Ships/Subs Reducing Speed Immediatly (Full Version)

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LoBaron -> Ships/Subs Reducing Speed Immediatly (11/10/2013 7:56:26 PM)

Just a question regarding manual speed reduction of ships/subs.

I noticed that - contrary to speed increase - when manually reducing a ships´ speed it drops to the set value nearly immediately. I am not an expert on this but I doubt you can force an Akula to full stop within 2 seconds. (playing with version 1.01 atm)

Is this a known issue that will be adressed or is it an intended behaviour due to a reason I am not aware of?


PS: great game btw, the perfect (r)evolution of the Harpoon series!




MaB1708 -> RE: Ships/Subs Reducing Speed Immediatly (11/10/2013 8:09:31 PM)

Is that under build 460?
See my comment in this threat http://www.matrixgames.com/forums/tm.asp?m=3463507 which resembles your observations.




LoBaron -> RE: Ships/Subs Reducing Speed Immediatly (11/11/2013 7:06:01 AM)

Yes MartinB, it seems to be related to what you describe, but I am using the official 1.01 patch, not build 460.

From my experience the behaviour is more prominent on deceleration. When accelerating there seems to be more of a delay. Neither acceleration nor deceleration seem to be related to any physical attributes of the vessel - although I can imagine that this is pretty much impossible to simulate in a game of that scale, so I do not expect it.

What I would expect though is a slower than immediate decelleration to a set speed.




Dimitris -> RE: Ships/Subs Reducing Speed Immediatly (1/9/2014 5:43:38 PM)

Thanks! Logged.




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