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RE: 1945! - 11/1/2013 10:38:21 PM   
DOCUP


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I am also sorry for whats going on in this game. Its been very educational and fun to watch. I hope you 2 can avoid divorce court and keep playing with each other.

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RE: 1945! - 11/1/2013 10:45:19 PM   
Encircled


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If it does go to the divorce court, can I have the Enterprise?

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Post #: 2522
RE: 1945! - 11/1/2013 11:08:01 PM   
DOCUP


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I want the Midway.

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Post #: 2523
RE: 1945! - 11/1/2013 11:09:09 PM   
Speedysteve

 

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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Speedy

FWIW in my game with Apbarog we have a gentlemens agreement not to use silly altitude for planes. We're only upto June 42 so no corsairs but most air raids and planes fly between 6 and 15k with only a few raids at 20k from memory.


I'm not sure what a "silly" altitude is. The Corsair was one of the preeminent CAS airframes of the war. I have seen footage from the Korean War of one delivering napalm from less than 100 feet onto a rise.

And of course the P47 in the ETO was a monster. The true grandfather of the A-10 Warthog.

If AE truly modeled the Allies' advantages in CAS nobody would play Japan. The Strafe and Low Ground skill isn't even close to how it was.

If by "silly" you mean "not too high" that's a different issue. I skimmed Symon's thread on airplane data changes coming for DBB and I think those will be very popular.


By silly altitude I mean the stratospheric battles and raids that occur >20k


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Post #: 2524
RE: 1945! - 11/2/2013 12:10:18 AM   
Crackaces


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quote:

By silly altitude I mean the stratospheric battles and raids that occur >20k


Actually 20.000 foot pressure altitude is not that bad .. 25K is the FAA limit of a re-breather mask turbo charged aircraft have extra wear around 30K with early failure because of heat .. but around 41K feet flying an unpressured turbocharged recept aircraft gets very interesting I wrote about this before but after 44K in an unpressurized aircraft the bends becomes a reality . ..

Just because an aircraft theoretically has a service ceiling does not mean the aircraft and pilot can maintain and operate at that altitude ... theoretically a Mooney 252 can operate at 28,000 feet but I would not want to do so for very long ...



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RE: 1945! - 11/2/2013 1:05:53 AM   
JeffroK


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quote:

ORIGINAL: Crackaces

quote:

By silly altitude I mean the stratospheric battles and raids that occur >20k


Actually 20.000 foot pressure altitude is not that bad .. 25K is the FAA limit of a re-breather mask turbo charged aircraft have extra wear around 30K with early failure because of heat .. but around 41K feet flying an unpressured turbocharged recept aircraft gets very interesting I wrote about this before but after 44K in an unpressurized aircraft the bends becomes a reality . ..

Just because an aircraft theoretically has a service ceiling does not mean the aircraft and pilot can maintain and operate at that altitude ... theoretically a Mooney 252 can operate at 28,000 feet but I would not want to do so for very long ...



While 20kft may not be too bad, for a completely fit person doing very little physical work, its a far different situation to some poor sod whose meals are mouldy rice or WW1 issue bully beef, sleeps rough because of mosquitoes, humidity, fear and who trudges out to his aircraft which puts up with the same climatic conditions, the stresses of combat and is maintained by ground crew who have worse conditions than the pilots. Its a testament to the men involved that anything flew.

Maybe the test figures put together over Pax River, Farnborough etc need to be watered down.

Back to the current problem, why is it possible to LRCAP an enemy base?? I assumed LRCAP was only possible over your own base, LCU or TF.

So in this case Joc should be able to LRCAP his LCU in Manila & TF's in Bataan & Clark. What the engine does beyond that is not within anyones control. (I would raise eyebrows if say Lingayen was LRCAP'd and also the target of a bombing raid.)

I suppose the option is to leave your LCU & TF without air cover (and you are not going to put CV in those areas) and trust that your kind opponent will not attack them, stupid on both accounts. The game engine is at fault, there should be no leakage away from the specified CAP target, happened countless times where aircraft would be in the area and cover target A while target B got smashed. If you want coverage of a Base, a LCU and a TF in the same hex you have to set 3 seperate LRCAP/CAP, yes you make have to breakdown an air unit into flights, just like IRL.

