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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

 
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/6/2013 7:17:02 PM   
moore4807


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Joined: 6/2/2000
From: Punta Gorda FL
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ny59giants

Your help with the mega docs was MOST appreciated... I just have this overloaded brain shut-down going on right now trying to assimilate all the info!!!

Right now I just want the game to start so I can focus on one thing... but I understand its not the BEST thing to lose my focus on learning...

LOL - I almost feel like I'm whining and I have'nt even started the game yet!

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Post #: 91
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/7/2013 3:00:06 AM   
moore4807


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Joined: 6/2/2000
From: Punta Gorda FL
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Just checked back in and got a e-mail from John3rd that the turn will likely be done tomorrow... stay tuned.

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Post #: 92
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/7/2013 9:15:37 PM   
FOW

 

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Some experiences from a British focused player:

1. The British Commonwealth and the Dutch have too many xAKs and xAPs than can be usefully used in the Indian Ocean.

2. I run Cape town dry in months.

3. Send surplus xAPs - especially the fast and big ones - to the West Coast via Balbao to aid the US shipping of LCUs.

4. I run CS convoys of the slow xAKs (about 100 ships by June 42) from East Coast to Capetown. It has NO impact on WC supply and fuel states. I then CS convoy from Capetown to Adelaide (needs to be built up) with the 14knot xAKs and a few TKs. Some fuel needs to be used for the return trip but setting the CS TF ot 'minimal refuel' doesn't waste too much.

5. I use the medium sized TKs to haul fuel from Abadan (builds very slowly) to Karachi/Bombay. The biggest (12000+ ton) go to LA to assist the US Merchant Marine.

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Post #: 93
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/7/2013 10:11:19 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
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Hey FOW, thanks for your input. Every little bit helps. I too am finding lots of small capacity, small range, AP's and AK's in the Indian Ocean. I'm trying to send them to Soerabaja and use them to run supplies and or fuel to the smaller islands just north of Darwin. In and amongst the smaller islands for supply runs. There's some of the medium range AK's at Brisbane that I've been sending to Sydney to pick up fuel and supplies for Brisbane. Some of my first efforts is going to be rounding up enough engineers to staff the Resource Centers Cities to repair the same. Because the Allied side is having the opposite of a glut of resources. Industry is failing for lack of resources and that's cutting into the output of supplies and there's some HI failing for the same reason. It's kind of caotic at first. I'm going to try to get a handle on it.

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Post #: 94
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 6:12:23 AM   
larryfulkerson


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It's Saturday, almost midnight, and I just got some moves from John3rd. I'm taking a look around etc. and I've noticed that RA 6.4 has
cut down the goodies levels at almost all the off-map bases. The only ones worth taking a trip to them are Cape Town, Eastern USA,
and England. Mombasa, Aden, and Abadan have low goodies situations and I'm hesitant about taking anything away from them.




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Post #: 95
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 6:33:01 AM   
witpqs


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From: Argleton
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I don't know if he adjusted them from Babes, which RA is based on. My comments are based on my experience with Babes, which is different than stock scenario 1.

Cape Town will get most or all of the off-map convoys that would arrive at Cape Town, Aden, and maybe the Panama Canal bases. You have enough ships to drain Cape Town of fuel and supply, so you'll have to watch out to leave fuel there (or your ships will be stranded!) but certainly take all the supply. In the early going, it is quite possible to drain all the fuel from Cape Town and have ships stranded there.

Mombasa can provide some supply, but might need a little fuel for ships.

Aden can provide a modest amount of supply ti India. In the early going you might have to send some fuel to Aden from Abadan.

Abadan should provide lots of fuel to India (all that India needs), and a little supply.

East Coast, Canada, and UK - are all mostly only useful if you decide to supplement India's supply by setting up Liberty Ship convoys to Aden once the med is open. They are mostly unneeded.

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Post #: 96
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 7:05:39 AM   
larryfulkerson


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I appreciate your input witpqs dude. It's you guys willing to help out that makes this game a lot better.

