Tom Hunter
Posts: 2194
Joined: 12/14/2004 Status: offline
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Game notes T3 moved 1 armaments and one heavy industry from Krivoy Rog to Vologda. Same from Kiev to Yoshkar Ola, and NiKolaev to Chkalov In the South I was badly mistaken about Sappers logistics, the small number of units I could see fuel reports on were showing red, and I took that as information about the over all condition of his forces. He caught a group in the center (1) and two in the South (2 and 3) I don’t have the moral to move through enemy hexes and break the encirclement, so I am starting to run. One and two were basically my fault, you can see Sapper smashed up my armies to make the pocket, I underestimated both his combat power and supply. 3 are troops that were running as fast as their legs could carry them, but it was not fast enough. I did make a decision to use my rail in the North, and to evac factories. This turn I have pulled factories as follows: T3 moved 1 armaments and one heavy industry from Krivoy Rog to Vologda. Same from Kiev to Yoshkar Ola, and NiKolaev to Chkalov I may move more, depending on how much rail I use. I’m expecting Sapper to take the Dnepr bend in a turn or two, but so far every town has gotten at least one factory out before the place fell. In the South I am going to put delaying troops in the major cities, and retreat for a while. Strategically its possible Sapper will go deep in the South and then turn north to Moscow, and I will be building lines with that in mind. Finally I agreed to non-random weather, which I would not agree to again. Sapper moves fast and uses the low Soviet moral as part of his defense strategy. Low moral meaning I can’t move very far into his lines to cut them in the early game. Knowing when the first turn of mud will occur is a huge part o making this playing style successful, and since it’s a-historical I’m not going to use it again. Since someone asked, we are using the old winter rules. More coming at the end of my T3
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