Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
|
quote:
ORIGINAL: WIF_Killzone A nightmare to program for sure. Please don't get my tone wrong, my intent is to be constructive. With that said, A good program is intuitive, and for the most part thats undoubtedly true here, WIF guides the user through the decision process, and stops him/her from having to back up, or reload because they failed to do something that the code needed from the user a step or two down the road. Its a double edge sword sometimes, but necessary, or it would be a cheat against the rules. Still, the program should never trap the user, if so, its a bug or at least something for the enhancements list. unfortunately I have had many naval battles trap me, I can select the unit(s) to abort after combat, but it wont let me execute it, I can select them but not use the arrows to move them across the form, it wont let me with either one unit or multiple, no combinations works. I guess I could be doing something wrong but I don't think so, and if I am its certainly not intuitive. Its doubly frustrating because as you know naval battles can vary greatly in their outcome, and redoing it always has a different outcome, sometimes massively so. Oh well, we will track it down, problem is though I cant save the game at that point so it can be debugged and it happens intermittently. Let me narrow the focus to the precise problem (as you reported it): "a unit in the left panel does not move over to the right panel when you click on the Arrow button that is suppose to do that." Assuming that is the case, then please review the list of restrictions on page 60 of Players Manual volume 2. But if you are unable to move ANY units to the right side (and the current decision maker controls the units on the left side), then this is a bug. Any help you can provide me with how to reproduce it would be greatly appreciated.
< Message edited by Shannon V. OKeets -- 12/7/2013 7:55:07 PM >
_____________________________
Steve Perfection is an elusive goal.
|