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Post #: 97
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 4:39:42 PM   
moore4807


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From: Punta Gorda FL
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I'll start off - US caualties from Pearl Harbor Attack #1

Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 108 NM, estimated altitude 15,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
A6M2 Zero x 92
B5N2 Kate x 120
D3A1 Val x 102

Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 2 damaged
A6M2 Zero: 1 destroyed by flak
B5N2 Kate: 18 damaged
B5N2 Kate: 7 destroyed by flak
D3A1 Val: 21 damaged
D3A1 Val: 5 destroyed by flak

Allied aircraft losses
PBY-5 Catalina: 123 damaged
PBY-5 Catalina: 2 destroyed on ground
F4F-3 Wildcat: 6 damaged
F4F-3 Wildcat: 1 destroyed on ground
SBD-1 Dauntless: 19 damaged
SBD-1 Dauntless: 1 destroyed on ground
B-17D Fortress: 13 damaged
B-17D Fortress: 1 destroyed on ground
B-17E Fortress: 8 damaged
A-20A Havoc: 16 damaged
A-20A Havoc: 1 destroyed on ground
B-18A Bolo: 18 damaged
B-18A Bolo: 1 destroyed on ground
P-40B Warhawk: 11 damaged
P-36A Mohawk: 3 damaged
R3D-2: 2 damaged
O-47A: 4 damaged
C-33: 1 damaged

Allied Ships
BB Idaho, Bomb hits 6, Torpedo hits 4, on fire, heavy damage
BB Oklahoma, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
BB Pennsylvania, Bomb hits 3, Torpedo hits 2, on fire, heavy damage
BB Mississippi, Bomb hits 7, Torpedo hits 2, on fire
BB California, Bomb hits 4, Torpedo hits 1, on fire
BB Arizona, Bomb hits 3, Torpedo hits 3, on fire, heavy damage
AR Vestal, Bomb hits 1, on fire
CA New Orleans, Torpedo hits 1
AO Ramapo, Torpedo hits 1
AVD Hulbert, Torpedo hits 1, and is sunk
BB Nevada, Bomb hits 5, Torpedo hits 1, on fire
BB New Mexico, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
BB Tennessee, Bomb hits 4, Torpedo hits 2, heavy fires
CA Minneapolis, Bomb hits 2
SS Dolphin, Bomb hits 1, heavy damage
CA San Francisco, Bomb hits 1, Torpedo hits 1, on fire
DD Bagley, Torpedo hits 1, on fire, heavy damage
CL Honolulu, Torpedo hits 1
CL St. Louis, Bomb hits 1, on fire
DD Ralph Talbot, Bomb hits 1, heavy fires, heavy damage
AM Turkey, Bomb hits 1, and is sunk

Repair Shipyard hits 1
Airbase hits 26
Runway hits 41
Port hits 12
Port fuel hits 4
Port supply hits 1

Pearl Harbor Attack #2 (Jakes? tip of the cap for the damages done, but c'mon man!) <grin>

Morning Air attack on TF, near Pearl Harbor at 180,107

Weather in hex: Clear sky

Raid detected at 35 NM, estimated altitude 4,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
E13A1 Jake x 22

No Japanese losses

Allied Ships
DD Ward, Bomb hits 2
xAK Hoegh Merchant, Bomb hits 2, heavy fires
xAKL Hirondelle, Bomb hits 1

Pearl Harbor Attack #3

Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 82 NM, estimated altitude 10,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M2 Zero x 52
B5N2 Kate x 12

Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 7 damaged
A6M2 Zero: 3 destroyed by flak
B5N2 Kate: 2 damaged
B5N2 Kate: 2 destroyed by flak

Allied aircraft losses
P-40B Warhawk: 3 destroyed, 1 damaged
SBD-1 Dauntless: 3 damaged
SBD-1 Dauntless: 1 destroyed on ground
B-18A Bolo: 3 damaged
B-18A Bolo: 1 destroyed on ground
P-36A Mohawk: 1 damaged
A-20A Havoc: 1 damaged
B-17D Fortress: 1 damaged

Allied Ships
BB New Mexico, Bomb hits 1, heavy damage

Airbase hits 2
Runway hits 10
Port hits 1

Pearl Harbor Attack #4 (We'll remember the insult added to the injury - escorted SCOUT planes!)

