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Reenforcement bug

 
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Reenforcement bug - 11/25/2013 3:16:16 AM   
ksandgren

 

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Joined: 7/31/2005
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I'm playing Global War solitaire in May/Jun 1943.
I'm in the reinforcement stage for Italy who has received an ISO Territorial for placement.
The only place in the ISO that is either a city or port already contains an IT Inf, a supply counter and another Ter.
I cannot place the counter in any square in Somaliland because it would be over stacked or not in a city or port.
It wont allow me to ignore the placement and move on so the game is dead until I find a cure.
In other situations that I would think similar, the game has- before demanding placement - stated that due to over
stacking the reinforcement was being returned to the pool to come on a turn later. Not this time.
Post #: 1
RE: Reenforcement bug - 11/25/2013 6:51:29 AM   
paulderynck


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Joined: 3/24/2007
From: Canada
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I think this would be a good game to zip up and send to Steve. The save from just before the reinforcement phase should make the problem easy to find.

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Paul

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RE: Reenforcement bug - 11/25/2013 5:18:06 PM   
Shannon V. OKeets

 

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Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: ksandgren

I'm playing Global War solitaire in May/Jun 1943.
I'm in the reinforcement stage for Italy who has received an ISO Territorial for placement.
The only place in the ISO that is either a city or port already contains an IT Inf, a supply counter and another Ter.
I cannot place the counter in any square in Somaliland because it would be over stacked or not in a city or port.
It wont allow me to ignore the placement and move on so the game is dead until I find a cure.
In other situations that I would think similar, the game has- before demanding placement - stated that due to over
stacking the reinforcement was being returned to the pool to come on a turn later. Not this time.

Yes, what Paul posted.

It must be because the unit is a territorial. There is a lot of unique code just for territorials. For instance, sometime in the past few months I wrote some additional code for just this situation when the optional rule Off-City Reinforcements was ON.

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Steve

Perfection is an elusive goal.

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Post #: 3
RE: Reenforcement bug - 11/26/2013 10:31:55 AM   
oleb

 

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Joined: 10/18/2002
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I have a similar problem with a Polish inf. Warsaw is the only Polish city, and it has two corps and a div. The hex NE of Warsaw is controlled by Germany, but is not in enemy ZOC. The Warsaw MIL is correctly delayed for a month. It is not possible to end the phase. Savegame sent.

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Ktarn

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Post #: 4
RE: Reenforcement bug - 11/26/2013 10:34:18 AM   
oleb

 

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Joined: 10/18/2002
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Screenshot.




Attachment (1)

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Ktarn

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RE: Reenforcement bug - 12/26/2013 12:58:49 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: Ktarn

Screenshot.




I fixed this in version 1.0.8.0 using your saved game.

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Steve

Perfection is an elusive goal.

(in reply to oleb)
Post #: 6
RE: Reenforcement bug - 12/26/2013 7:52:24 AM   
oleb

 

Posts: 128
Joined: 10/18/2002
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Thats great, thx. :)

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Ktarn

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Post #: 7
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