Having played a bit of late war games and seeing a few AAR in late 44+ I see the game engine doesnt handle things as well. Plus tactics which for the JFB have minor help, can become a monster when the AFB and his 15 CV's come to visit, just like IRL.

Hopefully many of the comments made by the viewers of both AAR can be look at by michaelm or modders and continued tweaks made to tighten up the game.

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RE: 1945! - 11/2/2013 1:29:44 AM   
witpqs


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quote:

Back to the current problem, why is it possible to LRCAP an enemy base??


It's an interdiction patrol.

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Post #: 2527
RE: 1945! - 11/2/2013 2:42:13 AM   
Bullwinkle58


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quote:

ORIGINAL: Encircled

If it does go to the divorce court, can I have the Enterprise?


I'll have two please. One for each of my PBEM games.

I have a perfect record of never having the Big-E finish the war.

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Post #: 2528
RE: 1945! - 11/2/2013 3:03:50 AM   
JeffroK


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quote:

ORIGINAL: witpqs

quote:

Back to the current problem, why is it possible to LRCAP an enemy base??


It's an interdiction patrol.


I understand, more a patrol of the hex, but shouldn't this be how the sweep works rather than a planned CAP of a TF/LCU swanning off.

I know the game doesnt offer better,how could you ever manage a HR for this and banning LRCAP doesnt work either.

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Post #: 2529
RE: 1945! - 11/2/2013 3:53:33 AM   
witpqs


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quote:

ORIGINAL: JeffK

quote:

ORIGINAL: witpqs

quote:

Back to the current problem, why is it possible to LRCAP an enemy base??


It's an interdiction patrol.


I understand, more a patrol of the hex, but shouldn't this be how the sweep works rather than a planned CAP of a TF/LCU swanning off.

I know the game doesnt offer better,how could you ever manage a HR for this and banning LRCAP doesnt work either.

I'm not sure a sweep would suffice. A sweep is going in to specifically oppose CAP. LRCAP - when done over an enemy base - would intend to catch non-fighter aircraft. Nabbing transports, opposing bombing raids (on own troops), etc.

Of course that all depends on how things are coded, that flowing from the designer's intent when specifying a mission called 'sweep', another mission called 'LRCAP', and so on.

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Post #: 2530
RE: 1945! - 11/2/2013 7:15:15 AM   
JocMeister

 

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So, I got the turn back. So the game is on again. This time with no nonsense Ironclad HRs and nothing else. I hope this was the last controversy in the game...

Losses were actually a little lighter than expected. But it looks like both Clark and Manila could be open again by tomorrow. So its going to be another heavy fighting day. I´ll try to get a proper update up.

Oh, the controversial LRCAP over Manila? Planes flying from Iloilo set to LRCAP the BBs + LRCAP from the CVs set to Lingyan to aid the sweep there that never flew. Very little will change tomorrow as almost everything set for Manila is intact except the escorts and the bombers.


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Post #: 2531
RE: 1945! - 11/2/2013 9:51:50 AM   
Speedysteve

 

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Hi Jocke,

Glad to hear its back on!

Just to be clear have you both agreed to disregard all of your HR's?

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Post #: 2532
RE: 1945! - 11/2/2013 9:53:22 AM   
Encircled


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Good news its back on!

No HR's from here on in?

Boooooooooooooooooooooooo! No reverse Mersing Gambit!

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Post #: 2533
RE: 1945! - 11/2/2013 10:05:12 AM   
JocMeister

 

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21st January -45
______________________________________________________________________________

Two major events today.

------------------------
Operation Arise
------------------------

Some things worked as expected and some things didn´t. The BB bombardments worked absolute perfectly. Losses from mines were a fraction of expected with only a DD damaged enough to be out of combat.


quote:

Night Naval bombardment of Clark Field at 79,76

Japanese aircraft
no flights

Japanese aircraft losses
H8K2 Emily: 75 damaged
H8K2 Emily: 13 destroyed on ground
N1K2-J George: 57 damaged
N1K2-J George: 14 destroyed on ground
N1K1-J George: 48 damaged
N1K1-J George: 6 destroyed on ground
Ki-84r Frank: 22 damaged
Ki-84r Frank: 4 destroyed on ground
Ki-84a Frank: 15 damaged
Ki-84a Frank: 5 destroyed on ground
Ki-43-IV Oscar: 26 damaged
Ki-43-IV Oscar: 6 destroyed on ground