Afternoon Air attack on TF, near Pearl Harbor at 180,107

Weather in hex: Clear sky

Raid detected at 35 NM, estimated altitude 5,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 16
E13A1 Jake x 9

No Japanese losses

Allied Ships
DD Ward, Bomb hits 4, heavy fires, heavy damage

Aircraft Attacking:
9 x E13A1 Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb

John has pretty much trashed Pearl Harbor as we figured he would, and he didn't even pay the bar tab!

More to report as the info trickles into Frank Knox's office... He's off to see Franklin and update the breaking news personally.

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Post #: 98
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 5:02:37 PM   
moore4807


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Joined: 6/2/2000
From: Punta Gorda FL
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"Reports out of Manila are not encouraging Boss"...

Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 99 NM, estimated altitude 13,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A6M2 Zero x 26
B5N2 Kate x 57
D3A1 Val x 45

No Japanese losses

Allied Ships
xAK Capillo, Bomb hits 3, heavy fires, heavy damage
AM Finch, Bomb hits 1, heavy fires, heavy damage
xAK Cape Fairweather, Bomb hits 1, on fire
AS Holland, Bomb hits 1, on fire
ARD YFD-1 Dewey, Bomb hits 1, on fire
SS S-40, Bomb hits 2, and is sunk
SS Sealion, Bomb hits 2, heavy damage
PG Asheville, Bomb hits 1, heavy fires, heavy damage
AM Tanager, Bomb hits 1, heavy fires
SS Swordfish, Bomb hits 1, heavy damage
SS Snapper, Bomb hits 3, and is sunk
SS Searaven, Bomb hits 1
AO Trinity, Bomb hits 1
SS Sturgeon, Bomb hits 1, heavy damage
xAK American Leader, Bomb hits 1, on fire
SS Skipjack, Bomb hits 1, and is sunk
SS Permit, Bomb hits 1, heavy damage
SS Tarpon, Bomb hits 1, and is sunk
xAP Rochambeau, Bomb hits 2, on fire, heavy damage
AS Canopus, Bomb hits 1
SS Porpoise, Bomb hits 1, heavy damage
SS S-41, Bomb hits 1, heavy damage
AM Quail, Bomb hits 1, and is sunk
SS Pickerel, Bomb hits 1
SS S-38, Bomb hits 2, and is sunk
AS Otus, Bomb hits 1
TK La Estrella Caltex, Bomb hits 1, and is sunk
SS Saury, Bomb hits 1, heavy damage
SS Spearfish, Bomb hits 1
SS Sailfish, Bomb hits 1
SS S-37, Bomb hits 1, heavy damage
SS Seadragon, Bomb hits 1
YO-41, Bomb hits 1, and is sunk
AV Langley, Bomb hits 1, heavy fires
PG Isabel, Bomb hits 1, heavy fires

Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Repair Shipyard hits 1
Port hits 6
Port fuel hits 3

There's a unconfirmed report from the Southern Phillipines, Japanese Paratroopers have captured Cotabato...

Ground combat at Cotabato (78,90)

Japanese Shock attack

Attacking force 495 troops, 6 guns, 0 vehicles, Assault Value = 37

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 15

Allied adjusted defense: 1

Japanese assault odds: 15 to 1 (fort level 0)

Japanese forces CAPTURE Cotabato !!!

Combat modifiers
Attacker: shock(+), leaders(-)

Assaulting units:
1st Para Assault Div /1

"They caught our heavies on the ground at Cagayan, Sir"

Morning Air attack on Cagayan , at 79,89

Weather in hex: Clear sky

Raid detected at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
G3M2 Nell x 9

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
B-17D Fortress: 8 damaged

Airbase hits 6
Airbase supply hits 3
Runway hits 24

Combat Report December 7th 1941

Attachment (1)

< Message edited by moore4807 -- 12/8/2013 6:08:04 PM >


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Post #: 99
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 5:04:54 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
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Combat Events December 7th 1941



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Post #: 100
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 5:08:40 PM   
FOW

 

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Joined: 11/6/2008
From: England
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That was a very effective PH air raid. All the BBs appear to need extensive drydock time.
I did notice the PBY squadrons took a lot of damaged airframes; they'll take a fair time to repair and limit your naval search for the rest of the month.
Will there be a Day 2 strike?

