Lecivius
Posts: 4845
Joined: 8/5/2007 From: Denver Status: offline
|
First off, thank you Pocus for coming here. I appreciate your time. I don't want to see the South get neutered. Just some bugs cleaned off the windshield And perhaps a minor tweek to the North. Nothing major. Always better to go in small steps, IMO. There are several ideas floating around here. Mine would be (1) Scale up the income level to the North, year by year. This could even be tied to the difficulty slider. (2) Add another trainer to the North’s generals. The idea that the North loses one is, IMHO, critical. But that is my opinion. Adding another still allows the general build up. And then McClellan can still get retired. And only one, or the other. Not both. Small steps. Or another of the suggestions mentioned here, as long as it remains minor. And I hope I did not impugn your honor, Ace1. Not my intention at all, and if I did I apologize. I tried to focus on that one issue, once everyone else did. With regards to blockades, there is something broken. I can duplicate it now to a limited extent. In my example Mobile is the bug. I can make the same thing happen in Charleston. There are a few other threads from other players reporting the same issue. I can also watch as the ‘lock’ icon will come & go turn by turn, where Charleston is locked, then open, then locked again, with no change in forces. I have no idea on if that is visual only. I will have to pay attention to the percentage number next time I play. Wandering generals is hard to duplicate, as one has to have a save when the orders are given, then a save when they pop up. And as a bug, it’s VERY minor. Only happens 2-3 times an entire game. Anyways, I am glad there is a patch coming out soon. That indicates designer issues in making this a better game. And that, after all, is all we can hope for as game consumers.
|