Allied Ships
BB Missouri
BB Wisconsin
BB New Jersey
BB Iowa


Japanese ground losses:
434 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 32 destroyed, 30 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 23 (13 destroyed, 10 disabled)
Vehicles lost 14 (6 destroyed, 8 disabled)


Airbase hits 34
Airbase supply hits 4
Runway hits 50
Port hits 8
Port fuel hits 3
Port supply hits 1


--------------------------------------------------------------------------------
Night Naval bombardment of Clark Field at 79,76

Japanese aircraft
no flights

Japanese aircraft losses
Ki-84a Frank: 23 damaged
Ki-84a Frank: 3 destroyed on ground
Ki-43-IV Oscar: 21 damaged
Ki-43-IV Oscar: 4 destroyed on ground
N1K2-J George: 78 damaged
N1K2-J George: 8 destroyed on ground
Ki-84r Frank: 19 damaged
Ki-84r Frank: 3 destroyed on ground
H8K2 Emily: 52 damaged
H8K2 Emily: 6 destroyed on ground
N1K1-J George: 28 damaged
N1K1-J George: 3 destroyed on ground


Allied Ships
BB Richelieu
BB Massachusetts
BB Indiana
BB South Dakota


Japanese ground losses:
408 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 22 destroyed, 29 disabled
Engineers: 4 destroyed, 1 disabled
Guns lost 10 (9 destroyed, 1 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)


Airbase hits 11
Airbase supply hits 1
Runway hits 27
Port hits 6
Port fuel hits 1
Port supply hits 1




Clark Field was closed by the bombardment which was lucky because the bombers set for Clark never took off. Nor did the sweeps set for Clark and Lingayen. After the day Clark is listed at 77 damage. I have no idea why the game displays airbase damage. Who the hell cares about that? So I don´t know how damaged the runway is. I decided to take a chance though and cancel all missions for Clark. Tomorrow all 1050 bombers will instead go for Manila and its level 9 AF.

The Manila strike went haywire though. The sweeps and LRCAP set for Manila didn´t show up in the AM phase. Looks like both Atimonan and Batangas was completely rained in. The bomber flew though. Luckily for me the CV LRCAP set for Lingyan and the LRCAP from Iloilo showed up over Manila. This obviously was a big help during the day and cushioned some of the worst losses.

Sadly the two CV Squadrons was pretty beat up during the day and I lost a tremendous amount of elite pilots. The two leading USN pilots are gone, both KIA with another 3 triple aces MIA presumed dead.

Tomorrow will be more of the same. I moved some of the sweepers to other bases in the hopes of at least some sweeps arriving before the bombers. I had to stand down some squadrons that was too beat up though. As I mentioned I switched everything set for Lingyan and Clark to Manila instead. I still have 1050 bombers ready for action.

The Iowas are already refueled and rearmed at Iloilo and will move back into position to hit Clark or Manila again in 2 turns. Same with the CA TF. The other 2 BB TFs will need one more day to refuel and rearm before being ready again. I sent loads of PTs and MSW TF straight into Manila this turn to clear as much of the crap Erik has there as possible. If tomorrow goes to hell I want Erik to be very aware more BB bombardments can hit the AFs the following day.

Tomorrow I expect the entire Japanese air force on Luzon. So I could be going up against 2000 fighters tomorrow. Not a prospect I look forward too...

Strangely enough it looks like Erik will throw every egg he has in the Luzon basket. Looks like he is pulling troops from Okinawa to Luzon. That is very welcome if thats really the case.

He has also reinforced Manila even further.

quote:

--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Allied Bombardment attack

Attacking force 6402 troops, 605 guns, 420 vehicles, Assault Value = 4320

Defending force 129726 troops, 1536 guns, 1218 vehicles, Assault Value = 3351


I´m not really sure what to make of it. I think I should be pleased? Once Manila falls both Formosa and Okinawa is wide open with only 100.000 men on Formosa and 25.000 on Okinawa

I´m holding back the Lingayen landing a bit longer. Erik still has 95.000 men stationed there. When Manila starts to go critical again (it will shortly ) he might pull troops from there.

