aaatoysandmore
Posts: 2848
Joined: 9/11/2013 Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Alchenar quote:
ORIGINAL: Bullwinkle58 I don't disagree with everything you say, but I see it as a function of vastly more supply than in the old days. (Again, same as the movie industry.) Sellers are reacting to the realities of the market, which is BOTH supply and demand. Also, the games themselves have changed. When I bought a game in 1990 it came on one or two 3-in discs and I could count on getting a month or two, maybe, out of it. Many games I was done with in a weekend. I bought Skyrim in the Steam summer sale last July, with all three DLCs, for $29.95. I have over 400 hours in the game so far and I have played perhaps 15% of the content. OTOH, I paid full price for AE and I have thousands of hours with it since 2009. On the third hand, I bought the whole Half-Life franchise in the Summer Sale and I have yet to even launch one of the games. So it varies. FWIW, last week in the Autumn sale Skyrim without the DLCs was on sale for $7.50. Should I be upset? No. I got to play it from July to now, plus the DLCs. I like having different choices at various times in the product's life cycle. I'm sure publishers would love for it to be 1990 again, but with modern games. They'd love to have six months or a year at full price. But that's not the market now. I don't blame consumers a bit for using leverage they have. It's what markets do. Then they adjust. Yeah, the idea that price drops are a 'slap in the face' to customers is really quite odd. Obviously everyone prefers to get the cheaper price, but by definition people pay what they are willing to pay. Someone who buys a game at full price on release day obviously values the game more than someone who sees it but decided to wait until they see it 50% off - these aren't the same customer: one of them really wants to play the game now, the other is kinda interested but just not enough. As a first-generation gamer (probably about 50,000 computer gamers total worldwide when I started playing in 1977 on university mini-mainframes) it amuses me to see the young blast away claiming that two years is "too long!" to wait for prices to reach rock bottom. I try to remember being 16 YO and that two years was forever. Now, two years? I can do two years like it's lunch. When you're 55 there's no bragging rights to having the latest and greatest. My friends are completely unimpressed that I beat COD on Extreme, or whatever. They're taking pictures of their grandchildren. As for Steam pricing, in a bizarre way it's the sales which, for me, alleviate a lot of the downstream risk of them going poof! and disappearing. If I had thousands of dollars resting on their platform I'd worry. But I buy on sale and I have mere hundreds. In the same way I have thousands of dollars of games on 5-in floppies in storage bins in my basement, the discs probably demagnetized by now, if I someday can't play today's games it's not a big deal. I have Microprose's M1 Tank Platoon original in box, with manuals and keyboard overlays, plus discs. I also have a good 5-in floppy drive double bagged in anti-static plastic, in case I ever want to cobble up a 5-in DOS system and fire up those old classics. BUT I NEVER WILL. I might play an emulator to remind myself how horrible the graphics and sound were, but then I'll go back to Skyrim and walk around looking at the mountains. You can't go back, and you can't freeze the present. Someday Steam will be gone, or evolve into something new. If some games get left behind it's the nature of the hobby. For now being able to get a game in ten minutes and be playing it in the time it would have taken me to put on enough clothes to survive the -15 F. weather outside for a drive to BestBuy is a pretty sweet deal. I don't miss the old days that much. But that was one of the funs of gaming back then, getting out in the 15 degree weather and rushing down to Software etc. or Babbages and getting the next best greatest (we thought) game on the market. I used to love browsing the computer section and looking at all the colorful boxes of magic. Now gaming has become drab and boring. You don't even get what you used to anymore in those boxes. No laminated maps, no printed manuals, no history written to read. Just a download. An the ai's today, I am just appauled at how lousy they are today. I still remember Warlords that had one of the best most challenging ai's of the times. I played and played and played it till I figured it out. Today's games ai's I can figure out the first game and that's playing on Vh/VH or hardest or impossible levels. The only present day game that has maintained it's level of ai performance is Civilization. I still can't beat "all" of the ai players on its highest difficulty I doubt anyone can it's just not possible the way they research and then exchange with each other so fast. They won't give me nuthin. lol I like that actually. At least one game holds its own today against a human. I recently found an emulator for the C-64 and a site that has practically every c-64 game I own and that was great. Now I can go back and play some of those great fun games again when developers made games out of the love for it and not the profit. Lord British, Dave Landrey, even Sid Meier back then made games of quality, not crap for his daughter like he does today. Just a few names of some of the greats..less not forget to mention Norm Koger and Gary Grigsby as they are amoung the few who are still around. What's Norm Koger made in a long time though? after TAOW III? But, many of you are right. Each one of us individually isn't going to change the market either way or the other no matter who's opinion. What will happen will happen. Time is ever moving on. Good things will come and bad things. It's just the bad things we should worry about and be prepared for is all. Mark my words it will happen someday just like it did to Rome. Nothing lasts forever. If the right amount of money comes along they won't give squat about your opinions or your feelings or what you want.
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