Wuffer
Posts: 402
Joined: 6/16/2011 Status: offline
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quote:
ORIGINAL: Ketza The Axis player really has no choice but to do a Lvow pocket. yeah, you are right. but, hmm, IMHO we need two things keep in mind. Firstly, the whole game was balanced with this infamous first move... Therefore curring this flaw would need a total redesign of the whole stuff which would not happen with this edition. I think (hope!) the dev's team have learned a lot now; the very first try of the pacific war leave a lot of areas for improvements, too. Secondly, every game like this could always be only a abstraction, and not a simulation. As a matter a fact, the Germans could only advance after they have cleared the border region. So, we have a big problem here: How to punish the Sowjet player in a way, even if he did not repeat the historical failures, that the Germans could threaten LG, Moskwa and the Ukraine? Take for example the western Blitzkrieg against France: EVERY single strategy game make the Allis' side much weaker and the German army stronger... because otherwise France won't fall - even an average AI did a better job in defending France than the historical leadership. ?! :-) So, let's take the big pocket; at least the chances of a German victory are realistically slim enough (meaning the annihilation of the western SU).
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