Centuur -> RE: Stay at sea (12/7/2013 3:33:07 PM)
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ORIGINAL: WIF_Killzone A nightmare to program for sure. Please don't get my tone wrong, my intent is to be constructive. With that said, A good program is intuitive, and for the most part thats undoubtedly true here, WIF guides the user through the decision process, and stops him/her from having to back up, or reload because they failed to do something that the code needed from the user a step or two down the road. Its a double edge sword sometimes, but necessary, or it would be a cheat against the rules. Still, the program should never trap the user, if so, its a bug or at least something for the enhancements list. unfortunately I have had many naval battles trap me, I can select the unit(s) to abort after combat, but it wont let me execute it, I can select them but not use the arrows to move them across the form, it wont let me with either one unit or multiple, no combinations works. I guess I could be doing something wrong but I don't think so, and if I am its certainly not intuitive. Its doubly frustrating because as you know naval battles can vary greatly in their outcome, and redoing it always has a different outcome, sometimes massively so. Oh well, we will track it down, problem is though I cant save the game at that point so it can be debugged and it happens intermittently. You have to first click on the unit in the form, than press the arrow button to move the ship to the right side of the form. Also note, that not all units which have aborted in that combat are able to move together (due to sea box section they are in). If that doesn't do the trick, can you post a screenshot here and state what you are doing? I can't recreate this problem...
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