Wuffer -> RE: Ketza (Axis) vrs unkown server game (12/5/2013 6:19:50 PM)
|
quote:
ORIGINAL: Ketza The Axis player really has no choice but to do a Lvow pocket. [sm=sad-1361.gif] yeah, you are right. but, hmm, IMHO we need two things keep in mind. Firstly, the whole game was balanced with this infamous first move... Therefore curring this flaw would need a total redesign of the whole stuff which would not happen with this edition. I think (hope!) the dev's team have learned a lot now; the very first try of the pacific war leave a lot of areas for improvements, too. Secondly, every game like this could always be only a abstraction, and not a simulation. As a matter a fact, the Germans could only advance after they have cleared the border region. So, we have a big problem here: How to punish the Sowjet player in a way, even if he did not repeat the historical failures, that the Germans could threaten LG, Moskwa and the Ukraine? Take for example the western Blitzkrieg against France: EVERY single strategy game make the Allis' side much weaker and the German army stronger... because otherwise France won't fall - even an average AI did a better job in defending France than the historical leadership. ?! :-) So, let's take the big pocket; at least the chances of a German victory are realistically slim enough (meaning the annihilation of the western SU).
|
|
|
|