My comments above are based on DBB and vanilla games, not tried RA. WITPQS makes some valid points. I've used East Coast - Cape Town - Oz route because of pressures in the Pacific from Japanese forces. Your mileage may vary depending on the actions of JohnIII. However it's still a good idea to move the surplus xAPs and largest tankers to the West Coast.

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Post #: 101
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 5:09:17 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
SigInt December 7th 1941

3/21st Infantry Regiment is loaded on a Japanese xAKL moving to Kuantan.
3rd RTA Division is located at Ubon(62,63).
III./124th Infantry Battalion is planning for an attack on Singkawang.
23rd Fld AA Gun Co is located at Niigata(114,57).
Radio transmissions detected at Babeldaob (90,97).
11/90th Infantry Regiment is planning for an attack on Davao.
5/15th Base Force is loaded on a Std-C Cargo class xAK moving to Manus.
Heavy Volume of Radio transmissions detected at 68,65.
III./4th Infantry Battalion is loaded on a Aden Cargo class xAK moving to Jaluit.
Radio transmissions detected at Mishan (114,42).
7/Kimura Det is loaded on a Japanese xAK moving to Cotabato.
Radio transmissions detected at 135,123.
5/Kanno Det is loaded on a Japanese xAK moving to Vigan.
55th Engineer Regiment is located at Cam Ranh Bay(64,72).
13th Division is located at Hankow(85,50).
21st Medium Field Artillery Battalion is planning for an attack on Tavoy.
Heavy Volume of Radio transmissions detected at Ominato (119,54).
116th Division is located at Shanghai(92,55).
13th JNAF AF Unit is located at Matsue(107,57).
9th Infantry Regiment is loaded on a Japanese xAP moving to Legaspi.

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Post #: 102
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 5:25:12 PM   
moore4807


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Joined: 6/2/2000
From: Punta Gorda FL
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quote:

ORIGINAL: FOW

That was a very effective PH air raid. All the BBs appear to need extensive drydock time.
I did notice the PBY squadrons took a lot of damaged airframes; they'll take a fair time to repair and limit your naval search for the rest of the month.
Will there be a Day 2 strike?

My comments above are based on DBB and vanilla games, not tried RA. WITPQS makes some valid points. I've used East Coast - Cape Town - Oz route because of pressures in the Pacific from Japanese forces. Your mileage may vary depending on the actions of JohnIII. However it's still a good idea to move the surplus xAPs and largest tankers to the West Coast.


FOW - thanks for the input...

I think John3rd will positively attack on day two, the sheer number of damaged planes and ships and the chance to finish them off is too great a temptation. My other note is the Japanese have gotten almost TOO good at Pearl Harbor... I am NOT complaining, some of the prior PH results were almost insulting to the Japanese player, but its close to being too much damage... <takes AFB hat off>

Establishing the "Gas Station/Grocery Store" base between CONUS and Australia will be paramount to keeping Australia in the fight. All of the advice seems to say to stay south of Pago Pago, my only concern is that makes me build TWO bases from the get-go Christmas Is. and Tahiti (for example) because of the distances involved and the reduced capacity. I figure Larry can do the CS supply runs to the East Coast without my help and take what he needs to Capetown and then Perth...

I have to salvage what I can from Manila, and pretty much back Larry's play and help him however he needs... I may just send the Manila subs to Gas Station/Grocery Store (where ever that end up being) and try to get an AR & ARD down there for repairs.

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Post #: 103
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 5:34:28 PM   
witpqs


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Joined: 10/4/2004
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Oh - I forgot. Players use various routes to get the sans-escort merchants and transports back to the West Coast. If you choose to send any ships via Port Stanley (Falklands) then make sure you send fuel there to meet them.

