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Hex ID - 12/1/2013 12:46:24 AM   
FJeff

 

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Joined: 9/13/2003
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Several forms reference the hex location by x,y numbers. How can I identify a hex's ID?

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Post #: 1
RE: Hex ID - 12/1/2013 2:13:41 AM   
Shannon V. OKeets

 

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From: Honolulu, Hawaii
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quote:

ORIGINAL: FJeff

Several forms reference the hex location by x,y numbers. How can I identify a hex's ID?

On the Main form, when the cursor is over a hex, the program displays the hex row (Y) and column (X) numbers. It will also show the name of the hex if the hex has a name (e.g., a city).

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Steve

Perfection is an elusive goal.

(in reply to FJeff)
Post #: 2
RE: Hex ID - 12/1/2013 12:57:50 PM   
FJeff

 

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Joined: 9/13/2003
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Ah, so it does if you expand it even more. thanks.

_____________________________

And it's one, two, three,
What are we fightin' for?

(in reply to Shannon V. OKeets)
Post #: 3
RE: Hex ID - 12/1/2013 5:35:08 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: FJeff

Ah, so it does if you expand it even more. thanks.

"Expand it even more"? That makes me nervous.

Do you have the Windows font size as small (100%)?

The Main form on your monitor should look like the one shown on page 163 of the Players Manual 1; [but without the bottom line about TO, AO, and LR, which is there by mistake, because I was testing the AI Opponent when I took the screenshot].

_____________________________

Steve

Perfection is an elusive goal.

(in reply to FJeff)
Post #: 4
RE: Hex ID - 12/1/2013 7:08:39 PM   
FJeff

 

Posts: 108
Joined: 9/13/2003
Status: offline
I had the detail map up to the bottom of the phase description, missing the last two lines. It would be fine if it were always on top and movable. I don't like giving up that much of my screen beside it.

_____________________________

And it's one, two, three,
What are we fightin' for?

(in reply to Shannon V. OKeets)
Post #: 5
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