Wonder if he got intel on my troops prepping for Lingayen? Erik usually seems to prefer to pile everything on at one place so this is kind of unusual for his MO.

------------------------
Strat bombing
------------------------

Strangely enough the action over Luzon wasn´t the biggest event. The B29s from the Marianas exceeded even the wildest expectation and achieved spectacular results over Tokyo!

This is the last strike of the night showing the fires raging!

quote:

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Light rain<--Finally!

Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-29-25 Superfort x 5

Allied aircraft losses
B-29-25 Superfort: 3 damaged

Manpower hits 21
Fires 76140

Aircraft Attacking:
5 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb


This is by FAR the most effective raid in the war. I think the highest damage so far is something like 20k fires. In the morning there are still 19000 fires burning!

1200 VPs are netted on this night alone. And if prior raids an indication the fires will burns for another 3-5 days.

And the best part...only 17 B29s lost! So "only" about half a months worth of replacement. With results like this its worth it though.

This is how the war will be won!




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RE: 1945! - 11/2/2013 10:11:14 AM   
JocMeister

 

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Hey guys,

Sorry, I realise my first post was a bit unclear. We kept a few HR that are set in stone and not open for any kind of "interpretations" or "discussions"

-PPs to be paid to change a restricted unit to an unrestricted command before marching across a border.
-No Allied Air or naval units in Russia are allowed, even if Russia is activated.
-No invasions or paradrops on hexes that doesn´t contain a dot or base.
-No Allied 4E naval bombing below 10,000ft (except for NAVY 4Es)
-No Port or AF night attacks.
-32k MAX altitude

I wanted to make sure they ones we had were crystal clear. The first 4 have been in the game from the start. The last 2 were added just to make it crystal clear what goes and what doesn´t go. None of these HR is change from what we do now and have been doing. I just wanted them put down in print.

Everything else goes. So no more discussions I hope!

EDIT: So no fire is directed at Erik I was the one that added the No night bombing HR of AFs/ports. I have over 1000 bombers at Iloilo. If I set all those to night attack Manina AF it would be closed in the morning and there is nothing in the world Erik could do to prevent that. I could just move the bombers around Luzon closing each airfield one at a time using this method. I feel its not really kosher.

And with the range of the B29s and laser port attacks...nah. I have only done port attacks by day and will continue to do so. So none of these HRs change anything really. Just want them there incase I get temped in the future....

< Message edited by JocMeister -- 11/2/2013 10:17:02 AM >

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RE: 1945! - 11/2/2013 10:43:45 AM   
JocMeister

 

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VP situation
______________________________________________________________________________

I´m getting obsessed with this lately! Crunched some numbers just now and if I calculated correctly I will hit AV Victory in mid September if the current pace holds.

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Post #: 2536
RE: 1945! - 11/2/2013 1:38:53 PM   
Speedysteve

 

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Thanks for the clarification Jocke.

Re: VP's a very good achievement IMO if you look at how the situation was 2 years ago!

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Post #: 2537
RE: 1945! - 11/2/2013 4:50:12 PM   
princep01

 

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Burn, baby, burn!  What's this game?  Toyko in Flames?

While I make some tongue in creek sport of this event in the game, I am aware that people (a lot of people) suffered and died cruel deaths in Toyko, Hamburg, Dresden and many other German and Japanese cities.  But, rather than blaming the Allies for winning the war, I blame the totalitarian leaders that brought the world this calamity.  It is a very good thing that wargames do not come with olfactory options.  "War is cruelty and you cannot refine it".  Sherman 

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Post #: 2538
RE: 1945! - 11/2/2013 5:29:14 PM   
witpqs


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Tongue in creek is fine if you are thirsty enough, but routinely you should boil the water first. Tech Tip: Allow the water to cool before consuming.

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Post #: 2539
RE: 1945! - 11/2/2013 6:38:21 PM   
princep01

 

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Heh, heh, I guess that could use an edit:)....but, no, I think I'll just leave everyone with the view that Texas creeks are so clean we regularly drink from them.  Well, unless the bull happens to be nearby.  Back to our regularly scheduled mayhem.