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Post #: 104
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 6:18:41 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
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quote:

ORIGINAL: witpqs

Oh - I forgot. Players use various routes to get the sans-escort merchants and transports back to the West Coast. If you choose to send any ships via Port Stanley (Falklands) then make sure you send fuel there to meet them.


witpqs - thanks, but that is (or seems to be) exactly what I'm concerned with, If I'm going South to go East, AND I have to bring fuel there too... Isn't it simply better to "Go West young man" and accept some losses? Larry can freely send CS TF's to his hearts content between Capetown and the East Coast, and If I can get 40K of fuel and 30K of supply monthly to "Gas Station/Grocery Store" (again where ever we decide to put it) Then I'm thinking (clearly I hope) that it will be enough to keep Sydney/Brisbane supplied. And for resources in the new mod did anyone see how much New Zealand has to offer?

I'm not dismissing your observation, just trying to see how it fits in with my early gameplan... (that NEVER survives contact with the enemy!)

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Post #: 105
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 6:26:53 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
"It looked a little like this..."




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Post #: 106
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 6:40:01 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: moore4807

quote:

ORIGINAL: witpqs

Oh - I forgot. Players use various routes to get the sans-escort merchants and transports back to the West Coast. If you choose to send any ships via Port Stanley (Falklands) then make sure you send fuel there to meet them.


witpqs - thanks, but that is (or seems to be) exactly what I'm concerned with, If I'm going South to go East, AND I have to bring fuel there too... Isn't it simply better to "Go West young man" and accept some losses? Larry can freely send CS TF's to his hearts content between Capetown and the East Coast, and If I can get 40K of fuel and 30K of supply monthly to "Gas Station/Grocery Store" (again where ever we decide to put it) Then I'm thinking (clearly I hope) that it will be enough to keep Sydney/Brisbane supplied. And for resources in the new mod did anyone see how much New Zealand has to offer?

I'm not dismissing your observation, just trying to see how it fits in with my early gameplan... (that NEVER survives contact with the enemy!)

I'm not referring to the logistics of bringing stuff forward, I agree that Port Stanley would only help with that in dire circumstances. I am only referring to bringing home those many, many Allied ships that begin the game in Australia, New Zealand, and other places South Pacific. How many losses they take on a more direct route is always up in the air. If J-III pays it lots of attention (as NYG59 says J-III loves to kill ships), then you might face many subs and added surface raiders. Losses could be high.

The trade-off is that it takes much longer to send ships 'home' via Cape Town and Port Stanley (depending upon where they start). On the gripping hand, if you don't have scads of stuff to ship out so early, and certainly have too few escorts, then you are not giving up much.

Anyhow, I am not trying to steer you in that direction, only point out a pitfall so that if you send ships there then you must also send fuel.

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Post #: 107
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 7:24:24 PM   
moore4807


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From: Punta Gorda FL
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quote:

ORIGINAL: witpqs

I'm not referring to the logistics of bringing stuff forward, I agree that Port Stanley would only help with that in dire circumstances. I am only referring to bringing home those many, many Allied ships that begin the game in Australia, New Zealand, and other places South Pacific. How many losses they take on a more direct route is always up in the air. If J-III pays it lots of attention (as NYG59 says J-III loves to kill ships), then you might face many subs and added surface raiders. Losses could be high.

The trade-off is that it takes much longer to send ships 'home' via Cape Town and Port Stanley (depending upon where they start). On the gripping hand, if you don't have scads of stuff to ship out so early, and certainly have too few escorts, then you are not giving up much.

Anyhow, I am not trying to steer you in that direction, only point out a pitfall so that if you send ships there then you must also send fuel.


Fair enough - I wasn't trying to pin anything on you, I'm sorta musing on here... <grin> Your points are valid and I do appreciate your input and advice. ny59giants does indeed have a long history with John3rd and I believe what he says is true... What to do indeed!

Agree or disagree folks... The traditional US forces reinforce Midway and create a supply lane for shipping to Australia... Now depending on what John3rd does in his attack this is what I'm imagining the first six months will be for the US forces.
Commentary?



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Post #: 108
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 8:45:24 PM   
witpqs


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Joined: 10/4/2004
From: Argleton
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quote:

Commentary?

Yah.

First, I am not reading J-III's AAR, so I can be loose with my so-called advice.

