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Ships/Subs Reducing Speed Immediatly

 
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Ships/Subs Reducing Speed Immediatly - 11/10/2013 7:56:26 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
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Just a question regarding manual speed reduction of ships/subs.

I noticed that - contrary to speed increase - when manually reducing a ships´ speed it drops to the set value nearly immediately. I am not an expert on this but I doubt you can force an Akula to full stop within 2 seconds. (playing with version 1.01 atm)

Is this a known issue that will be adressed or is it an intended behaviour due to a reason I am not aware of?


PS: great game btw, the perfect (r)evolution of the Harpoon series!

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RE: Ships/Subs Reducing Speed Immediatly - 11/10/2013 8:09:31 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
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Is that under build 460?
See my comment in this threat http://www.matrixgames.com/forums/tm.asp?m=3463507 which resembles your observations.

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RE: Ships/Subs Reducing Speed Immediatly - 11/11/2013 7:06:01 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Yes MartinB, it seems to be related to what you describe, but I am using the official 1.01 patch, not build 460.

From my experience the behaviour is more prominent on deceleration. When accelerating there seems to be more of a delay. Neither acceleration nor deceleration seem to be related to any physical attributes of the vessel - although I can imagine that this is pretty much impossible to simulate in a game of that scale, so I do not expect it.

What I would expect though is a slower than immediate decelleration to a set speed.

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RE: Ships/Subs Reducing Speed Immediatly - 1/9/2014 5:43:38 PM   
Dimitris

 

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Thanks! Logged.

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