Delib) attack revealed a level 6 fort and about 18K effectives for oppo. I'm at about 6K inf and 12K Others - prolly a little less, actually. I've been pounding T-fong with the Noumea heavies since Day 1 - some naval shelling - one Shock attack, I think, about two game weeks ago or so (an initial assault trying to get lucky). Level 6? For the love of li'l green apples... * How do I keep the Marines in Supply on T-fong? Offload? To a Base hex held by the oppo? One can do this? * How the heck do you reduce Forts? Obviously, with level 6 to be reduced, I'm looking for C-4 and lots of it. IIRC, Combat Engs are involved. I have a strong impression Airfield/Port attack is not the house recommendation. And, yes, I have been trying to keep Lunga Supplied and Fueled as much as possible.
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