Second, by reading this post you agree to hold harmless this poster for any and all past, present, and future advice on this or any other topic in the known, unknown, or imaginary universe(s), regardless of the quality or likely lack thereof of said advice, or unsaid advice. Remember that an imaginary victory is just as good as a real victory if you try really, really hard to believe. And always bring a towel when you travel.

OK, I presume that J-III will go for Midway. I don't know if he will bring a sledge hammer or just a hammer. But if he brings only a hammer and you have enough there to hold on then he will just bring more and take the place anyway. How will you use that to your advantage? The answer to that question might influence if and how you defend Midway.

Regarding the supply line to Australia, create more than one line of defense/transit, with the idea being that it is hard to know where he will stop. He might even be flexible depending upon how battles go early on, so he might not yet know where he will stop. Look at the islands in the southern part of the map and figure out which ones you will get some engineers to. For example, if all available engineers are on Fiji and he takes it, then you are stuck. Have a couple of fallback positions.

Many people say they like the Cape Town to Perth route to supply Australia. I find it a bit exposed unless you hold lots of built-up bases up there (which would be later on). If you must use Cape Town -> Australia, then you probably want to send stuff to Melbourne. YMMV more than usual on this one.

BTW, in Babes and I suppose in RA, India needs to have a whole lot of supply continually sent to it so as to support any offensive operations in Burma. This means if you want to send supply from Cape Town to Australia, you will have to replace that supply at Cape Town so you can send the needed supply to India. That would be where East Coast/UK/Canada come in.

Regarding the civilian shipping that needs to find its way home, it just might befuddle the heck out of J-III if he can't get a fix on much of it. If the shipping is of limited use in the early weeks, you might consider sending it the long way(s) home just to keep him guessing and moving assets around trying to find it. Just a possibility.

I am not at all an expert on J-III as an opponent. I am listening to NYG59 and others on J-III's affinity for killing ships. We all have our own likes and dislikes in this game. If that is one of his, then you might be able to leverage it to your benefit from time to time.

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Post #: 109
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 9:27:25 PM   
moore4807


Posts: 1089
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From: Punta Gorda FL
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quote:

ORIGINAL: witpqs

quote:

Commentary?

Yah.

First, I am not reading J-III's AAR, so I can be loose with my so-called advice.

Second, by reading this post you agree to hold harmless this poster for any and all past, present, and future advice on this or any other topic in the known, unknown, or imaginary universe(s), regardless of the quality or likely lack thereof of said advice, or unsaid advice. Remember that an imaginary victory is just as good as a real victory if you try really, really hard to believe. And always bring a towel when you travel.

OK, I presume that J-III will go for Midway. I don't know if he will bring a sledge hammer or just a hammer. But if he brings only a hammer and you have enough there to hold on then he will just bring more and take the place anyway. How will you use that to your advantage? The answer to that question might influence if and how you defend Midway.

Regarding the supply line to Australia, create more than one line of defense/transit, with the idea being that it is hard to know where he will stop. He might even be flexible depending upon how battles go early on, so he might not yet know where he will stop. Look at the islands in the southern part of the map and figure out which ones you will get some engineers to. For example, if all available engineers are on Fiji and he takes it, then you are stuck. Have a couple of fallback positions.

Many people say they like the Cape Town to Perth route to supply Australia. I find it a bit exposed unless you hold lots of built-up bases up there (which would be later on). If you must use Cape Town -> Australia, then you probably want to send stuff to Melbourne. YMMV more than usual on this one.

BTW, in Babes and I suppose in RA, India needs to have a whole lot of supply continually sent to it so as to support any offensive operations in Burma. This means if you want to send supply from Cape Town to Australia, you will have to replace that supply at Cape Town so you can send the needed supply to India. That would be where East Coast/UK/Canada come in.

Regarding the civilian shipping that needs to find its way home, it just might befuddle the heck out of J-III if he can't get a fix on much of it. If the shipping is of limited use in the early weeks, you might consider sending it the long way(s) home just to keep him guessing and moving assets around trying to find it. Just a possibility.

