Flashfyre
Posts: 330
Joined: 10/6/2000 From: Waynesboro, PA, USA Status: offline
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Understanding that the OOB limits the actual size of the force, would it be possible to create forces, similar to the US Combat Group, that have an organic mix of armor, infantry, AA, and support units? I usually create these in campaigns, but with the limited points allowed and the srtucture of some units, I have to modify what I want to what I can afford.
Example:
GE Kampfgruppe-2 platoons of PzGr infantry
2 platoons of armor (tanks or assault guns,depending on time frame)
1 platoon engineers (mech)
1 section(2) SPAA or like
1 section SP mortars
All these units would be combined into one company-like unit for purchasing.
However, as it stands, some nations OOBs do not have the partial forces available to buy. Also, due to point restrictions, you can't buy 2 complete platoons or armor, because there are 5 tanks per. If it were possible to reduce the number in the platoon (thereby reducing the overall cost), then both could be bought.
But I don't think the force unit size should be changed. I know many people like the scale of SP3, with it's battalion-sized forces and large-scale maps; however, to do so in this game would require re-writing code, and re-drawing icons (per SP3 and it's multiple-vehicle-per-icon). Then it would become a different game, with different strategies and tactics required. After all, when you have 50 tanks vs. 15, losing 20% isn't as disastrous overall. I still remember playing SP3 with SP tactics, and wondering why it took longer for me to achieve the victory conditions. Instead of trying to protect every unit icon from destruction, I accepted that losses would occur, and started trying to concentrate them on certain units.
To clarify, that meant that if a particular unit took fire and losses, but was still combat-effective, I "threw away" that unit (by forcing it to take successive fire and losses), until I could safely manuever other whole units into position. This is harder to do in SPWAW; if a tank gets hit and knocked out, that's one unit gone. In SP3, if one tank platoon unit got hit and lost one tank, the other 3 or 4 were still there, and could continue to operate.
So I hope that the "Gods" at Matrix keep the squad-level idea in force.
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The Motor Pool
http://www.geocities.com/aurion_eq/index.html?976419304550
[email]kmcferren@cvn.net[/email]
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