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Post #: 2540
RE: 1945! - 11/2/2013 10:30:12 PM   
JeffroK


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quote:

ORIGINAL: princep01

Burn, baby, burn!  What's this game?  Toyko in Flames?

While I make some tongue in creek sport of this event in the game, I am aware that people (a lot of people) suffered and died cruel deaths in Toyko, Hamburg, Dresden and many other German and Japanese cities.  But, rather than blaming the Allies for winning the war, I blame the totalitarian leaders that brought the world this calamity.  It is a very good thing that wargames do not come with olfactory options.  "War is cruelty and you cannot refine it".  Sherman 

You forgot London, Coventry, Warsaw, Rotterdam et al.

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Post #: 2541
RE: 1945! - 11/3/2013 7:26:00 AM   
JocMeister

 

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quote:

ORIGINAL: Speedy

Thanks for the clarification Jocke.

Re: VP's a very good achievement IMO if you look at how the situation was 2 years ago!


Thanks Speedy. I was pretty amazed to see I actually have a shot at AV considering my first 2 years and the never ending string of disasters. It all depends on keeping the same pace now. Its almost 3000 VPs worth of Jap LCU VPs in there though due to Eriks superstack slowly committing seppuku.

But I think it should be doable. There are almost the same amount of troops on Luzon as it was in the superstack plus what I just cut off in Thailand.

Will be interesting for sure. But its a great motivator!

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Post #: 2542
RE: 1945! - 11/3/2013 7:30:31 AM   
JocMeister

 

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Where can I see what Jap planes using what engine? I just noticed about 100 engine point have burned down in Tokyo. Its the Nakajima Ha-35. Would be interesting to see what kind of planes uses that engine. Erik still has 440 engine point up and running but losing 100 surely can´t be good news for him? Thats almost 1/5th of the total production.

Or is this something he has already built big pools of?

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Post #: 2543
RE: 1945! - 11/3/2013 8:28:57 AM   
Lokasenna


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Ha-35 is a standard early/middle engine. Zeros, Tojos, Kates, etc. Not much uses it late war, as far as I can tell.

If you load up a tracker from the Japanese side and go to Air Production, you can sort by engine.

< Message edited by Lokasenna -- 11/3/2013 8:30:17 AM >

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Post #: 2544
RE: 1945! - 11/3/2013 8:34:41 AM   
JocMeister

 

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Thanks Lokenna,

Why would he still have those factories now?

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Post #: 2545
RE: 1945! - 11/3/2013 8:22:22 AM   
Spidery

 

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quote:

Why would he still have those factories now?


Late war planes that use it include the Irving Night Fighter and the Tsurugi and Toka kamikaze planes.

He may have it shut off and just not needed to change it for anything else. Or he could be wanting the Tsurugi and Toka as they carry 800kg bombs and are reasonably fast. Although a pure kamikaze plane, the game allows them to drop bombs so can be used as normal level bombers. They could be nice against the Soviets (an 800kg bomb is likely to make a mess of a JSIII)

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Post #: 2546
RE: 1945! - 11/3/2013 8:55:22 AM   
koniu


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quote:

ORIGINAL: JocMeister

Where can I see what Jap planes using what engine? I just noticed about 100 engine point have burned down in Tokyo. Its the Nakajima Ha-35. Would be interesting to see what kind of planes uses that engine. Erik still has 440 engine point up and running but losing 100 surely can´t be good news for him? Thats almost 1/5th of the total production.

Or is this something he has already built big pools of?

There is few more engines but they have marginal importance to game




Attachment (1)

< Message edited by koniu -- 11/3/2013 8:56:24 AM >


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Post #: 2547
RE: 1945! - 11/3/2013 9:13:26 AM   
JocMeister

 

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Thanks Spidery and koniu! Probably a kami thing then. Thats ominous!

koniu, thats a great chart! I´ll save it in my "important AE stuff" folder!

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Post #: 2548
RE: 1945! - 11/3/2013 9:24:29 AM   
koniu


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quote:

ORIGINAL: JocMeister
koniu, thats a great chart! I´ll save it in my "important AE stuff" folder!


