RE: Stay at sea (Full Version)

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Shannon V. OKeets -> RE: Stay at sea (12/14/2013 6:43:41 PM)


quote:

ORIGINAL: WIF_Killzone

Any update with this, just happened again, zip attached. Problem seems to be with carrier 1/2 loaded in 3 box that elects not to stay at sea, as with this example in timor sea..

I'll try to get to this, this weekend. I just fixed another bug related to stay at sea earlier this week.




chemkid -> RE: Stay at sea (12/14/2013 6:58:31 PM)

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Ncore -> RE: Stay at sea (12/14/2013 11:55:47 PM)

Could this be the same bug?

I should return the German 6-movers to port from Faroes Gap (2-box), but the ports at the coast of North Sea give me that stupid "X over the circle"-cursor. Can't try to fight my way through the North Sea either, that gives me just the X-cursor. CW still has ships in North Sea that are returning to base (in addition to those that are staying out to hunt the Kriegsmarine).

So I am stuck at the end of turn "Return to base: Axis"-phase.




Ncore -> RE: Stay at sea (12/15/2013 12:28:56 AM)

<nvm>




lomyrin -> RE: Stay at sea (12/15/2013 12:39:47 AM)

When you do a return to base past another sea area where there are enemy ships staying at sea, you get the x in the circle cursor. That indicates that you have to fight your way through and you activate that sequence by moving your returning ships to that sea area with a ctrl move. this gets you there for a possible intercept action.




Ncore -> RE: Stay at sea (12/15/2013 12:49:33 AM)

Duh... didn't realize to use CTRL. Thanks Lars :)




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