I am not at all an expert on J-III as an opponent. I am listening to NYG59 and others on J-III's affinity for killing ships. We all have our own likes and dislikes in this game. If that is one of his, then you might be able to leverage it to your benefit from time to time.


1) Any and all contributions are voluntary and nothing will be held against you unless you are of the opposite gender and beautiful... (personal preferences)
2) Melbourne? harder for IJN to reach? I usually see an overflow of subs to the south of Australia when I try there... I can't comment on John3rd's tactics because all I've seen him do in previous AAR's is invade Australia!
3) Nothing to disagree with your advice. . . All depending on how John3rd plays it, especially Midway. I tend to think Midway must be held not quite at all costs, but losing Midway makes him uncomfortably close to the pipeline and western sub bases (I like Johnston Is. for the S boats)

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 9:36:33 PM   
moore4807


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Breaking News! (background teletype clacking away)
The Samurai has returned to his Dojo! Apparently kidnapped by familial sympathizers to the Allied cause, he summoned all his wits and astonishingly delayed his inevitiable defeat!

Larry should be recieving the turn shortly and combat will begin for the valiant Allied Armies, Navies, and Air Forces! Stay tuned as more exciting news will be forthcoming right on this Armed Forces radio station...

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Post #: 111
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 10:43:53 PM   
larryfulkerson


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I for one would like to know what the origination station was for John's paratroopers. I'm guessing Bubble Drop only because it's pretty
close to the target hex and has known oodles of troops there. Herds of them. Paratroops there wouldn't be out of order for the Japs.
Anybody know for sure?




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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 11:01:38 PM   
larryfulkerson


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There was something wrong w/ the database or the #11 file or something. I had to delete the trackerdb.* files and start all over but
that's okay I guess. I'm just missing the data for turn 1 is all. So far. Here's the economic chart for the Allied side.




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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 11:35:34 PM   
larryfulkerson


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Sightings are sparse around the PI looking south. There's some Jap TF's moving close enough to Miri to threaten it. One looks like it's
headed for Jolo or Tarakan or both. One looks like it's headed for Legaspi. I'm going to have to shift around some search planes
to optimize the coverage. I'd like to keep an eye on the Japs in and around the south PI.




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< Message edited by larryfulkerson -- 12/9/2013 12:37:10 AM >

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Post #: 114
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 11:44:53 PM   
larryfulkerson


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Here's a rough draft of the losses so far:




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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 11:50:10 PM   
larryfulkerson


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Here's a list of the ships that were sunk during the night last night or during the day yesterday. In other words, in the last 24 hours..




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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/8/2013 11:55:05 PM   
larryfulkerson


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So far John3rd is losing a lot of planes. If he does another Pearl strike won't that number go even higher. But he's got to do another
airstrike on Pearl to finish off all those ships that are on fire but not sunk yet. Etc. If he leaves now before the job is done, those fires
will go out and we'll fix the ship and those ships will be saved eventually.




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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/9/2013 12:04:39 AM   
larryfulkerson


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Here's a list of the industry that's failing for lack of resources, for the most part. There's a refinery in Russia that can't seem to get
enough oil to satisfy it. I'll turn on the oil stockpiling for that. I'm debating turning on the resources stockpiling in the failing cities to
at least get them through this slim period. What's the SOP for that idea? Anybody have an opinion?




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Post #: 118
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/9/2013 12:18:26 AM   
larryfulkerson


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Here's a list of the cities that have Resource Centers that need repair. Repairing these bad boys is a priority for me because there's
industry that's failing because of a lack of resources and the only thing that will fix that is more resources coming out of the ground
( mining ), or out of the industrial district of many cities as people make things.

I need to make sure each of these cities has boucou engineers to get the repair started. Pearl is probably crawling w/ engineers.




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Post #: 119
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 12/9/2013 12:27:37 AM   
larryfulkerson


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Just as I suspected: Pearl has 180 engineers and 12 engineering vehicles. They should be good to go to fix all the damage that has
accumulated during the recent attacks. Plus all the resources outputting goodies that need repair.

Magadan is in Russia and isn't that high a priority, really, so I'm skipping that one. Butte needs attention.




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