Say thanks to my copy/paste skill Most important skill i learn during my 20 years of education


< Message edited by koniu -- 11/3/2013 9:26:03 AM >


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Post #: 2549
RE: 1945! - 11/3/2013 8:22:46 PM   
JocMeister

 

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22nd-23rd January -45
______________________________________________________________________________

Main show is of course over Luzon.

------------------------
Operation Arise
------------------------

Its impossible for me to detail everything happening here but in essence all Japanese resistance in the air has collapsed. Strangely enough Manila AF was still closed on the morning on the 22nd. 3-400 runway hits make sure it stays closed. About 100 Japanese fighters are destroyed on the ground throughout Luzon on the 22nd. Very few enemy fighters took to the air.

On the 23 the target shifts to Clark. Due to the weather damage is light but the AF is closed. Erik staged a bunch of fighters at Lingyuan. This I had predicted though...

quote:

--------------------------------------------------------------------------------
Night Naval bombardment of Lingayen at 79,75 - Coastal Guns Fire Back!

Japanese aircraft
no flights

Japanese aircraft losses
Ki-84r Frank: 50 damaged
Ki-84r Frank: 9 destroyed on ground


28 Coastal gun shots fired in defense.

Allied Ships
BB Missouri, Shell hits 1
BB Wisconsin
BB New Jersey
BB Iowa


Japanese ground losses:
369 casualties reported
Squads: 2 destroyed, 1 disabled
Non Combat: 16 destroyed, 25 disabled
Engineers: 4 destroyed, 7 disabled
Guns lost 15 (7 destroyed, 8 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)


Airbase hits 7
Airbase supply hits 4
Runway hits 25
Port hits 17


With the SR3 rating no Franks took to the sky in the morning on the 23rd. In fact not one enemy fighter was seen either on the ground or in the air. Victory!

Now I just have to make sure that the airfields stay closed with a combination of naval and air bombardments.


------------------------
Luzon
------------------------

With the airspace in allied control we can now begin to pound Manila starting tomorrow. 2 BB bombardments as well as a full aerial strike is ordered. Mines are still present at both Bataan and Manila. CD guns is making the clearing of those mine fields costly. I have probably lost somewhere around 50 AMs/YMS/PTs to the CD guns so far.

We also intercepted what is presumed to be a supply convoy at Aparri.

quote:

Night Time Surface Combat, near Aparri at 82,73, Range 10,000 Yards

Japanese Ships
E Hatsukari, Shell hits 16, and is sunk
xAK Lima Maru, Shell hits 9, Torpedo hits 1, and is sunk
xAK Lisbon Maru, Shell hits 30, and is sunk
xAK Mito Maru, Shell hits 3, Torpedo hits 2, and is sunk
xAK Asuka Maru, Shell hits 13, Torpedo hits 3, and is sunk


Allied Ships
DD Bennion
DD Callaghan
DD Cogswell
DD Erben
DD Foote
DD Gregory
DD John Hood
DD Hopewell
DD Johnston
DD Laws
DD Longshaw
DD McCord


Right now I can´t really seal of Luzon without bringing in the CVs. I won´t do that though so for now roving bands of Fletchers using their 11 hexes strike potential will do their best to intercept anything coming.


------------------------
Manilagrad
------------------------

I´m not expecting great results from the bombardments tomorrow. But I want to make absolutely sure the next attack lowers the forts so I add what I can. I have hedged my bets here again though. Erik has piled on more at Manilagrad and Japanese raw AV is now up to 3500. My forces present here are not up to the task so we brought in reinforcements too. Lots of it.

I´m expecting the next attack here in 3-5 days. This time the forts will go down. I started bringing up the theatre reserves to Iloilo from Cotabato. I doubt they will be needed though.

The Lingyan forces are still aboard their assault ships but Erik still has almost 100.000 troops in place. I will await the next attack at Manila to see if he starts shifting them to Manila. There is no point landing against that much right now. But the opening will come eventually I´m sure.

------------------------
Strat bombing
------------------------

The fires are still burning in the city but is down to 1400. Another 400 VPs are gained on the 22nd. 908 HI and 729 LI are destroyed in Tokyo! Not bad at all for only 2 months of strat bombing.






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< Message edited by JocMeister -- 11/3/2013 8:23:36 PM >

(in reply to koniu)
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